NAIVE NATURE CALCULATOR
Natures weren't part of the series until Generation III (Ruby & Sapphire), so Gold & Silver doesn't have them. Every stat is calculated from base stats, IVs (called DVs back then), and Stat Experience alone. If you're looking for the Naive nature's stat effect, switch the game filter above to any Gen III or later title. That said, the concept still helps with planning teams for remakes like FireRed & LeafGreen or HeartGold & SoulSilver, where natures do apply.
BEST NAIVE NATURE POKEMON
Naive cuts Sp. Defense for 10% more Speed. Mixed attackers that need both physical and special moves pick this when Timid's Attack penalty isn't an option. Over in Gold & Silver, Mewtwo, Venusaur, Houndour, and others all run Naive in competitive play. Natures weren't in Gold & Silver. Competitive players apply Naive when breeding these Pokemon in Gen 3+ games.
| # | Pokemon | Tier | Role | Ability | +Spe | -SpD | Spe |
|---|---|---|---|---|---|---|---|
| 1 | Mewtwo PSYCHIC | S | Special Attacker | Pressure | 130+18 | 90-11 | 130 |
| 2 | Venusaur GRASSPOISON | C | Special Attacker | Chlorophyll | 80+13 | 100-12 | 80 |
| 3 | Houndour DARKFIRE | C | Utility | Flashfire | 65+11 | 50-7 | 65 |
| 4 | Magneton ELECTRICSTEEL | C | Special Revenge Killer | Magnetpull | 70+12 | 70-9 | 70 |
| 5 | Voltorb ELECTRIC | C | Utility | Soundproof | 100+15 | 55-8 | 100 |
| 6 | Onix ROCKGROUND | C | Special Attacker | Rockhead | 70+12 | 45-7 | 70 |
| 7 | Tauros NORMAL | C | Physical Attacker | Intimidate | 110+16 | 70-9 | 110 |
| 8 | Shellder WATER | C | Physical Revenge Killer | Skilllink | 40+9 | 25-5 | 40 |
| 9 | Seadra WATER | C | Bulky Support | Sniper | 85+13 | 45-7 | 85 |
| 10 | Poliwhirl WATER | C | Physical Attacker | Waterabsorb | 90+14 | 50-7 | 90 |
| 11 | Murkrow DARK | C | Physical Attacker | Superluck | 91+14 | 42-7 | 91 |
| 12 | Furret NORMAL | C | Physical Attacker | Frisk | 90+14 | 55-8 | 90 |
| 13 | Yanma BUG | C | Special Attacker | Compoundeyes | 95+14 | 45-7 | 95 |
| 14 | Hoothoot NORMAL | C | Physical Attacker | Insomnia | 50+10 | 56-8 | 50 |
| 15 | Spinarak BUGPOISON | D | Physical Attacker | Insomnia | 30+8 | 40-6 | 30 |
| 16 | Spearow NORMAL | D | Physical Attacker | Sniper | 70+12 | 31-6 | 70 |
| 17 | Remoraid WATER | D | Special Attacker | Hustle | 65+11 | 35-6 | 65 |
| 18 | Kabuto ROCKWATER | D | Special Attacker | Battlearmor | 55+10 | 45-7 | 55 |
| 19 | Pidgeotto NORMAL | D | Utility | Keeneye | 71+12 | 50-7 | 71 |
| 20 | Psyduck WATER | D | Special Revenge Killer | Cloudnine | 55+10 | 50-7 | 55 |
| 21 | Pichu ELECTRIC | D | Special Attacker | Lightningrod | 60+11 | 35-6 | 60 |
NAIVE NATURE GUIDE
- Pokemon in contested speed tiers (base 80-110)
- Sweepers that need to outspeed threats before attacking
- Pokemon without priority moves or speed-boosting setups
- Pokemon with priority moves that bypass speed
- Dragon Dance / Shift Gear users that fix speed in-game
- Wallbreakers that need maximum damage output