Special
Balanced
490Average
60Moderate
CTier

Oranguru's Normal/Psychic typing gives it an immunity to Ghost. Only 2 weaknesses on top of that — it has plenty of safe switch-in opportunities. The stat spread leans into special offense. One of the newer additions from Gen 7.

Oranguru's spread favors special bulk over offense. Sp. Def leads the defensive side, Attack eats the cost. Yields 2 Sp. Def EVs per defeat. Slow 1.25M XP grind to level.

Base Stats
490Above
HP90
B
Attack60
C
Defense80
C
Sp. Atk90
B
Sp. Def110
B
Speed60
C
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Oranguru yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingSlow1.25M XP1.5m / 4'11"76kg / 167.6 lbs172Base XP
Pokedex Entries

It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

Ultra Sun

Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

Ultra Moon

Oranguru Weakness

Good

Bug and Dark-type moves hit Oranguru for super-effective damage. The upside? Ghost-type moves can't touch it at all. Oranguru's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
0xImmunei
2Weak
1Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Inner FocusPrevents flinching.
TelepathyProtects against friendly Pokémon's damaging moves.
SymbiosisHAPasses the bearer's held item to an ally when the ally uses up its item.

Oranguru doesn't evolve, so breeding's where the action is. You'll find no compatible partners across one egg group, and eggs are average hatch time. It's got 3 egg moves worth looking into.

How to Evolve

No Evolution
Oranguru
#765Oranguru
Does not evolve
Breeding
Very Easy

Breed Oranguru easily from the Ground egg group. Pass egg moves like Extrasensory, Psychic Terrain, Wonder Room to offspring.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves

Start with flexible EVs EVs. Relaxed nature gives Oranguru the right slow wall lean, Mental Herb adds one-time Taunt or Encore immunity, and Innerfocus works in the background. Instruct is the main damage option.

Best Build

Screens Setter
Ability
Innerfocus
Item
Mental Herb
Nature
Relaxed+DEF
EVs

Best Oranguru Moveset

  • InstructUtility
  • Trick RoomSTAB
  • Ally SwitchSTAB
  • Light ScreenSTAB

Recommended Teammates

Without breeding, Oranguru misses out on Extrasensory and Psychic Terrain. That's 3 egg moves adding depth that the base kit lacks. STAB comes from Giga Impact and Future Sight, with coverage across 7 types rounding things out.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 4
After You
15Normal
Lv 8
Taunt
10020Dark
Lv 11
Quash
10015Dark
Lv 15
Stored Power
2010010Psychic
Lv 18
Psych Up
10Normal
Lv 22
Feint Attack
6020Dark
Lv 25
Nasty Plot
20Dark
Lv 29
Zen Headbutt
809015Psychic
Lv 32
Instruct
15Psychic
Lv 36
Foul Play
9510015Dark
Lv 39
Calm Mind
20Psychic
Lv 43
Psychic
9010010Psychic
Lv 46
Future Sight
12010010Psychic
Lv 50
Trick Room-7
5Psychic

TM Moves

Src
TM31
Brick Break
7510015Fighting
TM59
Brutal Swing
6010020Dark
TM78
Bulldoze
6010020Ground
TM04
Calm Mind
20Psychic
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM26
Earthquake
10010010Ground
TM63
Embargo
10015Dark
TM53
Energy Ball
9010010Grass
TM42
Facade
7010020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM16
Light Screen
30Psychic
TM96
Nature Power
20Normal
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM60
Quash
10015Dark
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM25
Thunder
1107010Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic
TM01
Work Up
30Normal

Egg Moves

Src
Egg
Extrasensory
8010020Psychic
Egg
Psychic Terrain
10Psychic
Egg
Wonder Room
10Psychic

Tutor Moves

Src
Tutor
After You
15Normal
Tutor
Ally Switch+2
15Psychic
Tutor
Block
5Normal
Tutor
Covet
6010025Normal
Tutor
Foul Play
9510015Dark
Tutor
Gravity
5Psychic
Tutor
Knock Off
6510020Dark
Tutor
Magic Coat+4
15Psychic
Tutor
Magic Room
10Psychic
Tutor
Pain Split
20Normal
Tutor
Snatch+4
10Dark
Tutor
Snore
5010015Normal
Tutor
Spite
10010Ghost
Tutor
Telekinesis
15Psychic
Tutor
Trick
10010Psychic
Tutor
Wonder Room
10Psychic
Tutor
Zen Headbutt
809015Psychic

high spawn rates in mid-game routes across 5 locations. Oranguru's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations

Walking encounters at Lv. 19-22 across 5 spots for Oranguru. Sorted by progression so you can see what's reachable at your current point in the game.

Lush Jungle - South
GrassLv.19-2230%MidForestShaking spot
EFFORTLESS
Lush Jungle - West
GrassLv.19-2230%MidForestShaking spot
EFFORTLESS
Lush Jungle - North
GrassLv.19-225%MidForest
CHALLENGING
Lush Jungle - South
GrassLv.19-225%MidForest
CHALLENGING
Lush Jungle - West
GrassLv.19-225%MidForest
CHALLENGING
  • Oranguru has a 490 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced. Base 110 Sp. Def is where it shines.

  • Watch for Scizor (Bug) and Houndoom (Dark) when using Oranguru. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Oranguru doesn't evolve and has no evolutionary line. It's a Normal/Psychic-type Pokemon with a 490 base stat total.

  • Inner Focus prevents flinching — that's the one you want on Oranguru. Symbiosis is the hidden ability. Niche, but it has its uses. Telepathy works too if your team needs something different.

  • Oranguru fills the balanced role. It's a special attacker with base 90 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's tanky enough to absorb a few hits.

  • Oranguru can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.

Introduced in Sun & Moon, Oranguru has appeared in 4 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.