Mixed
Pivot
150Speed · Extreme

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight66.6 kg
Base XP172
Abilities
SoundproofPopular
Protects against sound-based moves.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHANiche
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

Legends: Arceus

Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Electrode Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Electrode in Legends: Arceus (Best Counters)
Garchomp
Garchomp
DragonGround
A
Available Moves
Moves
  • Earth PowerLv. 29
  • BulldozeLv. 9
Damage vs Electrode
Earth Power 2x
78-93%
Bulldoze 2x
85-101%KO
View Garchomp builds →

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
60+20
ATK
30
50+20
50+20
DEF
50
70+20
70+20
SP.ATK
55
80+25
80+25
SP.DEF
55
80+25
80+25
SPE
100
150+50
150+50
BST
330C-Tier
490C-Tier+160
490C-Tier+160
ROLE
Pivot
Pivot
Pivot
TYPE
Special
Special
Special
Breeding is not available in this game

The build revolves around Volt Switch for safe pivoting. Soundproof and Focus Sash support Electrode's hit-and-run approach, with max Attack and Speed EVs making sure each pivot actually threatens. Normal coverage adds versatility.

Best Build

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

The offense anchors on Thunder and Thunderbolt, with Normal and Grass coverage adding reach. It's a workable movepool for Electrode that handles most situations. Energy Ball and Thunderbolt give it enough punch where it matters.

Level-Up Moves

Lv 1
Thunder Shock
4010030Electric
Lv 5
Tackle
D4010035Normal
Lv 9
Thunder Wave
B9020Electric
Lv 15
Spark
6510020Electric
Lv 21
Energy Ball
C9010010Grass
Lv 29
Thunderbolt
C9010015Electric
Lv 37
Thunder
A1107010Electric
Lv 47
Chloroblast
150955Grass
Lv 47
Self-Destruct
C2001005Normal

TM Moves

Electrode can't learn any TM moves

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Charge Beam
D509010Electric
Tutor
Energy Ball
C9010010Grass
Tutor
Giga Impact
C150905Normal
Tutor
Hyper Beam
B150905Normal
Tutor
Ice Ball
309020Ice
Tutor
Magical Leaf
D6020Grass
Tutor
Rest
C10Psychic
Tutor
Swift
D6020Normal
Tutor
Thunderbolt
C9010015Electric
Tutor
Wild Charge
C9010015Electric

You're catching Voltorb first, not Electrode. Voltorb appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Electrode in Legends: Arceus

  1. Voltorb
    Step 1Catch Voltorb
    Sacred Plaza
    Grass Facility
    Uncommon
  2. Electrode
    Step 2Electrode
  • In Legends: Arceus, Electrode works as a pivot with 490 BST behind it. C-Tier on our list: a niche pick in Legends: Arceus's meta. Explosion with Focus Sash is the standard set.

  • In Legends: Arceus, watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Soundproof protects against sound-based moves. That's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a mixed attacker with base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • For Legends: Arceus, Electrode has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Ground-type attackers hit hardest.

Available since Red & Blue, Electrode appears in 20 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

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