Without Contrary, Spinda wouldn't see any competitive play. With it? It reverses stat changes — what should be a debuff becomes a boost, turning modest base stats into a real offensive threat. Normal is solid coverage on top of that. Relies on priority moves or Scarf to keep up.
Spinda's stats barely vary. 0 sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.
No two Spinda have the same pattern of spots. Their tottering steps hinder the aim of foes.
Spinda Weakness
GoodSpinda's Normal typing leaves it vulnerable to Fighting moves. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.
Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Hatching is quick to hatch.
How to Evolve
One guaranteed turn is all Spinda needs. Focus Sash buys it, max HP and Attack EVs make it count, and Owntempo adds something extra. The goal: deal early damage and deal damage with Thrash. The remaining moves gives it play beyond just the lead turn.
Best Build
Best Spinda Moveset
- Thrash
- Teeter Dance
- Sucker Punch
- Fake Out
Recommended Teammates
Without TMs, Spinda's movepool is bare bones. With them, you get coverage across 8 types on top of Double-Edge and Thrash for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Breadth over depth defines this movepool. Spinda won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Last Resort and Double-Edge anchor the STAB core.
The natural movepool does the job, but Assist and Baton Pass from the egg pool give Spinda something extra. Pair those with Double-Edge and Thrash for STAB and coverage across 9 types for reach, and the kit fills out nicely.
Breadth over depth defines this movepool. Spinda won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Last Resort and Double-Edge anchor the STAB core.
Spinda starts showing up in endgame routes at high spawn rates across 2 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Best Locations
Spinda's scattered across 2 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.
Best Locations
moderate rates across 2 locations for Spinda in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations
high spawn rates in early-game routes across 4 locations. Spinda's one of the easier catches on the list. Knock it out fast and save your time for harder targets.
Best Locations
You can catch Spinda through 4 walking encounters from Lv. 9-18, but availability differs between Alpha Sapphire and Omega Ruby. Some spots are exclusive to one version.
Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick — it punches way above its weight class. We rate it D-Tier.
Watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.
Spinda doesn't evolve and has no evolutionary line. It's a Normal-type Pokemon with a 360 base stat total.
Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.
Spinda fills the balanced role. It's a physical attacker with base 60 Attack. At base 60 Speed, it won't be moving first often.
Spinda appears in 13 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 7 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
