Naive cuts Sp. Defense for 10% more Speed. Mixed attackers that need both physical and special moves pick this when Timid's Attack penalty isn't an option. Over in Legends: Arceus, Azelf, Magneton, Enamorus, and others all run Naive in competitive play. Legends: Arceus assigns natures randomly. No breeding, no Synchronize, no mints. Getting Naive is pure luck.
Naive raises Speed by 10% and lowers Sp. Defense by 10%. Speed-focused Pokemon willing to sacrifice special bulk. 21 Pokemon competitively run this nature.
| # | Pokemon | Tier | Role | Ability | +Spe | -SpD | Spe |
|---|---|---|---|---|---|---|---|
| 1 | Azelf PSYCHIC | B | Physical Attacker | Levitate | 115+16 | 70-9 | 115 |
| 2 | Magneton ELECTRICSTEEL | B | Special Revenge Killer | Magnetpull | 70+12 | 70-9 | 70 |
| 3 | Enamorus FAIRY | B | Special Revenge Killer | Contrary | 106+15 | 80-10 | 106 |
| 4 | Electivire ELECTRIC | B | Physical Attacker | Motordrive | 95+14 | 85-11 | 95 |
| 5 | Murkrow DARK | B | Physical Attacker | Prankster | 91+14 | 42-7 | 91 |
| 6 | Leafeon GRASS | B | Special Attacker | Chlorophyll | 95+14 | 65-9 | 95 |
| 7 | Haunter GHOSTPOISON | B | Utility | Levitate | 95+14 | 55-8 | 95 |
| 8 | Skuntank POISONDARK | B | Physical Attacker | Aftermath | 84+13 | 61-9 | 84 |
| 9 | Samurott WATER | B | Physical Attacker | Shellarmor | 70+12 | 70-9 | 70 |
| 10 | Stunky POISONDARK | B | Bulky Support | Aftermath | 74+12 | 41-7 | 74 |
| 11 | Drifloon GHOST | B | Physical Attacker | Unburden | 70+12 | 44-7 | 70 |
| 12 | Onix ROCKGROUND | C | Special Attacker | Rockhead | 70+12 | 45-7 | 70 |
| 13 | Kricketune BUG | C | Physical Attacker | Technician | 65+11 | 51-8 | 65 |
| 14 | Luxray ELECTRIC | C | Bulky Support | Intimidate | 70+12 | 79-10 | 70 |
| 15 | Whiscash WATERGROUND | C | Special Attacker | Oblivious | 60+11 | 71-10 | 60 |
| 16 | Zorua DARK | C | Utility | Illusion | 65+11 | 40-6 | 65 |
| 17 | Yanma BUG | C | Special Attacker | Compoundeyes | 95+14 | 45-7 | 95 |
| 18 | Buizel WATER | C | Physical Attacker | Swiftswim | 85+13 | 30-5 | 85 |
| 19 | Psyduck WATER | D | Special Attacker | Swiftswim | 55+10 | 50-7 | 55 |
| 20 | Rowlet GRASS | D | Utility | Longreach | 42+9 | 50-7 | 42 |
| 21 | Pichu ELECTRIC | D | Special Attacker | Lightningrod | 60+11 | 35-6 | 60 |
Azelf
PSYCHIC
Role
Physical AttackerAbility
Levitate+Spe
115 +16Spe
115Magneton
ELECTRIC STEEL
Role
Special Revenge KillerAbility
Magnetpull+Spe
70 +12Spe
70Enamorus
FAIRY
Role
Special Revenge KillerAbility
Contrary+Spe
106 +15Spe
106Electivire
ELECTRIC
Role
Physical AttackerAbility
Motordrive+Spe
95 +14Spe
95Murkrow
DARK
Role
Physical AttackerAbility
Prankster+Spe
91 +14Spe
91Leafeon
GRASS
Role
Special AttackerAbility
Chlorophyll+Spe
95 +14Spe
95Haunter
GHOST POISON
Role
UtilityAbility
Levitate+Spe
95 +14Spe
95Skuntank
POISON DARK
Role
Physical AttackerAbility
Aftermath+Spe
84 +13Spe
84Samurott
WATER
Role
Physical AttackerAbility
Shellarmor+Spe
70 +12Spe
70Stunky
POISON DARK
Role
Bulky SupportAbility
Aftermath+Spe
74 +12Spe
74Drifloon
GHOST
Role
Physical AttackerAbility
Unburden+Spe
70 +12Spe
70Onix
ROCK GROUND
Role
Special AttackerAbility
Rockhead+Spe
70 +12Spe
70Kricketune
BUG
Role
Physical AttackerAbility
Technician+Spe
65 +11Spe
65Luxray
ELECTRIC
Role
Bulky SupportAbility
Intimidate+Spe
70 +12Spe
70Whiscash
WATER GROUND
Role
Special AttackerAbility
Oblivious+Spe
60 +11Spe
60Zorua
DARK
Role
UtilityAbility
Illusion+Spe
65 +11Spe
65Yanma
BUG
Role
Special AttackerAbility
Compoundeyes+Spe
95 +14Spe
95Buizel
WATER
Role
Physical AttackerAbility
Swiftswim+Spe
85 +13Spe
85Psyduck
WATER
Role
Special AttackerAbility
Swiftswim+Spe
55 +10Spe
55Rowlet
GRASS
Role
UtilityAbility
Longreach+Spe
42 +9Spe
42Pichu
ELECTRIC
Role
Special AttackerAbility
Lightningrod+Spe
60 +11Spe
60+10%Speed
-10%Sp. Defense
Flavor Preference
Likes Sweet, dislikes Bitter
Competitive Role
Speed-focused Pokemon willing to sacrifice special bulk.
Naive vs Timid
Choose Naive
+Speed / -Sp. Defense
- Pokemon in contested speed tiers (base 80-110)
- Sweepers that need to outspeed threats before attacking
- Pokemon without priority moves or speed-boosting setups
Choose Timid
+Speed / -Attack
- Pokemon with priority moves that bypass speed
- Dragon Dance / Shift Gear users that fix speed in-game
- Wallbreakers that need maximum damage output
How to Get
SynchronizeLead with a Naive Pokemon that has the Synchronize ability. Wild Pokemon will match its nature. (Gen 3+)
BreedingGive the parent with Naive nature an Everstone. The offspring will inherit it. (100% since Gen 5)
Nature MintUse a Naive Mint to change stat effects to Naive. The original nature name stays but stats change. (Gen 8+)
Other +Speed Natures
What does the Naive nature do in Pokemon?
Naive raises Speed by 10% and lowers Sp. Defense by 10%. At level 100 with full investment, that's roughly a 30-point swing on the boosted stat. Pokemon with Naive nature prefer Sweet flavor and dislike Bitter.
What are the best Naive nature Pokemon?
Top Naive users include Azelf, Magneton, Enamorus, and Electivire. They benefit from the Speed boost because their main damage comes from that stat. The Sp. Defense drop doesn't hurt them since they don't rely on it.
Is Naive a good nature for competitive Pokemon?
Naive is a strong competitive nature. It's one of the most-used natures in competitive formats. The key is matching it to Pokemon that don't need Sp. Defense in their moveset.
How do I get a Naive nature Pokemon?
Synchronize is the fastest method. Lead with a Pokemon that has Synchronize and Naive nature, and wild encounters match it (Gen 3+). Breeding works too: give the Naive parent an Everstone and all offspring inherit the nature. Nature Mints (Gen 8+) let you change the stat effect to Naive without rebreeding.
Should I use Naive or Timid?
Naive prioritizes mixed speed, while Timid goes for special speed. Pick Naive when your Pokemon's role depends on the stat it boosts. Go with Timid when special speed matters more for your team.