Physical
Balanced
395Low
75Moderate
CTier

Nothing about Beedrill screams competitive powerhouse, and that's fine. Bug/Poison means 5 type weaknesses to keep in mind. The stat spread favors raw physical power. Been around since Gen 1.

Beedrill's spread isn't flashy. Attack leads, Defense trails, 2 stats clear the bar. Tough to catch and worth 3 Attack and Sp. Def EVs, on a medium-fast 1M XP curve.

Base Stats
395Avg
HP65
C
Attack90
B
Defense40
D
Sp. Atk45
D
Sp. Def80
C
Speed75
C
Total395
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Beedrill yields +2 Atk, +1 SpD
HPAtk+2DefSpASpD+1Spe
Details
Catch45ChallengingMedium Fast1M XP1m / 3'03"29.5kg / 65 lbs178Base XP
Pokedex Entries

It has 3 poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.

Yellow

Beedrill Weakness

Fragile

Beedrill's Bug/Poison typing leaves it vulnerable to Fire, Flying, Psychic, Bug, and Rock moves. Beedrill's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
None
¼xResisti
0xImmunei
None
5Weak
2Resist
0Immune
Scorei-6
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
Abilities
SwarmStrengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
SniperHAStrengthens critical hits to inflict 3× damage rather than 2×.

Evolve Weedle at level 10 to get Beedrill. At 395 stats, this Bug/Poison type caps the chain without any egg option. Evolving from Weedle gave Beedrill the biggest boost in Sp.Def (+60), bringing the total to 395 stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Weedle
BugPoison
Kakuna
BugPoison
Beedrill
BugPoison
HP
40
45+5
65+20
ATK
35
25-10
90+65
DEF
30
50+20
40-10
SP.ATK
20
25+5
45+20
SP.DEF
20
25+5
80+55
SPE
50
35-15
75+40
BST
195D-Tier
205D-Tier+10
395C-Tier+190
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Physical
Breeding not available · Introduced in Gen 2

an ability isn't flashy, but it matters. Combined with an item for extra utility and flexible EVs EVs, Beedrill fills the setup attacker slot reliably. A nature nature finishes the spread.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Beedrill Moveset

  • Swords Dance
  • TwineedleSTAB
  • Hyper Beam
  • AgilitySetup

Without TMs, Beedrill's movepool is bare bones. With them, you get Normal and Grass coverage on top of Twineedle and Pin Missile for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Fury Attack
158520Normal
Lv 12
Fury Attack
158520Normal
Lv 16
Focus Energy
30Normal
Lv 20
Twineedle
2510020Bug
Lv 25
Rage
2010020Normal
Lv 30
Pin Missile
149520Bug
Lv 35
Agility
30Psychic

TM Moves

Src
TM34
Bide+1
10Normal
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM15
Hyper Beam
150905Normal
TM21
Mega Drain
4010010Grass
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM40
Skull Bash
10010010Normal
TM50
Substitute
10Normal
TM39
Swift
6020Normal
TM03
Swords Dance
30Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Beedrill doesn't have any Egg moves

Tutor Moves

Beedrill can't learn any Tutor moves

Reminder Moves

Src
Rem
Harden
30Normal
Rem
Poison Sting
1510035Poison
Rem
String Shot
9540Bug

No wild encounters for Beedrill in Yellow. Bring Weedle over from Red, Gold, or FireRed, then level through the stages. Each step in the chain is laid out below.

How to Obtain Beedrill in Yellow

  1. Weedle
    Step 1Obtain Weedle

    Catch in the wild in:

    Then trade to Yellow to continue the evolution chain.

    Also found in:

  2. Kakuna
    Step 2Evolve into Kakuna

    Catch in the wild in:

    Also found in:

  3. Beedrill
    Step 3Beedrill
  • Beedrill has a 395 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced.

  • Watch for Arcanine (Fire), Dodrio (Flying), and Starmie (Psychic) when using Beedrill. They all hit it super-effectively with STAB. Bug and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Kakuna evolves into Beedrill at level 10. Beedrill is the final evolution in a 3-stage line starting from Weedle.

  • Beedrill fills the balanced role. It's a physical attacker with base 90 Attack. Base 75 Speed is workable — faster than some, slower than many.

  • Beedrill appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

Beedrill first appeared in Red & Blue and spans 19 games across 9 generations. It later gained a Mega form in Generation 7, adding new dimensions to its competitive identity.