Special
Balanced
360Low
60Moderate
DTier

Without Contrary, Spinda wouldn't see any competitive play. With it? It reverses stat changes — what should be a debuff becomes a boost, turning modest base stats into a real offensive threat. Normal is solid coverage on top of that. Relies on priority moves or Scarf to keep up.

Spinda's stats barely vary. 0 sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.

Base Stats
360Avg
HP60
C
Attack60
C
Defense60
C
Sp. Atk60
C
Sp. Def60
C
Speed60
C
Total360
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Spinda yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch255GuaranteedFast800,000 XP1.1m / 3'07"5kg / 11 lbs126Base XP
Pokedex Entries

No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.

Fire Red / Leaf Green

Spinda Weakness

Good

Spinda's Normal typing leaves it vulnerable to Fighting moves. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
2xWeaki
½xResisti
None
¼xResisti
None
0xImmunei
STABi
No super-effective STAB
1Weak
0Resist
1Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Own TempoPrevents confusion.
Tangled FeetDoubles evasion when confused.
ContraryHAInverts stat changes.

Spinda is what you get. No evolutions, but it breeds through two egg groups with a massive partner pool. Hatching is quick to hatch. It's got 8 egg moves worth looking into.

How to Evolve

No Evolution
Spinda
#327Spinda
Does not evolve
Breeding
Very Easy

Breed Spinda easily with 102 breeding partners from the Ground and Humanshape egg groups. Pass egg moves like Assist, Baton Pass, Disable and 5 more to offspring.

Egg Groups
GroundHumanshape
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichupikachunidokinggolduckampharosgardevoirrhydondewgongcacturnearbokquagsirevolbeat

Owntempo isn't flashy, but it matters. Combined with Quickclaw for extra utility and max HP and Sp. Def EVs, Spinda fills the attacker slot reliably. Gentle nature finishes the spread.

Best Build

Wall
Ability
Owntempo
Item
Quickclaw
Nature
Gentle+SPD
EVs

Best Spinda Moveset

  • Teeter DanceSTAB
  • Fire Punch
  • ToxicUtility
  • Dynamic Punch

The natural movepool does the job, but Assist and Baton Pass from the egg pool give Spinda something extra. Pair those with Double-Edge and Thrash for STAB and coverage across 8 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Tackle
3510035Normal
Lv 5
Uproar
9010010Normal
Lv 12
Feint Attack
6020Dark
Lv 16
Psybeam
6510020Psychic
Lv 23
Hypnosis
6020Psychic
Lv 27
Dizzy Punch
7010010Normal
Lv 34
Teeter Dance
10020Normal
Lv 38
Psych Up
10Normal
Lv 45
Double-Edge
12010015Normal
Lv 49
Flail
10015Normal
Lv 56
Thrash
12010020Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM04
Calm Mind
20Psychic
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM20
Safeguard
25Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM48
Skill Swap
10Psychic
TM49
Snatch+4
10Dark
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM46
Thief
6010025Dark
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water

Egg Moves

Src
Egg
Assist
20Normal
Egg
Baton Pass
40Normal
Egg
Disable
5520Normal
Egg
Encore
1005Normal
Egg
Rock Slide
759010Rock
Egg
Smelling Salts
7010010Normal
Egg
Trick
10010Psychic
Egg
Wish
10Normal

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Counter-5
10020Fighting
Tutor
Double-Edge
12010015Normal
Tutor
Dream Eater
10010015Psychic
Tutor
Mega Kick
120755Normal
Tutor
Mega Punch
808520Normal
Tutor
Metronome
10Normal
Tutor
Mimic
10Normal
Tutor
Rock Slide
759010Rock
Tutor
Seismic Toss
10020Fighting
Tutor
Substitute
10Normal

Spinda can't be caught in FireRed & LeafGreen. Bring it over from Ruby, Emerald, or Brilliant Diamond instead. The encounter info below covers the source games.

Spinda is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to FireRed & LeafGreen.

Also found in:

  • Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick — it punches way above its weight class. We rate it D-Tier.

  • Watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.

  • Spinda doesn't evolve and has no evolutionary line. It's a Normal-type Pokemon with a 360 base stat total.

  • Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.

  • Spinda fills the balanced role. It's a special attacker with base 60 Sp. Atk. At base 60 Speed, it won't be moving first often.

  • Spinda appears in 13 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 7 generations. Obtainable through wild encounters in most titles where it appears.