Utility
Balanced
410Average
80Moderate
CTier

On paper, Medicham looks underwhelming. In practice, Pure Power doubles its effective Attack — and that's the whole story. Fighting/Psychic typing means only weak to Flying and Ghost. Known as the Meditate Pokemon. Part of the Gen 3 roster.

You won't find a real weakness in Medicham's stat line. It's well-rounded for the Meditate Pokemon, and what it does with that depends on moveset and items. Yields 2 Speed EVs, on a medium-fast 1M XP curve.

Base Stats
410Above
HP60
C
Attack60
C
Defense75
C
Sp. Atk60
C
Sp. Def75
C
Speed80
C
Total410
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Medicham yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch90ChallengingMedium Fast1M XP1.3m / 4'03"31.5kg / 69.4 lbs144Base XP
Pokedex Entries

Through yoga training, it gained the psychic power to predict its foe’s next move.

Heart Gold / Soul Silver

Medicham Weakness

Avg

Medicham is weak to Flying and Ghost-type moves. Not many exploitable gaps in the Fighting/Psychic typing defensive chart. Medicham's Fighting/Psychic typing only leaves 2 gaps to cover.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
2Resist
0Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Pure PowerDoubles Attack in battle.
TelepathyHAProtects against friendly Pokémon's damaging moves.

Medicham is what Meditite becomes. Breed it for Meditite eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Meditite pushed Medicham to 410 total stats. HP saw the largest single gain at +30.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Meditite
FightingPsychic
Medicham
FightingPsychic
HP
30
60+30
ATK
40
60+20
DEF
55
75+20
SP.ATK
40
60+20
SP.DEF
55
75+20
SPE
60
80+20
BST
280D-Tier
410C-Tier+130
ROLE
Balanced
Balanced
TYPE
Utility
Utility
Breeding
Very Easy

Breed with Medicham to get Meditite eggs easily using 39 partners from the Humanshape egg group. Notable egg moves include Baton Pass, Bullet Punch, Dynamic Punch and 8 more.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

For a physical attacker, Medicham wants max Attack and Speed EVs and Life Orb. The Jolly nature tilts toward fast physical duty, and Pure Power contributes without taking a move slot.

Best Build

Physical Sweeper
Ability
Pure Power
Item
Life OrbPOWER
Nature
Jolly+SPE
EVs

Best Medicham Moveset

  • Ice Punch
  • High Jump KickSTAB
  • Zen HeadbuttSTAB
  • Fake Out

High Jump Kick and Dream Eater bring the raw damage. But Medicham also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Bide+1
10Normal
Lv 1
Confusion
5010025Psychic
Lv 1
Detect+4
5Fighting
Lv 1
Fire Punch
7510015Fire
Lv 1
Ice Punch
7510015Ice
Lv 1
Meditate
40Psychic
Lv 1
Thunder Punch
7510015Electric
Lv 4
Meditate
40Psychic
Lv 8
Confusion
5010025Psychic
Lv 11
Detect+4
5Fighting
Lv 15
Hidden Power
6010015Normal
Lv 18
Mind Reader
5Normal
Lv 22
Feint+2
5010010Normal
Lv 25
Calm Mind
20Psychic
Lv 29
Force Palm
6010010Fighting
Lv 32
High Jump Kick
1309010Fighting
Lv 36
Psych Up
10Normal
Lv 42
Power Trick
10Psychic
Lv 49
Reversal
10015Fighting
Lv 55
Recover
10Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM08
Bulk Up
20Fighting
TM04
Calm Mind
20Psychic
TM78
Captivate
10020Normal
TM32
Double Team
15Normal
TM60
Drain Punch
751005Fighting
TM85
Dream Eater
10010015Psychic
TM58
Endure+4
10Normal
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM83
Natural Gift
10015Normal
TM84
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM67
Recycle
10Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
HM06
Rock Smash
4010015Fighting
TM39
Rock Tomb
609510Rock
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM82
Sleep Talk
10Normal
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Baton Pass
40Normal
Egg
Bullet Punch+1
4010030Steel
Egg
Dynamic Punch
100505Fighting
Egg
Fake Out+3
4010010Normal
Egg
Fire Punch
7510015Fire
Egg
Foresight
40Normal
Egg
Guard Swap
10Psychic
Egg
Ice Punch
7510015Ice
Egg
Power Swap
10Psychic
Egg
Psycho Cut
7010020Psychic
Egg
Thunder Punch
7510015Electric

Tutor Moves

Src
Tutor
Fire Punch
7510015Fire
Tutor
Gravity
5Psychic
Tutor
Headbutt
7010015Normal
Tutor
Helping Hand+5
20Normal
Tutor
Ice Punch
7510015Ice
Tutor
Low Kick
10020Fighting
Tutor
Magic Coat+4
15Psychic
Tutor
Mud-Slap
2010010Ground
Tutor
Pain Split
20Normal
Tutor
Role Play
10Psychic
Tutor
Signal Beam
7510015Bug
Tutor
Snore
4010015Normal
Tutor
Swift
6020Normal
Tutor
Thunder Punch
7510015Electric
Tutor
Trick
10010Psychic
Tutor
Vacuum Wave+1
4010030Fighting
Tutor
Zen Headbutt
809015Psychic

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 3
Counter-5
10020Fighting
Gen 3
Double-Edge
12010015Normal
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
10Normal
Gen 3
Mimic
10Normal
Gen 3
Seismic Toss
10020Fighting

You're catching Meditite first, not Medicham. Meditite appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Medicham in HeartGold & SoulSilver

Meditite is your first catch on the way to Medicham. You'll find walking encounters from Lv. 5-22 across 8 total spots in the chain.

  1. Meditite
    Step 1Catch Meditite
    Sprout Tower
    SoulSilverGrassLv.5UncommonEarlyBuildingRadio: Sinnoh Sound
    EASY
    Sprout Tower
    HeartGoldGrassLv.5UncommonEarlyBuildingRadio: Sinnoh Sound
    EASY
    Burned Tower - 1F
    HeartGoldGrassLv.15UncommonEarlyBuildingRadio: Sinnoh Sound
    EASY
    Burned Tower - 1F
    SoulSilverGrassLv.15UncommonEarlyBuildingRadio: Sinnoh Sound
    EASY
    Burned Tower - B1F
    SoulSilverGrassLv.16UncommonMidBuildingRadio: Sinnoh Sound
    EASY
    Burned Tower - B1F
    HeartGoldGrassLv.16UncommonMidBuildingRadio: Sinnoh Sound
    EASY
    Bell Tower - 2F-10F
    HeartGoldGrassLv.22UncommonMidBuildingRadio: Sinnoh Sound
    EASY
    Bell Tower - 2F-10F
    SoulSilverGrassLv.22UncommonMidBuildingRadio: Sinnoh Sound
    EASY
  2. Medicham
    Step 2Medicham
  • Medicham looks average on paper at 410 BST. But Pure Power is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Medicham's biggest threats include Salamence (Flying) and Misdreavus (Ghost), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Meditite evolves into Medicham at level 37. Medicham is the fully evolved form. It sits at 410 BST in its evolved form.

  • Medicham gets Pure Power and Telepathy. But Pure Power is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Medicham is leaning toward the physical side (base 60 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — base 80 Speed is workable — faster than some, slower than many.

  • Medicham appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Medicham appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.