Special
Sweeper
115Speed · Fast

Stats & Training

The stat budget goes to damage. Sp. Atk and Speed carry the offense, HP doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
Legend
HP75
C
Attack90
B
Defense90
B
Sp. Atk140
A
Sp. Def90
B
Speed115
B
Total600
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.9 m
Weight49.5 kg
Base XP175
Abilities
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries
No Sun Moon entries available

The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.

Legends: Z-A

Houndoom Weakness

Water, Fighting, Ground, and Rock moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong.

Houndoom Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Fighting, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Ghost, Dark, Steel
0x (Immune)Psychic
Type ChartGood
4Weak
6Resist
1Immune
Score+1
4xCritical
None
¼xResist
None
0xImmune
How to Beat Houndoom in Sun & Moon (Best Counters)
Tapu Fini
Tapu Fini
WaterFairy
A
Obtain MethodRuins Of Hope Interact Encounter
Available Moves
Moves
  • Hydro PumpLv. 58
  • Muddy WaterLv. 48
  • SurfTM94
  • WaterfallTM98
Damage vs Houndoom
Hydro Pump 2x
88-104%KO
Muddy Water 2x
73-86%
Surf 2x
73-86%
Waterfall 2x
54-64%
View Tapu Fini builds →

Sun & Moon Evolution

Evolved from Houndour. Houndoom is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Defense grew the most through evolution (+60 over Houndour), and Houndoom peaks at 600 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Very Easy

Breed with Houndoom to get Houndour eggs easily using 218 partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Sun & Moon Houndoom Best Moveset

the remaining moves is what separates a good sweep from a wasted boost. After Nasty Plot, Houndoom threatens a wide range with max Defense and Speed EVs and Wide Lens backing every hit.

Best Build

Experimental
Ability
Unnerve
Item
Wide Lens
Best Nature for Houndoom
Timid+SPE

Houndoom best EVs are Defense and Speed

EVs

Doubles Bulky Support Moveset

  • Heat WaveSTAB
  • Fire BlastSTAB
  • Dark PulseSTAB
  • Nasty PlotSTAB

Moves

Leveling does the heavy lifting. Houndoom picks up Inferno and Foul Play along the way, building toward a complete offensive set. TMs add coverage across 8 types, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Howl
40Normal
Lv 1
Inferno
C100505Fire
Lv 1
Leer
10030Normal
Lv 1
Nasty Plot
A20Dark
Lv 1
Smog
307020Poison
Lv 1
Thunder Fang
D659515Electric
Lv 4
Howl
40Normal
Lv 8
Smog
307020Poison
Lv 13
Roar-6
C20Normal
Lv 16
Bite
C6010025Dark
Lv 20
Odor Sleuth
40Normal
Lv 26
Beat Up
10010Dark
Lv 30
Fire Fang
C659515Fire
Lv 35
Feint Attack
C6020Dark
Lv 41
Embargo
10015Dark
Lv 45
Foul Play
B9510015Dark
Lv 50
Flamethrower
A9010015Fire
Lv 56
Crunch
C8010015Dark
Lv 60
Nasty Plot
A20Dark
Lv 65
Inferno
C100505Fire

TM Moves

TM
TM45
Attract
C10015Normal
TM100
Confide
D20Normal
TM97
Dark Pulse
S8010015Dark
TM32
Double Team
15Normal
TM85
Dream Eater
B10010015Psychic
TM63
Embargo
10015Dark
TM42
Facade
C7010020Normal
TM38
Fire Blast
A110855Fire
TM43
Flame Charge
C5010020Fire
TM35
Flamethrower
A9010015Fire
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM50
Overheat
B130905Fire
TM66
Payback
5010010Dark
TM17
Protect+4
C10Normal
TM44
Rest
B10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
TM48
Round
C6010015Normal
TM30
Shadow Ball
C8010015Ghost
TM88
Sleep Talk
C10Normal
TM36
Sludge Bomb
A9010010Poison
TM95
Snarl
C559515Dark
TM22
Solar Beam
B20010010Grass
TM90
Substitute
C10Normal
TM11
Sunny Day
B5Fire
TM87
Swagger
D8515Normal
TM12
Taunt
C10020Dark
TM46
Thief
C6010025Dark
TM41
Torment
10015Dark
TM06
Toxic
C9010Poison
TM61
Will-O-Wisp
A8515Fire

Egg Moves

Houndoom doesn't have any Egg moves

Tutor Moves

Houndoom can't learn any Tutor moves

Transfer Moves

Gen
Gen 3
Body Slam
C8510015Normal
Gen 4
Captivate
10020Normal
Gen 2
Curse
C10Ghost
Gen 2
Detect+4
C5Fighting
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
C10Normal
Gen 4
Headbutt
C7010015Normal
Gen 6
Incinerate
6010015Fire
Gen 3
Mimic
D10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 2
Nightmare
10015Ghost
Gen 6
Retaliate
C701005Normal
Gen 6
Rock Smash
D4010015Fighting
Gen 6
Secret Power
7010020Normal
Gen 6
Strength
8010015Normal
Gen 4
Swift
C6020Normal

How to Get Houndoom in Sun & Moon

Houndoom can't be caught in Sun & Moon. Transfer Houndour from Gold, Crystal, or Scarlet and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Houndoom in Sun & Moon

  1. Houndour
    Step 1Obtain Houndour

    Receive as a gift in:

    Then trade to Sun & Moon to continue the evolution chain.

    Also found in:

  2. Houndoom
    Step 2Houndoom

Houndoom Guide

  • For Sun & Moon, we rate Houndoom B-Tier: a solid option in Sun & Moon for the right team. At 600 BST, it fits the sweeper role. Heat Wave with Wide Lens is the standard set.

  • In Sun & Moon, Houndoom can Mega Evolve into Mega Houndoom. That's 700 BST, up from 600. The stat redistribution often changes its best role. Mega Stone required, one per battle.

  • In Sun & Moon, watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Solar Power increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. That's the one you want on Houndoom. It's the only ability Houndoom has.

  • Base 115 Speed lets it outrun most of the field. On offense, Houndoom is a special attacker with base 140 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a sweeper.

Game Availability

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.

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