Oranguru's Normal/Psychic typing gives it an immunity to Ghost. Only 2 weaknesses on top of that — it has plenty of safe switch-in opportunities. The stat spread leans into special offense. One of the newer additions from Gen 7.
Oranguru's spread favors special bulk over offense. Sp. Def leads the defensive side, Attack eats the cost. Yields 2 Sp. Def EVs per defeat. Slow 1.25M XP grind to level.
It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.
Oranguru Weakness
GoodBug and Dark-type moves hit Oranguru for super-effective damage. The upside? Ghost-type moves can't touch it at all. Oranguru's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
Oranguru doesn't evolve, so breeding's where the action is. You'll find no compatible partners across one egg group, and eggs are average hatch time. It's got 3 egg moves worth looking into.
How to Evolve
Breed Oranguru easily from the Ground egg group. Pass egg moves like Extrasensory, Psychic Terrain, Wonder Room to offspring.
Start with flexible EVs EVs. Relaxed nature gives Oranguru the right slow wall lean, Mental Herb adds one-time Taunt or Encore immunity, and Innerfocus works in the background. Instruct is the main damage option.
Best Build
Best Oranguru Moveset
- Instruct
- Trick Room
- Ally Switch
- Light Screen
Recommended Teammates
Without breeding, Oranguru misses out on Extrasensory and Psychic Terrain. That's 3 egg moves adding depth that the base kit lacks. STAB comes from Giga Impact and Future Sight, with coverage across 7 types rounding things out.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
high spawn rates in mid-game routes across 5 locations. Oranguru's one of the easier catches on the list. Knock it out fast and save your time for harder targets.
Best Locations
Walking encounters at Lv. 19-22 across 5 spots for Oranguru. Sorted by progression so you can see what's reachable at your current point in the game.
Oranguru has a 490 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced. Base 110 Sp. Def is where it shines.
Oranguru doesn't evolve and has no evolutionary line. It's a Normal/Psychic-type Pokemon with a 490 base stat total.
Inner Focus prevents flinching — that's the one you want on Oranguru. Symbiosis is the hidden ability. Niche, but it has its uses. Telepathy works too if your team needs something different.
Oranguru fills the balanced role. It's a special attacker with base 90 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's tanky enough to absorb a few hits.
Oranguru can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.
Introduced in Sun & Moon, Oranguru has appeared in 4 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMDebut

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
