Utility
Balanced
410Average
80Moderate
CTier

On paper, Medicham looks underwhelming. In practice, Pure Power doubles its effective Attack — and that's the whole story. Fighting/Psychic typing means only weak to Flying, Ghost, and Fairy. Known as the Meditate Pokemon. Part of the Gen 3 roster.

You won't find a real weakness in Medicham's stat line. It's well-rounded for the Meditate Pokemon, and what it does with that depends on moveset and items. Yields 2 Speed EVs, on a medium-fast 1M XP curve.

Base Stats
410Above
HP60
C
Attack60
C
Defense75
C
Sp. Atk60
C
Sp. Def75
C
Speed80
C
Total410
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Medicham yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch90ChallengingMedium Fast1M XP1.3m / 4'03"31.5kg / 69.4 lbs144Base XP
Pokedex Entries

Through yoga training, it gained the psychic power to predict its foe’s next move.

Scarlet

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Violet

Medicham Weakness

Vulnerable

Medicham is weak to Flying, Ghost, and Fairy-type moves. Not too many gaps in the chart, 3 weaknesses to account for.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
2Resist
0Immune
Scorei-4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Pure PowerDoubles Attack in battle.
TelepathyHAProtects against friendly Pokémon's damaging moves.

Medicham is what Meditite becomes. Breed it for Meditite eggs (average hatch time). Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolution from Meditite pushed Medicham to 410 total stats. HP saw the largest single gain at +30.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Meditite
FightingPsychic
Medicham
FightingPsychic
HP
30
60+30
ATK
40
60+20
DEF
55
75+20
SP.ATK
40
60+20
SP.DEF
55
75+20
SPE
60
80+20
BST
280D-Tier
410C-Tier+130
ROLE
Balanced
Balanced
TYPE
Utility
Utility
Breeding
Very Easy

Breed with Medicham to get Meditite eggs easily using 70 partners from the Humanshape egg group.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

Close Combat is the safe click most turns. Choice Band locks Medicham into it but rewards with raw power at the cost of move flexibility. Jolly nature and max Attack and Speed EVs maximize that first hit. Pure Power helps on the margins.

Best Build

Physical Sweeper
Ability
Pure Power
Item
Choice BandPOWER
Nature
Jolly+SPE
EVs

Best Medicham Moveset

  • Close CombatSTAB
  • Zen HeadbuttSTAB
  • Ice Punch
  • Bullet Punch
All 15 games

High Jump Kick and Axe Kick bring the raw damage. But Medicham also picks up coverage across 10 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 1
Detect+4
5Fighting
Lv 1
Fire Punch
7510015Fire
Lv 1
Ice Punch
7510015Ice
Lv 1
Thunder Punch
7510015Electric
Lv 1
Work Up
30Normal
Lv 12
Endure+4
10Normal
Lv 15
Feint+2
3010010Normal
Lv 17
Force Palm
6010010Fighting
Lv 20
Psybeam
6510020Psychic
Lv 23
Calm Mind
20Psychic
Lv 25
Zen Headbutt
809015Psychic
Lv 28
High Jump Kick
1309010Fighting
Lv 31
Psych Up
10Normal
Lv 33
Acupressure
30Normal
Lv 36
Power Trick
10Psychic
Lv 47
Recover
5Normal
Lv 53
Axe Kick
1209010Fighting
Lv 53
Counter-5
10020Fighting

TM Moves

Src
TM27
Aerial Ace
6020Flying
TM112
Aura Sphere
8020Fighting
TM132
Baton Pass
40Normal
TM66
Body Slam
8510015Normal
TM58
Brick Break
7510015Fighting
TM64
Bulk Up
20Fighting
TM129
Calm Mind
20Psychic
TM167
Close Combat
1201005Fighting
TM73
Drain Punch
7510010Fighting
TM47
Endure+4
10Normal
TM119
Energy Ball
9010010Grass
TM218
Expanding Force
8010010Psychic
TM25
Facade
7010020Normal
TM67
Fire Punch
7510015Fire
TM43
Fling
10010Dark
TM158
Focus Blast
120705Fighting
TM192
Focus Punch-3
15010020Fighting
TM152
Giga Impact
150905Normal
TM81
Grass Knot
10020Grass
TM178
Gravity
5Psychic
TM130
Helping Hand+5
20Normal
TM163
Hyper Beam
150905Normal
TM69
Ice Punch
7510015Ice
TM92
Imprison
10Psychic
TM75
Light Screen
30Psychic
TM12
Low Kick
10020Fighting
TM39
Low Sweep
6510020Fighting
TM80
Metronome
10Normal
TM42
Night Shade
10015Ghost
TM202
Pain Split
20Normal
TM83
Poison Jab
8010020Poison
TM07
Protect+4
10Normal
TM16
Psybeam
6510020Psychic
TM203
Psych Up
10Normal
TM120
Psychic
9010010Psychic
TM138
Psychic Terrain
10Psychic
TM54
Psyshock
8010010Psychic
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM134
Reversal
10015Fighting
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM114
Shadow Ball
8010015Ghost
TM98
Skill Swap
10Psychic
TM70
Sleep Talk
10Normal
TM41
Stored Power
2010010Psychic
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM68
Thunder Punch
7510015Electric
TM20
Trailblaze
5010020Grass
TM109
Trick
10010Psychic
TM161
Trick Room-7
5Psychic
TM229
Upper Hand+3
6510015Fighting
TM184
Vacuum Wave+1
4010030Fighting
TM59
Zen Headbutt
809015Psychic

Egg Moves

Medicham doesn't have any Egg moves

Tutor Moves

Medicham can't learn any Tutor moves
All 15 games

A solid number of locations for Medicham with moderate rates across late-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Medicham in Scarlet & Violet

To get Medicham, start by catching Meditite through walking encounters at Lv. 20-56. The chain covers 2 catchable stages before reaching the final form.

  1. Meditite
    Step 1Catch Meditite
    South Province (Area Four) - Mountain
    ScarletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    South Province (Area Four) - Mountain
    VioletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    South Province (Area Six) - Cave
    ScarletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    South Province (Area Six) - Cave
    VioletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    South Province (Area Six) - Mountain
    VioletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    South Province (Area Six) - Mountain
    ScarletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    West Province (Area Two) - Cave
    VioletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    West Province (Area Two) - Cave
    ScarletOverworldLv.20-3936%MidRoute
    EFFORTLESS
    The Great Crater of Paldea
    VioletOverworldLv.40-568%Late
    MODERATE
    The Great Crater of Paldea
    ScarletOverworldLv.40-568%Late
    MODERATE
  2. Medicham
    Step 2Medicham
    South Province (Area Four) - Mountain
    ScarletOverworldLv.40-568%LateRoute
    MODERATE
    South Province (Area Four) - Mountain
    VioletOverworldLv.40-568%LateRoute
    MODERATE
    South Province (Area Six) - Cave
    ScarletOverworldLv.40-568%LateRoute
    MODERATE
    South Province (Area Six) - Cave
    VioletOverworldLv.40-568%LateRoute
    MODERATE
    South Province (Area Six) - Mountain
    VioletOverworldLv.40-568%LateRoute
    MODERATE
    South Province (Area Six) - Mountain
    ScarletOverworldLv.40-568%LateRoute
    MODERATE
    The Great Crater of Paldea
    VioletOverworldLv.40-568%Late
    MODERATE
    The Great Crater of Paldea
    ScarletOverworldLv.40-568%Late
    MODERATE
    West Province (Area Two) - Cave
    VioletOverworldLv.40-568%LateRoute
    MODERATE
    West Province (Area Two) - Cave
    ScarletOverworldLv.40-568%LateRoute
    MODERATE
    or evolve from Meditite (Step 1)
  • Medicham looks average on paper at 410 BST. But Pure Power is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Medicham's biggest threats include Salamence (Flying), Misdreavus (Ghost), and Clefable (Fairy), all carrying super-effective STAB moves.

  • Meditite evolves into Medicham at level 37. Medicham is the fully evolved form. It sits at 410 BST in its evolved form.

  • Medicham gets Pure Power and Telepathy. But Pure Power is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Medicham is leaning toward the physical side (base 60 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — base 80 Speed is workable — faster than some, slower than many.

  • Medicham appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Medicham appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.