Mixed
Attacker
60Speed · Below Avg

Maractus Best Moveset

Grass typing with AbilityStorm Drain from the hidden slot absorbing Water for free Sp. Atk boosts. 106 Sp. Atk and 86 Attack give the moveset some offense from both sides, but 60 Speed is slow. E-tier because the Grass-only coverage has too many resists across the format.

SABCDEFEEEEBlack & White / B2W2VBW/B2W2PEAKX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen V — Black & White / B2W2E

Storm Drain absorbed Water moves in Gen V (Black & White). 106 Sp. Atk was decent, but 60 Speed on pure Grass had no real niche.

Hidden Abilities became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 26
Giga Drain
Grass75COMMONSTAB
Egg
Spikes
GroundCOMMONHazard
Lv 42
Sucker Punch
Dark70RARECoverage
Lv 15
Synthesis
GrassRARESTAB
TM17
Protect
NormalRAREPriority
TM84
Poison Jab
Poison80RARECoverage
Lv 6
Growth
NormalRARESetup
Lv 55
Cotton Guard
GrassRARESTAB

Best Build

Experimental
Wall
Ability
Storm Drain
Item
LeftoversSUSTAIN
Best Nature for Maractus
Sassy+SPD

Maractus best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Giga DrainSTAB
  • SpikesHazard
  • Sucker Punch
  • SynthesisRecovery
Gen VI — X & Y / ORASE

Better Grass-types existed at every tier in Gen VI (X & Y). Maractus was the cactus nobody picked.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM6
Toxic
PoisonPOPULARUtility
Lv 1
Spiky Shield
GrassPOPULARSTAB
Lv 26
Giga Drain
Grass75POPULARSTAB
Egg
Spikes
GroundCOMMONHazard
Egg
Leech Seed
GrassRARESTAB
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Maractus
Bold+DEF
EVs

Wall Moveset

  • ToxicUtility
  • Spiky ShieldSTAB
  • Giga DrainSTAB
  • SpikesHazard
Gen VII — Sun & Moon / USUME

Spiky Shield blocked attacks in Gen VII (Sun & Moon), but Maractus couldn't abuse the stalling. 461 BST spread too thin.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 26
Giga Drain
Grass75COMMONSTAB
Egg
Leech Seed
GrassCOMMONSTAB
Lv 45
Sunny Day
FireCOMMONUtility
Lv 50
Solar Beam
Grass120COMMONSTAB
Experimental
Special Tank
Ability
Chlorophyll
Item
LeftoversSUSTAIN
Best Nature for Maractus
HardyNEUTRAL
EVs

Special Tank Moveset

  • Giga DrainSTAB
  • Leech SeedSTAB
  • Sunny Day
  • Solar BeamSTAB
Gen VIII — Sword & Shield / BDSPE

Four gens as the forgotten Grass-type in Gen VIII (Sword & Shield). Storm Drain was niche immunity on a body with no identity.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR42
Hyper Voice
Normal90COMMONCoverage
Xfer
Knock Off
Dark65COMMONCoverage
Lv 60
Cotton Guard
GrassCOMMONSTAB
Lv 24
Giga Drain
Grass75COMMONSTAB
TR23
Spikes
GroundRAREHazard
Experimental
Wall
Ability
Storm Drain
Item
Rocky HelmetPUNISH
Best Nature for Maractus
Sassy+SPD
EVs

Wall Moveset

  • Hyper Voice
  • Knock Off
  • Cotton GuardSTAB
  • Giga DrainSTAB

Maractus Weakness

Maractus is weak to Fire, Ice, Poison, Flying, and Bug. 4 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart.

Maractus Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Poison, Flying, Bug
0.5x (Resist)Water, Electric, Grass, Ground

What is Maractus Weak Against

Fragile
5Weak
4Resist
1Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune

What is Maractus Strong Against

3Strong
7Resisted
0Immune
Score-4

Best Pokemon Against Maractus

Arcanine threatens a KO with Flare Blitz (138-162%). Staraptor deals 73-86% with Double-Edge.

Evolution

No evolution chain to worry about here. Maractus is a standalone Pokemon with plenty of partners for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Maractus
#556Maractus
Does not evolve

Breeding

Very Easy

Breed Maractus easily with 89 breeding partners from the Plant egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
venusaurmeganiumtorterraroseradeserperiorludicoloshiftryabomasnowwhimsicottjumpluffbreloomcacturne

Maractus Locations

All 7 games

A solid number of locations for Maractus with high spawn rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Best Locations to Catch Maractus in Sword & Shield

You can find Maractus through 6 walking encounters at Lv. 27-33. The list is sorted by game progression, so the earliest accessible spots show up first.

Stony Wilderness - 3
Lv.28-30Overworld
Rate 50%
Intense Sun
Stony Wilderness - 2
Lv.28-30Overworld
Rate 45%
Intense Sun
Bridge Field
Lv.27-29Overworld
Rate 35%
Intense Sun
Stony Wilderness
Lv.28-30Overworld
Rate 35%
Intense Sun
Hammerlocke Hills
Lv.29-31Overworld
Rate 34%
Intense Sun
Route 6
Lv.29-33Overworld
Rate 10%
All Weather

Base Stats

Sp. Atk and Attack carry most of Maractus's stat budget. Speed's the obvious dump stat. Easy to catch and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP75
C
Attack86
C
Defense67
C
Sp. Atk106
B
Sp. Def67
C
Speed60
C
Total461
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight28.0 kg
Base XP161
Abilities
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Chlorophyll
Doubles Speed during strong sunlight.
Storm DrainHidden Ability
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Water Absorb grants Water immunity · Storm Drain grants Water immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entry

Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.

Pokemon Shield

Maractus Guide

  • Chlorophyll changes the entire equation for Maractus. The 461 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Maractus's biggest threats include Arcanine (Fire), Walrein (Ice), and Crobat (Poison), all carrying super-effective STAB moves. Flying and Bug-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Chlorophyll is what you want on Maractus. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Storm Drain) work on paper but Chlorophyll is what makes Maractus worth using.

  • At base 60 Speed, it won't be moving first often. On offense, Maractus is a mixed attacker with base 86 Attack and 106 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • The core moveset is Giga Drain, Cottonguard, Energy Ball, and Weatherball. Giga Drain leads at 0% usage. This set covers the attacker role with a mix of damage and utility.

Game Availability

Maractus joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.

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