Pokemon Sword and Shield Happiny is a Normal Type Playhouse Pokémon, which makes it weak against Fighting type moves. You can find and catch Happiny in Fields of Honor with a 2% chance to appear during Normal Weather weather. The Max IV Stats of Happiny are 100 HP, 5 Attack, 15 SP Attack, 5 Defense, 65 SP Defense, and 30 Speed.
List of Happiny Max IV Stats in Pokemon SW SH.
| Stat | Amount | Bar Graph |
|---|---|---|
| Total | 220 | |
| HP | 100 | |
| Attack | 5 | |
| Defense | 5 | |
| Special Attack | 15 | |
| Special Defense | 65 | |
| Speed | 30 |
Based on this pokemon's stats we consider the best nature for Happiny to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Happiny Abilities
| Ability | Type | Effect |
|---|---|---|
| Natural Cure | Normal | |
| Serene Grace | Normal | |
| Friend Guard | Hidden |
Pokemon Sword and Shield Happiny Evolutions
How do i get Happiny's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Happiny evolves into Chansey with a hold Oval Stone, Daytime. Chansey then evolves into its final evolution Blissey with a high Friendship.
Happiny Locations in Pokemon Sword and Shield
Where do i find and how to get Happiny?
Happiny does not spawn in the wild. Instead you can catch Chansey and evolve it into Happiny. A popular spawn location you can find Chansey is in the Fields of Honor area with a 2% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Happiny Raids
Where do i find Happiny Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Happiny Weakness
Happiny is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
| Damage | Types |
|---|---|
| 4.0x Damage | |
| 2.0x Damage | |
| 0.5x Damage | |
| 0.25x Damage | |
| Immune to Damage |
What pokemon is Happiny Weak Against?
| Pokemon | Type 1 | Type 2 | CP |
|---|
What pokemon is Happiny Strong Against?
| Pokemon | Type 1 | Type 2 | CP |
|---|
Pokemon SW and SH Happiny Moves List
What moves can Happiny learn from TMs, TRs, and Leveling?
Happiny can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Happiny Level Up Moves
| Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 | [] Minimize | — | |||||
| 1 | [] Pound | — | |||||
| 1 | [] Copycat | — | |||||
| 4 | [] Defense Curl | — | |||||
| 8 | [] Sweet Kiss | — | |||||
| 12 | [] Disarming Voice | — | |||||
| 16 | [] Covet | — | |||||
| 20 | [] Charm | — |
TM Moves Happiny can learn
| TM | Move | Type | Class | Pow | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
| TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
| TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
| TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
| TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
| TM24 | Snore | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
| TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
| TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
| TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
| TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
| TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
| TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
| TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
| TM39 | Facade | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
| TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
| TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
| TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
| TM76 | Round | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. |
Happiny TR Moves
| TR | Move | Type | Class | Pow | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
| TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
| TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
| TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
| TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
| TR35 | Uproar | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
| TR42 | Hyper Voice | Special | 135 | 100 | 10 | ||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
| TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
| TR82 | Stored Power | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
| TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. |
More guides
Evolutions