Physical
Balanced
425Average
45Very Slow
CTier

Lightning Rod redirects Electric moves and boosts its Sp. Atk, letting Marowak hit way above its stat class. Ground typing helps — Electric moves can't touch it, and only 3 types hit it super-effectively. A competitive option since Gen 1.

Marowak's spread favors physical bulk over offense. Defense leads the defensive side, Speed eats the cost. Yields 2 Defense EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
425Above
HP60
C
Attack80
C
Defense110
B
Sp. Atk50
D
Sp. Def80
C
Speed45
D
Total425
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Marowak yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch75ChallengingMedium Fast1M XP1m / 3'03"45kg / 99.2 lbs149Base XP
Pokedex Entries

The bones it uses have been in its possession since it was born. It has a ferocious nature.

Brilliant Diamond / Shining Pearl

Marowak Weakness

Avg

Water, Grass, and Ice-type moves hit Marowak for super-effective damage. The upside? Electric-type moves can't touch it at all. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Marowak's physical bulk (base 110 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCriticali
None
½xResisti
¼xResisti
None
3Weak
2Resist
2Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Rock HeadProtects against recoil damage.
Lightning RodRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Battle ArmorHAProtects against critical hits.
Lightning Rod grants Electric immunity

Marowak is the evolved form of Cubone. Breeding produces Cubone eggs, and they're average hatch time. Evolving from Cubone gave Marowak the biggest boost in Attack (+30), bringing the total to 425 stats.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Cubone
Ground
Marowak
Ground
HP
50
60+10
60+10
ATK
50
80+30
80+30
DEF
95
110+15
110+15
SP.ATK
40
50+10
50+10
SP.DEF
50
80+30
80+30
SPE
35
45+10
45+10
BST
320D-Tier
425C-Tier+105
425D-Tier+105
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Physical
Physical
Breeding
Very Easy

Breed with Marowak to get Cubone eggs easily using 81 partners from the Monster egg group.

Egg Groups
Monster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
venusaurcharizardblastoisenidokingmeganiumferaligatrampharossceptileswampertslowbrorhydonslowking

The recommended build leans into Marowak's strengths as a physical attacker. Thickclub provides extra utility, and max HP and Attack EVs back that up. Lightningrod rounds out the package.

Best Build

Physical Tank
Ability
Lightningrod
Item
Thickclub
Nature
Brave+ATK
EVs

Best Marowak Moveset

  • BonemerangSTAB
  • Rock Slide
  • EarthquakeSTAB
  • DetectFAST +4
All 20 games

Without TMs, Marowak's movepool is bare bones. With them, you get coverage across 9 types on top of Earthquake and Earth Power for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Tackle
4010035Normal
Lv 4
Tail Whip
10030Normal
Lv 7
Leer
10030Normal
Lv 8
False Swipe
4010040Normal
Lv 12
Headbutt
7010015Normal
Lv 18
Detect+4
5Fighting
Lv 24
Bulldoze
6010020Ground
Lv 29
Brutal Swing
6010020Dark
Lv 32
Focus Energy
30Normal
Lv 40
Bonemerang
509010Ground
Lv 44
Swords Dance
20Normal
Lv 48
Double-Edge
12010015Normal
Lv 55
Perish Song
5Normal

TM Moves

Src
TM120
Ancient Power
601005Rock
TM105
Blizzard
110705Ice
TM33
Body Slam
8510015Normal
TM10
Brick Break
7510015Fighting
TM78
Bulldoze
6010020Ground
TM91
Curse
10Ghost
TM28
Dig
8010010Ground
TM56
Double-Edge
12010015Normal
TM52
Earth Power
9010010Ground
TM69
Earthquake
10010010Ground
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM122
False Swipe
4010040Normal
TM38
Fire Blast
110855Fire
TM29
Fire Punch
7510015Fire
TM154
Fissure
305Ground
TM62
Flamethrower
9010015Fire
TM102
Focus Blast
120705Fighting
TM55
Giga Impact
150905Normal
TM01
Headbutt
7010015Normal
TM44
Hyper Beam
150905Normal
TM13
Ice Beam
9010010Ice
TM49
Icy Wind
559515Ice
TM80
Iron Defense
15Steel
TM58
Iron Head
8010015Steel
TM87
Iron Tail
1007515Steel
TM93
Outrage
12010010Dragon
TM18
Power-Up Punch
4010020Fighting
TM17
Protect+4
10Normal
TM12
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM136
Scorching Sands
7010010Ground
TM146
Skull Bash
13010010Normal
TM37
Stealth Rock
20Rock
TM65
Stone Edge
100805Rock
TM85
Substitute
10Normal
TM27
Swift
6020Normal
TM30
Swords Dance
20Normal
TM23
Thunder Punch
7510015Electric

Egg Moves

Marowak doesn't have any Egg moves

Tutor Moves

Marowak can't learn any Tutor moves
All 20 games

Marowak can't be caught in Legends: Z-A. Transfer Cubone from Red, Yellow, or Let's Go Pikachu and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Marowak in Legends: Z-A

  1. Cubone
    Step 1Obtain Cubone
  2. Marowak
    Step 2Marowak
  • Don't let Marowak's 425 base stat total fool you. Lightning Rod is what makes it tick — it punches way above its weight class. We rate it C-Tier.

  • Watch for Starmie (Water), Venusaur (Grass), and Cloyster (Ice) when using Marowak. They all hit it super-effectively with STAB.

  • Cubone evolves into Marowak at level 28. Marowak is the final evolution in a 3-stage line starting from Cubone. It sits at 425 BST in its evolved form.

  • Run Lightning Rod on Marowak. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Marowak also gets Rock Head and Battle Armor, but they don't compare.

  • Marowak fills the balanced role. It's a physical attacker with base 80 Attack. Base 45 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

  • Marowak appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Marowak first appeared in Red & Blue and spans 20 games across 9 generations. It later gained an Alolan form in Generation 7, adding new dimensions to its competitive identity.