Mixed
Pivot
90Speed · Above Avg

Moltres Best Moveset

Fire/Flying at 125 Sp. Atk and 90 Speed with AbilityFlame Body threatening burns on contact. Held ItemHeavy Duty Boots is mandatory because 50% HP from TermEntry Hazards on every switch makes it unplayable without protection. NatureBold investment pivots into a physically defensive answer that heals through MoveRoost. The moveset walls Fighting and Grass types.

SABCDEFAASABBAASRed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EPEAKDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowA

Fire/Flying with 125 Special was strong in Gen I (Red & Blue). Fire Blast hit hard, but Zapdos had the same stat spread with better defensive typing.

Had a combined Special stat of 125
SRCMOVETYPECATPWRPOPROLE
TM38
Fire Blast
Fire110COMMONSTAB
Lv 25
Agility
PsychicCOMMONSetup
Lv 13
Fire Spin
Fire35COMMONSTAB
TM15
Hyper Beam
Normal150COMMONCoverage
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Moltres
HardyNEUTRAL

Utility Moveset

  • Fire BlastSTAB
  • AgilitySetup
  • Fire SpinSTAB
  • Hyper Beam
Gen II — Gold, Silver & CrystalA

Sunny Day boosted Fire STAB and weakened Water moves in Gen II (Gold & Silver). Moltres was a solid sun attacker with real offensive presence.

SRCMOVETYPECATPWRPOPROLE
TM44
Rest
PsychicCOMMONRecovery
TM35
Sleep Talk
NormalCOMMONUtility
TM38
Fire Blast
Fire110COMMONSTAB
TM11
Sunny Day
FireCOMMONSTAB
Experimental
Utility
Ability
Unknown
Item
Charcoal
Best Nature for Moltres
HardyNEUTRAL

Utility Moveset

  • RestRecovery
  • Sleep Talk
  • Fire BlastSTAB
  • Sunny DaySTAB
Gen III — Ruby, Sapphire & EmeraldS

Pressure wasted PP, and 125 Sp. Atk made Moltres one of the best Fire-type special attackers around in Gen III (Ruby & Sapphire). Will-O-Wisp crippled physical threats.

Received Pressure

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM10
Hidden Power (Grass)
Grass60COMMONCoverage
Xfer
Will-O-Wisp
FireCOMMONSTAB
Lv 49
Flamethrower
Fire90COMMONSTAB
TM5
Roar
NormalCOMMONUtility
TM17
Protect
NormalRAREPriority

Best Build

Experimental
Support
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Moltres
Timid+SPE

Moltres best EVs are Sp. Atk and Speed

EVs

Support Moveset

  • Hidden Power Grass
  • Will O WispSTAB
  • FlamethrowerSTAB
  • RoarSLOW -6Utility
Gen IV — Diamond, Pearl & PlatinumA

Stealth Rock took 50% on every switch-in in Gen IV (Diamond & Pearl). Fire/Flying's 4x Rock weakness meant Moltres needed constant spinner support just to function.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 36
Flamethrower
Fire90COMMONSTAB
Lv 57
Roost
FlyingCOMMONSTAB
TM6
Toxic
PoisonRAREUtility
TM90
Substitute
NormalRAREUtility
TM61
Will-O-Wisp
FireRARESTAB
Experimental
Wall
Ability
Pressure
Item
LeftoversSUSTAIN
Best Nature for Moltres
Bold+DEF
EVs

Wall Moveset

  • FlamethrowerSTAB
  • RoostRecovery
  • ToxicUtility
  • SubstituteUtility

Recommended Teammates

Gen V — Black & White / B2W2B

Same Stealth Rock problem in Gen V (Black & White), but Moltres had enough offensive power to justify the support cost. A handicap, not a death sentence.

Hidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 92
Hurricane
Flying110COMMONSTAB
Lv 57
Roost
FlyingCOMMONSTAB
Lv 29
Ancient Power
Rock60COMMONCoverage
Lv 36
Flamethrower
Fire90RARESTAB
TM38
Fire Blast
Fire110RARESTAB
TM89
U-turn
Bug70RARECoverage
Experimental
Wall
Ability
Pressure
Item
Sitrus BerryRECOVERY
Best Nature for Moltres
Bold+DEF
EVs

Wall Moveset

  • HurricaneSTAB
  • RoostRecovery
  • Ancient Power
  • FlamethrowerSTAB
Gen VI — X & Y / ORASB

Heavy-Duty Boots didn't exist yet in Gen VI (X & Y). Moltres was great on the field but getting it there safely was always the challenge.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 29
Ancient Power
Rock60COMMONCoverage
Lv 50
Air Slash
Flying75COMMONSTAB
TM50
Overheat
Fire130COMMONSTAB
TM10
Hidden Power (Ground)
Ground60COMMONCoverage
Experimental
Special Sweeper
Ability
Flame Body
Item
Choice SpecsPOWER
Best Nature for Moltres
Timid+SPE
EVs

Special Sweeper Moveset

  • Ancient Power
  • Air SlashSTAB
  • OverheatSTAB
  • Hidden Power Ground
Gen VII — Sun & Moon / USUMA

Found its footing in Gen VII (Sun & Moon). Flame Body punished contact moves, and Roost kept it healthy between the hazard damage.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 85
Roost
FlyingCOMMONSTAB
Lv 92
Hurricane
Flying110COMMONSTAB
Tutor
Defog
FlyingCOMMONSTAB
Lv 99
Burn Up
Fire130COMMONSTAB
Lv 36
Flamethrower
Fire90RARESTAB
Experimental
Wall
Ability
Flame Body
Item
Rocky HelmetPUNISH
Best Nature for Moltres
Bold+DEF
EVs

Wall Moveset

  • RoostRecovery
  • HurricaneSTAB
  • DefogUtility
  • Burn UpSTAB
Gen VIII — Sword & Shield / BDSPA

Heavy-Duty Boots finally arrived in Gen VIII (Sword & Shield). Moltres could switch in without losing half its HP for the first time in four gens.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 40
Roost
FlyingCOMMONSTAB
Xfer
Defog
FlyingCOMMONSTAB
TR2
Flamethrower
Fire90COMMONSTAB
Tutor
Scorching Sands
Ground70COMMONCoverage
TM56
U-turn
Bug70COMMONCoverage
TM92
Mystical Fire
Fire75RARESTAB
Experimental
Support
Ability
Flame Body
Item
Heavy Duty Boots
Best Nature for Moltres
HardyNEUTRAL
EVs

Support Moveset

  • RoostRecovery
  • DefogUtility
  • FlamethrowerSTAB
  • Scorching Sands
Gen IX — Scarlet & Violet / Legends Z-AS

Back at the top in Gen IX (Scarlet & Violet). Boots solved the Stealth Rock problem permanently, and 125 Sp. Atk was still elite offensive power.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 40
Roost
FlyingCOMMONSTAB
TM125
Flamethrower
Fire90COMMONSTAB
TM60
U-turn
Bug70COMMONCoverage
TM107
Will-O-Wisp
FireCOMMONSTAB
TM172
Roar
NormalCOMMONUtility
Lv 55
Hurricane
Flying110RARESTAB
Experimental
Wall
Ability
Flame Body
Item
Heavy Duty Boots
Best Nature for Moltres
Bold+DEF
EVs

Wall Moveset

  • RoostRecovery
  • FlamethrowerSTAB
  • U Turn
  • Will O WispSTAB

Recommended Teammates

Moltres Weakness

Type-wise, Moltres takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. It resists 6 types, so it can switch into a lot of moves safely. With 90 HP and balanced defenses, Moltres can afford to eat a neutral hit or two.

Moltres Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Water, Electric
0.5x (Resist)Fire, Fighting, Steel, Fairy
0.25x (Resist)Grass, Bug
0x (Immune)Ground

What is Moltres Weak Against

Excellent
3Weak
6Resist
1Immune
Score+3
4xCritical
¼xResist
0xImmune

What is Moltres Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Moltres

Evolution

No breeding, no evolution. Moltres is a Fire/Flying legendary with 580 base stat total that you obtain once and build around. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Moltres
#146Moltres
Does not evolve

Breeding

Unavailable
Undiscovered egg group

How to Get Moltres

All 20 games

Moltres can't be caught in Scarlet & Violet. Bring it over from Red & Blue, Yellow, or Let's Go Pikachu & Eevee instead. The encounter info below covers the source games.

Base Stats

Everything pushes toward special damage here. Moltres's Sp. Atk does the work, Sp. Def pays the price. But you're still getting 3 Sp. Atk EVs per KO. Near-impossible to catch, on a slow 1.25M XP grind.

Base Stats
Pseudo
HP90
B
Attack100
B
Defense90
B
Sp. Atk125
A
Sp. Def85
C
Speed90
B
Total580
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height2.0 m
Weight60.0 kg
Base XP290
Abilities
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Flame BodyHidden Ability
Has a 30% chance of burning attacking Pokémon on contact.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target
Pokedex Entry

This Pokémon’s sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves.

Pokemon Legends: Z-A

Moltres Guide

  • Moltres is a Legendary Pokemon rated B-Tier. At 580 BST, it hits hard. It excels as a pivot. That 125 base Sp. Atk does the heavy lifting.

  • Moltres's biggest threats include Golem (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Golem is the most dangerous since Rock moves deal 4x damage.

  • Pressure is the go-to ability for Moltres. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Flame Body can work in specific setups.

  • Moltres is a mixed attacker with base 100 Attack and 125 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 90 Speed is workable. Faster than some, slower than many. Fits the pivot role.

  • The core moveset is Roost, Flamethrower, U Turn, and Will O Wisp. Roost leads at 0% usage. Flamethrower provides reliable STAB damage.

Game Availability

Since Red & Blue, Moltres has appeared in 20 games. Legendary Pokemon like Moltres are usually found through story events or special post-game areas rather than random encounters.

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