Special
Trick Room
35Speed · Very Slow

Bulk defines Spiritomb's stat line. Defense and Sp. Def anchor the defensive side, but Speed can't keep up offensively. Moderately hard to find and worth 2 Defense and Sp. Def EVs.

Base Stats
Above
HP50
D
Attack92
B
Defense108
B
Sp. Atk92
B
Sp. Def108
B
Speed35
F
Total485
Details
Catch Rate
Moderate100 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight108.0 kg
Base XP170
Abilities
PressureNiche
Increases the PP cost of moves targetting the Pokémon by one.
InfiltratorHATop Pick
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDef+1SpASpD+1Spe
Defense training target
Pokedex Entries

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Type-wise, Spiritomb takes extra damage from Fairy. Normal, Fighting, and Psychic moves do nothing thanks to a full immunity. With 50 HP and balanced defenses, Spiritomb can afford to eat a neutral hit or two.

Spiritomb Weakness and Resistance Chart
DamageTypes
2x (Weak)Fairy
0.5x (Resist)Poison
0x (Immune)Normal, Fighting, Psychic
Type ChartFortress
1Weak
1Resist
3Immune
Score+8
4xCritical
None
2xWeak
½xResist
¼xResist
None
STAB (2)
How to Beat Spiritomb (Best Counters)
Regirock
RegirockSturdy guarantees survival, outspeeds, excellent bulk
Rock
A
Recommended Build
AbilityClearbody
ItemLeftovers
NatureImpish
Moves
  • Body Press
  • Stealth Rock
  • Iron Defense
  • Rock Blast
Damage vs Spiritomb
Rock Blast
9-10%
View Regirock builds →

Spiritomb is what you get. No evolutions, but it breeds through one egg group with plenty of partners. Hatching is slow to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Spiritomb
#442Spiritomb
Does not evolve

Breeding

Easy

Breed Spiritomb easily with 63 breeding partners from the Indeterminate egg group.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Breed With (best first)
gardevoirgalladegastrodonstunfisktrevenantshellosphantumpcofagriguskirliacastformraltsyamask

One boost from Nasty Plot and Spiritomb gets dangerous fast. The Quiet nature targets max HP and Sp. Atk, and Infiltrator backs the whole approach. Dark Pulse and Psychic coverage handle most of what's left standing.

Best Build

All 13 games
Solid pick
Ability
Infiltrator
Item
LeftoversSUSTAIN
Best Nature for Spiritomb
Quiet+SPA

Spiritomb best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • Dark PulseSTAB
  • Nasty PlotSTAB
  • Trick Room
  • PsyshockCoverage

Recommended Teammates

Moves

All 13 games

TMs carry this one. Spiritomb learns Poltergeist and Foul Play naturally for STAB, but the offensive range comes almost entirely from technical machines. Psychic and Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Confuse Ray
C10010Ghost
Lv 1
Night Shade
D10015Ghost
Lv 5
Shadow Sneak+1
B4010030Ghost
Lv 10
Spite
10010Ghost
Lv 15
Payback
C5010010Dark
Lv 20
Nasty Plot
S20Dark
Lv 25
Hex
A6510010Ghost
Lv 30
Memento
B10010Dark
Lv 35
Sucker Punch+1
S701005Dark
Lv 40
Curse
B10Ghost
Lv 45
Shadow Ball
A8010015Ghost
Lv 50
Dark Pulse
S8010015Dark
Lv 55
Hypnosis
B6020Psychic
Lv 60
Dream Eater
C10010015Psychic

TM Moves

TM
TM66
Body Slam
C8510015Normal
TM195
Burning Jealousy
C701005Fire
TM129
Calm Mind
C20Psychic
TM17
Confuse Ray
C10010Ghost
TM224
Curse
B10Ghost
TM94
Dark Pulse
S8010015Dark
TM47
Endure+4
C10Normal
TM25
Facade
C7010020Normal
TM62
Foul Play
A9510015Dark
TM152
Giga Impact
B150905Normal
TM130
Helping Hand+5
B20Normal
TM29
Hex
A6510010Ghost
TM163
Hyper Beam
B150905Normal
TM34
Icy Wind
D559515Ice
TM92
Imprison
C10Psychic
TM199
Lash Out
C751005Dark
TM140
Nasty Plot
S20Dark
TM42
Night Shade
D10015Ghost
TM202
Pain Split
A20Normal
TM151
Phantom Force
B9010010Ghost
TM198
Poltergeist
A110905Ghost
TM07
Protect+4
B10Normal
TM16
Psybeam
6510020Psychic
TM120
Psychic
C9010010Psychic
TM54
Psyshock
A8010010Psychic
TM50
Rain Dance
C5Water
TM85
Rest
C5Psychic
TM36
Rock Tomb
D609515Rock
TM06
Scary Face
C10010Normal
TM114
Shadow Ball
A8010015Ghost
TM98
Skill Swap
C10Psychic
TM70
Sleep Talk
C10Normal
TM30
Snarl
S559515Dark
TM177
Spite
10010Ghost
TM41
Stored Power
D2010010Psychic
TM103
Substitute
C10Normal
TM49
Sunny Day
C5Fire
TM87
Taunt
B10020Dark
TM171
Tera Blast
C8010010Normal
TM18
Thief
C6010025Dark
TM175
Toxic
A9010Poison
TM109
Trick
C10010Psychic
TM161
Trick Room-7
S5Psychic
TM107
Will-O-Wisp
S8515Fire

Egg Moves

Spiritomb doesn't have any Egg moves

Tutor Moves

Spiritomb can't learn any Tutor moves
All 13 games

Spiritomb can't be caught in Scarlet & Violet. Bring it over from Diamond, Platinum, or Omega Ruby instead. The encounter info below covers the source games.

Spiritomb is not available as a wild encounter in this game.

Also found in:

  • We rate Spiritomb B-Tier: a solid choice for the right team. At 485 BST, it fits the trick room role. Base 108 Defense stands out.

  • Spiritomb's biggest threats include Gardevoir (Fairy), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Spiritomb won't outrun any of these threats so switching to a resist is usually the safer play.

  • Pressure is the go-to ability for Spiritomb. It increases the PP cost of moves targetting the Pokémon by one. Its hidden ability Infiltrator can work in specific setups.

  • Base 35 Speed is low. Priority moves or Trick Room are the way to go. On offense, Spiritomb is a special attacker with base 92 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a trick room.

  • The core moveset is Dark Pulse, Nasty Plot, Trickroom, and Psyshock. Dark Pulse leads at 17% usage. This set covers the trick room role with a mix of damage and utility.

Available in 13 titles since its debut in Diamond & Pearl, Spiritomb spans 7 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.

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