Physical
Sweeper
145Speed · Extreme

Beedrill Best Moveset

Held ItemBeedrillite turns 90 Attack into 150 with AbilityAdaptability doubling TermStab bonus to 2x instead of 1.5x. 145 Speed fires Bug and Poison moves on the shortest cooldowns in the format. The moveset is pure burst damage, cycling back to base form to refill the Mega meter.

SABCDEFEEECEEERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2THE FALLX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMCURRENT
Gen I — Red, Blue & YellowE

Bug-types were the worst in Gen I (Red & Blue). Beedrill's 90 Attack had no Bug STAB worth using, and 395 BST competed with nothing.

SRCMOVETYPECATPWRPOPROLE
Tutor
Swords Dance
NormalCOMMONUtility
Lv 20
Twineedle
Bug25COMMONSTAB
TM15
Hyper Beam
Normal150COMMONCoverage
Lv 40
Agility
PsychicCOMMONSetup
Xfer
Mega Drain
Grass40RARECoverage
Lv 35
Pin Missile
Bug25RARESTAB
TM6
Toxic
PoisonRARESTAB
Tutor
Substitute
NormalRAREUtility
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Beedrill
HardyNEUTRAL

Utility Moveset

  • Swords Dance
  • TwineedleSTAB
  • Hyper Beam
  • AgilitySetup
Gen II — Gold, Silver & CrystalE

Slightly higher in Gen II (Gold & Silver), but the same core problem. Bug/Poison offense hit almost nothing super-effectively. Twineedle was the best Bug move available.

SRCMOVETYPECATPWRPOPROLE
TM36
Sludge Bomb
Poison90POPULARSTAB
Xfer
Swords Dance
NormalCOMMONUtility
Xfer
Substitute
NormalCOMMONUtility
TM10
Hidden Power (Ground)
Ground60COMMONCoverage
Lv 20
Twineedle
Bug25RARESTAB
TM10
Hidden Power (Rock)
Rock60RARECoverage
Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Beedrill
HardyNEUTRAL

Utility Moveset

  • Sludge BombSTAB
  • Swords Dance
  • SubstituteUtility
  • Hidden Power Ground
Gen III — Ruby, Sapphire & EmeraldE

Swarm boosted Bug moves below 33% HP in Gen III (Ruby & Sapphire). That meant Beedrill was about to faint. The ability rewarded losing.

Received Swarm
SRCMOVETYPECATPWRPOPROLE
TM36
Sludge Bomb
Poison90COMMONSTAB
TM31
Brick Break
Fighting75COMMONCoverage
TM10
Hidden Power (Bug)
Bug60RARESTAB
Baton Pass
NormalRAREUtility
Lv 45
Endeavor
NormalRARECoverage
TM10
Hidden Power (Ghost)
Ghost60RARECoverage
Tutor
Substitute
NormalRAREUtility
TM15
Hyper Beam
Normal150RARECoverage
Experimental
Physical Sweeper
Ability
Swarm
Item
Salac BerryRECOVERY
Best Nature for Beedrill
Jolly+SPE
EVs

Physical Sweeper Moveset

  • Sludge BombSTAB
  • Brick Break
  • Hidden Power BugSTAB
  • Baton Pass
Gen IV — Diamond, Pearl & PlatinumC

Physical/Special split gave Beedrill actual Poison Jab in Gen IV (Diamond & Pearl). First gen with real STAB options. Swords Dance sets had a narrow window.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 25
Toxic Spikes
PoisonPOPULARSTAB
TM89
U-turn
Bug70POPULARSTAB
TM81
X-Scissor
Bug80POPULARSTAB
Lv 40
Endeavor
NormalPOPULARCoverage

Best Build

Experimental
Pivot
Ability
Swarm
Item
LeftoversSUSTAIN
Best Nature for Beedrill
Jolly+SPE

Beedrill best EVs are HP and Speed

EVs

Pivot Moveset

  • Toxic SpikesSTAB
  • U TurnSTAB
  • X ScissorSTAB
  • EndeavorCoverage
Gen V — Black & White / B2W2E

75 Speed wasn't fast enough in Gen V (Black & White). 40 Defense folded to any priority move. Beedrill hit moderately hard and fainted moderately fast.

Gained Sniper as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Drill Run
Ground80COMMONCoverage
Lv 37
Poison Jab
Poison80COMMONSTAB
Lv 40
Endeavor
NormalCOMMONCoverage
TM31
Brick Break
Fighting75COMMONCoverage
TM81
X-Scissor
Bug80COMMONSTAB
TM6
Toxic
PoisonCOMMONSTAB
Lv 25
Toxic Spikes
PoisonCOMMONSTAB
TM89
U-turn
Bug70RARESTAB
Experimental
Physical Sweeper
Ability
Sniper
Item
Focus SashSURVIVAL
Best Nature for Beedrill
Jolly+SPE
EVs

Physical Sweeper Moveset

  • Drill Run
  • Poison JabSTAB
  • EndeavorCoverage
  • Brick Break
Gen VI — X & Y / ORASE

Mega Beedrill debuted in Gen VI (X & Y) with 150 Attack and Adaptability. The Mega was terrifying. Base Beedrill watched from the bottom, unchanged.

Attack raised from 80 to 90Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Drill Run
Ground80POPULARCoverage
TM62
Acrobatics
Flying55POPULARCoverage
TM17
Protect
NormalPOPULARPriority
Xfer
Double-Edge
Normal120POPULARCoverage
Beedrill (Mega Beedrill)
Beedrill (Mega Beedrill)
BugPoison
Ability Adaptability
Experimental
Utility
Ability
Swarm
Item
Poke Ball
Best Nature for Beedrill
HardyNEUTRAL
EVs

Utility Moveset

  • Drill Run
  • AcrobaticsCoverage
  • ProtectFAST +4
  • Double Edge
Gen VII — Sun & Moon / USUME

Same split in Gen VII (Sun & Moon). Mega Beedrill competed at higher tiers while the base form sat stuck. Without the Mega Stone, 90 Attack didn't cut it.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 35
Poison Jab
Poison80COMMONSTAB
Tutor
Drill Run
Ground80COMMONCoverage
Lv 1
Twineedle
Bug25RARESTAB
TM6
Toxic
PoisonRARESTAB
Tutor
Poison Sting
Poison15RARESTAB
TM75
Swords Dance
NormalRAREUtility
TM81
X-Scissor
Bug80RARESTAB
TM89
U-turn
Bug70RARESTAB
Experimental
Bulky Support
Ability
Sniper
Item
Scope Lens
Best Nature for Beedrill
Jolly+SPE
EVs

Bulky Support Moveset

  • Poison JabSTAB
  • Drill Run
  • TwineedleSTAB
  • ToxicUtility

Beedrill Weakness

Beedrill's Bug/Poison typing leaves it vulnerable to Fire, Flying, Psychic, and Rock. It resists 5 types, giving it decent defensive coverage. Beedrill's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Beedrill Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Flying, Psychic, Rock
0.5x (Resist)Poison, Bug, Fairy
0.25x (Resist)Grass, Fighting

What is Beedrill Weak Against

Avg
4Weak
5Resist
0Immune
Score-1
4xCritical
None
¼xResist
0xImmune
None

What is Beedrill Strong Against

4Strong
3Resisted
0Immune
Score+1
½xResisted
0xImmune
None

Best Pokemon Against Beedrill

Excadrill can KO Beedrill with Earthquake (92-109%). Charizard threatens a KO with Flamethrower (173-204%). Salamence's Earthquake also KOs at 92-109%.

Evolution

Beedrill is the final form in a three-stage chain from Weedle through Kakuna. Breeding this form produces Weedle eggs (quick to hatch). Evolving from Weedle gave Beedrill the biggest boost in Attack (+115), bringing the total to 495 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Weedle
BugPoison
Kakuna
BugPoison
Beedrill
BugPoison
HP
40
45+5
65+20
ATK
35
25-10
90+65
DEF
30
50+20
40-10
SP.ATK
20
25+5
45+20
SP.DEF
20
25+5
80+55
SPE
50
35-15
75+40
BST
195D-Tier
205D-Tier+10
395C-Tier+190
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Physical

Breeding

Very Easy

Breed with Beedrill to get Weedle eggs easily using 91 partners from the Bug egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
flygondrapionmasquerainvolbeatillumiseparasectvibravaskorupiparastrapinchsurskitshuckle

How to Get Beedrill

All 19 games

moderate rates across 2 locations for Beedrill in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Beedrill in LZA

The path to Beedrill starts with Weedle at Lv. 3-52 via walking encounters. 3 catchable stages total, with locations listed for each one below.

  1. Weedle
    Step 1Catch Weedle
    Wild Zone 1
    Lv.3-4Overworld
    Legends: Z-A
  2. Kakuna
    Step 2Catch or Evolve Kakuna
    Wild Zone 2
    Lv.7-8Overworld
    Legends: Z-A
    Wild Zone 7
    Lv.19-20Overworld
    Legends: Z-A
    or evolve from Weedle (Step 1)
  3. Beedrill
    Step 3Beedrill
    Wild Zone 15
    Lv.41-42Overworld
    Legends: Z-A
    Wild Zone 15
    Lv.51-52Overworld
    Legends: Z-A
    or evolve from Kakuna (Step 2)

Base Stats

Beedrill's all-in on Attack at the expense of Sp. Atk. The physical lean is obvious from the bars. Yields 3 Attack and Sp. Def EVs and follows a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack150
S
Defense40
D
Sp. Atk15
F
Sp. Def80
C
Speed145
A
Total495
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight40.5 kg
Base XP178
Abilities
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
EV Yield
HPAtk+2DefSpASpD+1Spe
Strong Attack training target
Pokedex Entry

They may appear in a swarm. Beedrill flies at violent speeds, all the while stabbing with the toxic stinger on its rear.

Pokemon Legends: Z-A

Beedrill Guide

  • Don't let Beedrill's 495 base stat total fool you. Adaptability is what makes it tick. It punches way above its weight class. We rate it B-Tier as a sweeper.

  • Yes. Mega Beedrill hits 595 BST, a solid jump from the base 495. Hold the Mega Stone, trigger it in battle, and it lasts the whole fight. One Mega per team.

  • Watch for Arcanine (Fire), Dodrio (Flying), and Starmie (Psychic) when using Beedrill. They all hit it super-effectively with STAB. Rock-type attackers are also a problem. Beedrill's base 145 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Run Adaptability on Beedrill. It's the ability that defines how you build around it and the main reason it holds a competitive niche. With base 145 Speed, Adaptability gives Beedrill an edge before opponents can react.

  • Beedrill fills the sweeper role. It's a physical attacker with base 150 Attack. Base 145 Speed lets it outrun most of the field.

Game Availability

Beedrill first appeared in Red & Blue and spans 19 games across 10 generations. It later gained a Mega form in Generation 6, adding new dimensions to its competitive identity.

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