Utility
Attacker
461Average
60Moderate
CTier

Don't let the raw stats fool you. Chlorophyll doubles its Speed in sun, and that completely changes the math for Maractus. 5 type weaknesses to keep in mind. Introduced in Gen 5. Known as the Cactus Pokemon.

Sp. Atk and Attack carry most of Maractus's stat budget. Speed's the obvious dump stat. Easy to catch and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
461Above
HP75
C
Attack86
C
Defense67
C
Sp. Atk106
B
Sp. Def67
C
Speed60
C
Total461
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Maractus yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch255GuaranteedMedium Fast1M XP1m / 3'03"28kg / 61.7 lbs161Base XP
Pokedex Entries

With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.

Sword

Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.

Shield

Maractus Weakness

Fragile

Maractus is weak to Fire, Ice, Poison, Flying, and Bug-type moves. 4 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart.

4xCriticali
None
¼xResisti
None
0xImmunei
5Weak
4Resist
1Immune
Scorei-6
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
ChlorophyllDoubles Speed during strong sunlight.
Storm DrainHARedirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Water Absorb grants Water immunity · Storm Drain grants Water immunity

No evolution chain to worry about here. Maractus is a standalone Pokemon with a decent partner pool for breeding through one egg group. Eggs come out average hatch time.

How to Evolve

No Evolution
Maractus
#556Maractus
Does not evolve
Breeding
Very Easy

Breed Maractus easily with 50 breeding partners from the Plant egg group. Pass egg moves like Wood Hammer, Worry Seed to offspring.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
2moves
Breed With (best first)
venusaurroseraderillaboomludicoloshiftryabomasnowwhimsicottferrothornflappleappletuntrevenantcherrim

For a defensive wall, Maractus wants max HP and Sp. Def EVs and Rocky Helmet. The Sassy nature tilts toward slow wall duty, and Stormdrain contributes without taking a move slot.

Best Build

Wall
Ability
Stormdrain
Item
Rocky HelmetPUNISH
Nature
Sassy+SPD
EVs

Best Maractus Moveset

  • Hyper Voice
  • Knock Off
  • Cotton GuardSTAB
  • Giga DrainSTAB

Leveling does the heavy lifting. Maractus picks up Petal Blizzard and Solar Beam along the way, building toward a complete offensive set. TMs add Flying and Dark coverage and more, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
After You
15Normal
Lv 1
Ingrain
20Grass
Lv 1
Peck
3510035Flying
Lv 1
Spiky Shield+4
10Grass
Lv 4
Growth
20Normal
Lv 8
Mega Drain
4010015Grass
Lv 12
Leech Seed
9010Grass
Lv 16
Sucker Punch+1
701005Dark
Lv 20
Pin Missile
259520Bug
Lv 24
Giga Drain
7510010Grass
Lv 28
Sweet Scent
10020Normal
Lv 32
Synthesis
5Grass
Lv 36
Petal Blizzard
9010015Grass
Lv 40
Cotton Spore
10040Grass
Lv 44
Sunny Day
5Fire
Lv 48
Solar Beam
12010010Grass
Lv 52
Acupressure
30Normal
Lv 56
Petal Dance
12010010Grass
Lv 60
Cotton Guard
10Grass

TM Moves

Src
TM58
Assurance
6010010Dark
TM31
Attract
10015Normal
TM52
Bounce
85855Flying
TM50
Bullet Seed
2510030Grass
TM63
Drain Punch
7510010Fighting
TR26
Endure+4
10Normal
TR65
Energy Ball
9010010Grass
TM39
Facade
7010020Normal
TM28
Giga Drain
7510010Grass
TR77
Grass Knot
10020Grass
TM88
Grassy Terrain
10Grass
TM41
Helping Hand+5
20Normal
TR42
Hyper Voice
9010010Normal
TR71
Leaf Storm
130905Grass
TM07
Pin Missile
259520Bug
TR57
Poison Jab
8010020Poison
TM25
Protect+4
10Normal
TM33
Rain Dance
5Water
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TM19
Safeguard
25Normal
TM16
Screech
8540Normal
TR59
Seed Bomb
8010015Grass
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TM11
Solar Beam
12010010Grass
TR23
Spikes
20Ground
TR20
Substitute
10Normal
TM34
Sunny Day
5Fire
TR95
Throat Chop
8010015Dark
TR35
Uproar
9010010Normal
TM46
Weather Ball
5010010Normal

Egg Moves

Src
Egg
Wood Hammer
12010015Grass
Egg
Worry Seed
10010Grass

Tutor Moves

Src
Tutor
Grassy Glide
7010020Grass

A solid number of locations for Maractus with high spawn rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Best Locations

Maractus appears in 12 walking locations at Lv. 27-33 across Sword and Shield. Not all encounters show up in every version, so check which ones match your game.

Stony Wilderness - 3
SwordOverworldLv.28-3050%MidIntense Sun
EFFORTLESS
Stony Wilderness - 3
ShieldOverworldLv.28-3050%MidIntense Sun
EFFORTLESS
Stony Wilderness - 2
SwordOverworldLv.28-3045%MidIntense Sun
EFFORTLESS
Stony Wilderness - 2
ShieldOverworldLv.28-3045%MidIntense Sun
EFFORTLESS
Bridge Field
ShieldOverworldLv.27-2935%MidIntense Sun
EFFORTLESS
Bridge Field
SwordOverworldLv.27-2935%MidIntense Sun
EFFORTLESS
Stony Wilderness
SwordOverworldLv.28-3035%MidIntense Sun
EFFORTLESS
Stony Wilderness
ShieldOverworldLv.28-3035%MidIntense Sun
EFFORTLESS
Hammerlocke Hills
ShieldOverworldLv.29-3134%MidIntense Sun
EFFORTLESS
Hammerlocke Hills
SwordOverworldLv.29-3134%MidIntense Sun
EFFORTLESS
Route 6
SwordOverworldLv.29-3310%MidRouteAll Weather
MODERATE
Route 6
ShieldOverworldLv.29-3310%MidRouteAll Weather
MODERATE
  • Chlorophyll changes the entire equation for Maractus. The 461 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Maractus's biggest threats include Arcanine (Fire), Walrein (Ice), and Crobat (Poison), all carrying super-effective STAB moves. Flying and Bug-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Maractus doesn't evolve and has no evolutionary line. It's a Grass-type Pokemon with a 461 base stat total.

  • Chlorophyll is what you want on Maractus. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Storm Drain) work on paper but Chlorophyll is what makes Maractus worth using.

  • At base 60 Speed, it won't be moving first often. On offense, Maractus is leaning toward the special side (base 106 Sp. Atk). Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Maractus appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.

Maractus joined the series in Black & White and has been available in 7 titles so far. With 5 generations of appearances, it's established itself despite the later start.