Special
Balanced
490Average
60Moderate
CTier

Oranguru's Normal/Psychic typing gives it an immunity to Ghost. Only 2 weaknesses on top of that — it has plenty of safe switch-in opportunities. The stat spread leans into special offense. One of the newer additions from Gen 7.

Oranguru's spread favors special bulk over offense. Sp. Def leads the defensive side, Attack eats the cost. Yields 2 Sp. Def EVs per defeat. Slow 1.25M XP grind to level.

Base Stats
490Above
HP90
B
Attack60
C
Defense80
C
Sp. Atk90
B
Sp. Def110
B
Speed60
C
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Oranguru yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingSlow1.25M XP1.5m / 4'11"76kg / 167.6 lbs172Base XP
Pokedex Entries

With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

Sword

It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Shield

Oranguru Weakness

Good

Bug and Dark-type moves hit Oranguru for super-effective damage. The upside? Ghost-type moves can't touch it at all. Oranguru's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
0xImmunei
2Weak
1Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Inner FocusPrevents flinching.
TelepathyProtects against friendly Pokémon's damaging moves.
SymbiosisHAPasses the bearer's held item to an ally when the ally uses up its item.

Oranguru doesn't evolve, so breeding's where the action is. You'll find a massive partner pool across one egg group, and eggs are average hatch time. It's got 4 egg moves worth looking into.

How to Evolve

No Evolution
Oranguru
#765Oranguru
Does not evolve
Breeding
Very Easy

Breed Oranguru easily with 138 breeding partners from the Ground egg group. Pass egg moves like Dream Eater, Extrasensory, Last Resort and 1 more to offspring.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
4moves
Breed With (best first)
raichupikachunidokinggolduckrhydonshiftryexploudquagsiremawilenidorinofarfetchdloudred

Oranguru's built to absorb hits. Bold nature leans into physical wall duty, Mental Herb gives it one-time Taunt or Encore immunity, and the moveset handles sustain. Telepathy and max HP and Defense EVs tie the defensive profile together.

Best Build

Bulky Support
Ability
Telepathy
Item
Mental Herb
Nature
Bold+DEF
EVs

Best Oranguru Moveset

  • InstructUtility
  • Trick RoomSTAB
  • Ally SwitchSTAB
  • TauntUtility

Without breeding, Oranguru misses out on Dream Eater and Extrasensory. That's 4 egg moves adding depth that the base kit lacks. STAB comes from Giga Impact and Hyper Beam, with coverage across 7 types rounding things out.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 1
Taunt
10020Dark
Lv 5
After You
15Normal
Lv 10
Calm Mind
20Psychic
Lv 15
Stored Power
2010010Psychic
Lv 20
Psych Up
10Normal
Lv 25
Quash
10015Dark
Lv 30
Nasty Plot
20Dark
Lv 35
Zen Headbutt
809015Psychic
Lv 40
Trick Room-7
5Psychic
Lv 45
Psychic
9010010Psychic
Lv 50
Instruct
15Psychic
Lv 55
Foul Play
9510015Dark
Lv 60
Future Sight
12010010Psychic

TM Moves

Src
TR83
Ally Switch+2
15Psychic
TM31
Attract
10015Normal
TM43
Brick Break
7510015Fighting
TM97
Brutal Swing
6010020Dark
TM81
Bulldoze
6010020Ground
TR49
Calm Mind
20Psychic
TR10
Earthquake
10010010Ground
TR30
Encore
1005Normal
TR26
Endure+4
10Normal
TR65
Energy Ball
9010010Grass
TM39
Facade
7010020Normal
TM59
Fling
10010Dark
TR64
Focus Blast
120705Fighting
TR81
Foul Play
9510015Dark
TR34
Future Sight
12010010Psychic
TM09
Giga Impact
150905Normal
TM08
Hyper Beam
150905Normal
TM44
Imprison
10Psychic
TM17
Light Screen
30Psychic
TM72
Magic Room
10Psychic
TM01
Mega Kick
120755Normal
TM
Mega Punch
808520Normal
TR68
Nasty Plot
20Dark
TM57
Payback
5010010Dark
TM25
Protect+4
10Normal
TR11
Psychic
9010010Psychic
TM91
Psychic Terrain
10Psychic
TR25
Psyshock
8010010Psychic
TM33
Rain Dance
5Water
TM18
Reflect
20Psychic
TM21
Rest
10Psychic
TM22
Rock Slide
759010Rock
TM76
Round
6010015Normal
TM19
Safeguard
25Normal
TR33
Shadow Ball
8010015Ghost
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR82
Stored Power
2010010Psychic
TR20
Substitute
10Normal
TM34
Sunny Day
5Fire
TR37
Taunt
10020Dark
TR09
Thunder
1107010Electric
TR08
Thunderbolt
9010015Electric
TR38
Trick
10010Psychic
TM70
Trick Room-7
5Psychic
TM71
Wonder Room
10Psychic
TR85
Work Up
30Normal
TR69
Zen Headbutt
809015Psychic

Egg Moves

Src
Egg
Dream Eater
10010015Psychic
Egg
Extrasensory
8010020Psychic
Egg
Last Resort
1401005Normal
Egg
Yawn
10Normal

Tutor Moves

Src
Tutor
Expanding Force
8010010Psychic
Tutor
Terrain Pulse
5010010Normal

moderate rates across 19 locations for Oranguru in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

Oranguru won't take long. 19 walking spots from Lv. 10-37 with solid rates across most of them. The top locations at each game stage are listed first.

Forest of Focus
OverworldLv.10-155%EarlyForestNormal Weather
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestSnowstorm
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestThunderstorm
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestIntense Sun
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestSnowing
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestSandstorm
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestRaining
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestHeavy Fog
MODERATE
Forest of Focus
OverworldLv.10-155%EarlyForestOvercast
MODERATE
Glimwood Tangle
GrassLv.34-369%LateForestAll Weather
MODERATE
Glimwood Tangle
OverworldLv.34-364%LateForestNormal Weather
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestSnowstorm
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestThunderstorm
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestIntense Sun
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestSnowing
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestSandstorm
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestRaining
CHALLENGING
Glimwood Tangle
OverworldLv.34-374%LateForestHeavy Fog
CHALLENGING
Glimwood Tangle
OverworldLv.34-364%LateForestOvercast
CHALLENGING
  • Oranguru has a 490 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced. Base 110 Sp. Def is where it shines.

  • Watch for Scizor (Bug) and Houndoom (Dark) when using Oranguru. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Oranguru doesn't evolve and has no evolutionary line. It's a Normal/Psychic-type Pokemon with a 490 base stat total.

  • Inner Focus prevents flinching — that's the one you want on Oranguru. Symbiosis is the hidden ability. Niche, but it has its uses. Telepathy works too if your team needs something different.

  • Oranguru fills the balanced role. It's a special attacker with base 90 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's tanky enough to absorb a few hits.

  • Oranguru can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.

Introduced in Sun & Moon, Oranguru has appeared in 4 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.