Utility
Balanced
410Average
80Moderate
CTier

On paper, Medicham looks underwhelming. In practice, Pure Power doubles its effective Attack — and that's the whole story. Fighting/Psychic typing means only weak to Flying, Ghost, and Fairy. Known as the Meditate Pokemon. Part of the Gen 3 roster.

You won't find a real weakness in Medicham's stat line. It's well-rounded for the Meditate Pokemon, and what it does with that depends on moveset and items. Yields 2 Speed EVs, on a medium-fast 1M XP curve.

Base Stats
410Above
HP60
C
Attack60
C
Defense75
C
Sp. Atk60
C
Sp. Def75
C
Speed80
C
Total410
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Medicham yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch90ChallengingMedium Fast1M XP1.3m / 4'03"31.5kg / 69.4 lbs144Base XP
Pokedex Entries

Through yoga training, it gained the psychic power to predict its foe’s next move.

Scarlet

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Violet

Medicham Weakness

Vulnerable

Medicham is weak to Flying, Ghost, and Fairy-type moves. Not too many gaps in the chart, 3 weaknesses to account for.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
2Resist
0Immune
Scorei-4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Pure PowerDoubles Attack in battle.
TelepathyHAProtects against friendly Pokémon's damaging moves.

Medicham is what Meditite becomes. Breed it for Meditite eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Meditite pushed Medicham to 410 total stats. HP saw the largest single gain at +30.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Meditite
FightingPsychic
Medicham
FightingPsychic
HP
30
60+30
ATK
40
60+20
DEF
55
75+20
SP.ATK
40
60+20
SP.DEF
55
75+20
SPE
60
80+20
BST
280D-Tier
410C-Tier+130
ROLE
Balanced
Balanced
TYPE
Utility
Utility
Breeding
Very Easy

Breed with Medicham to get Meditite eggs easily from the Humanshape egg group.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Close Combat is the safe click most turns. Choice Band locks Medicham into it but rewards with raw power at the cost of move flexibility. Jolly nature and max Attack and Speed EVs maximize that first hit. Pure Power helps on the margins.

Best Build

Physical Sweeper
Ability
Pure Power
Item
Choice BandPOWER
Nature
Jolly+SPE
EVs

Best Medicham Moveset

  • Close CombatSTAB
  • Zen HeadbuttSTAB
  • Ice Punch
  • Bullet Punch

Take Down and Dynamic Punch bring the raw damage. But Medicham also picks up coverage across 10 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 1
Work Up
30Normal
Lv 9
Detect+4
5Fighting
Lv 12
Endure+4
10Normal
Lv 14
Rock Smash
4010015Fighting
Lv 16
Bullet Punch+1
4010030Steel
Lv 20
Psybeam
6510020Psychic
Lv 23
Calm Mind
20Psychic
Lv 25
Zen Headbutt
809015Psychic
Lv 30
Take Down
908520Normal
Lv 34
Agility
30Psychic
Lv 41
Recover
5Normal
Lv 52
Dynamic Punch
100505Fighting

TM Moves

Src
TM22
Aerial Ace
6020Flying
TM47
Agility
30Psychic
TM133
Blaze Kick
859010Fire
TM33
Body Slam
8510015Normal
TM10
Brick Break
7510015Fighting
TM11
Bulk Up
20Fighting
TM06
Calm Mind
20Psychic
TM107
Close Combat
1201005Fighting
TM108
Comet Punch
188515Normal
TM131
Drain Punch
7510010Fighting
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM141
Fake Out+3
4010010Normal
TM29
Fire Punch
7510015Fire
TM102
Focus Blast
120705Fighting
TM55
Giga Impact
150905Normal
TM44
Hyper Beam
150905Normal
TM24
Ice Punch
7510015Ice
TM16
Light Screen
30Psychic
TM113
Low Sweep
6510020Fighting
TM99
Metronome
10Normal
TM77
Poison Jab
8010020Poison
TM18
Power-Up Punch
4010020Fighting
TM17
Protect+4
10Normal
TM63
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM31
Reflect
20Psychic
TM12
Rock Slide
759010Rock
TM04
Rock Smash
4010015Fighting
TM36
Rock Tomb
609515Rock
TM74
Shadow Ball
8010015Ghost
TM85
Substitute
10Normal
TM27
Swift
6020Normal
TM95
Taunt
10020Dark
TM23
Thunder Punch
7510015Electric
TM115
Trailblaze
5010020Grass
TM150
Vacuum Wave+1
4010030Fighting
TM103
Work Up
30Normal
TM59
Zen Headbutt
809015Psychic

Egg Moves

Medicham doesn't have any Egg moves

Tutor Moves

Medicham can't learn any Tutor moves

Medicham can't be caught in Legends: Z-A. Transfer Meditite from Ruby, Diamond, or HeartGold and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Medicham in Legends: Z-A

  1. Meditite
    Step 1Obtain Meditite
  2. Medicham
    Step 2Medicham
  • Medicham looks average on paper at 410 BST. But Pure Power is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Medicham's biggest threats include Salamence (Flying), Misdreavus (Ghost), and Clefable (Fairy), all carrying super-effective STAB moves.

  • Meditite evolves into Medicham at level 37. Medicham is the fully evolved form. It sits at 410 BST in its evolved form.

  • Medicham gets Pure Power and Telepathy. But Pure Power is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Medicham is leaning toward the physical side (base 60 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — base 80 Speed is workable — faster than some, slower than many.

  • Medicham appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Medicham appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.