Physical
Balanced
360Low
60Moderate
DTier

Without Contrary, Spinda wouldn't see any competitive play. With it? It reverses stat changes — what should be a debuff becomes a boost, turning modest base stats into a real offensive threat. Normal is solid coverage on top of that. Relies on priority moves or Scarf to keep up.

Spinda's stats barely vary. 0 sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.

Base Stats
360Avg
HP60
C
Attack60
C
Defense60
C
Sp. Atk60
C
Sp. Def60
C
Speed60
C
Total360
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Spinda yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch255GuaranteedFast800,000 XP1.1m / 3'07"5kg / 11 lbs126Base XP
Pokedex Entries

All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.

Omega Ruby

No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

Alpha Sapphire

Spinda Weakness

Good

Spinda's Normal typing leaves it vulnerable to Fighting moves. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.

4xCriticali
None
2xWeaki
½xResisti
None
¼xResisti
None
0xImmunei
STABi
No super-effective STAB
1Weak
0Resist
1Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Own TempoPrevents confusion.
Tangled FeetDoubles evasion when confused.
ContraryHAInverts stat changes.

Spinda is what you get. No evolutions, but it breeds through two egg groups with no compatible partners. Hatching is quick to hatch. It's got 16 egg moves worth looking into.

How to Evolve

No Evolution
Spinda
#327Spinda
Does not evolve
Breeding
Very Easy

Breed Spinda easily from the Ground and Humanshape egg groups. Pass egg moves like Assist, Baton Pass, Disable and 13 more to offspring.

Egg Groups
GroundHumanshape
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
16moves

One guaranteed turn is all Spinda needs. Focus Sash buys it, max Defense and Speed EVs make it count, and Contrary adds something extra. The goal: deal early damage and deal damage with Skillswap. Utility options gives it play beyond just the lead turn.

Best Build

Bulky Support
Ability
Contrary
Item
Focus SashSURVIVAL
Nature
Timid+SPE
EVs

Best Spinda Moveset

  • Skill Swap
  • EncoreUtility
  • DisableUtility
  • Fake OutSTAB

Breadth over depth defines this movepool. Spinda won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Last Resort and Double-Edge anchor the STAB core.

Level-Up Moves

Lv 1
Tackle
5010035Normal
Lv 5
Copycat
20Normal
Lv 10
Feint Attack
6020Dark
Lv 14
Psybeam
6510020Psychic
Lv 19
Hypnosis
6020Psychic
Lv 23
Dizzy Punch
7010010Normal
Lv 28
Sucker Punch+1
801005Dark
Lv 32
Teeter Dance
10020Normal
Lv 37
Uproar
9010010Normal
Lv 41
Psych Up
10Normal
Lv 46
Double-Edge
12010015Normal
Lv 50
Flail
10015Normal
Lv 55
Thrash
12010010Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM04
Calm Mind
20Psychic
TM100
Confide
20Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM98
Power-Up Punch
4010020Fighting
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM67
Retaliate
701005Normal
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
HM06
Rock Smash
4010015Fighting
TM39
Rock Tomb
609515Rock
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM94
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM46
Thief
6010025Dark
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic
TM93
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Assist
20Normal
Egg
Baton Pass
40Normal
Egg
Disable
10020Normal
Egg
Encore
1005Normal
Egg
Fake Out+3
4010010Normal
Egg
Fake Tears
10020Dark
Egg
Guard Split
10Psychic
Egg
Icy Wind
559515Ice
Egg
Psycho Cut
7010020Psychic
Egg
Psycho Shift
10010Psychic
Egg
Rapid Spin
5010040Normal
Egg
Role Play
10Psychic
Egg
Smelling Salts
7010010Normal
Egg
Trick
10010Psychic
Egg
Water Pulse
6010020Water
Egg
Wish
10Normal

Tutor Moves

Src
Tutor
Covet
6010025Normal
Tutor
Drain Punch
7510010Fighting
Tutor
Fire Punch
7510015Fire
Tutor
Focus Punch-3
15010020Fighting
Tutor
Helping Hand+5
20Normal
Tutor
Hyper Voice
9010010Normal
Tutor
Ice Punch
7510015Ice
Tutor
Icy Wind
559515Ice
Tutor
Last Resort
1401005Normal
Tutor
Low Kick
10020Fighting
Tutor
Recycle
10Normal
Tutor
Role Play
10Psychic
Tutor
Shock Wave
6020Electric
Tutor
Skill Swap
10Psychic
Tutor
Snatch+4
10Dark
Tutor
Snore
5010015Normal
Tutor
Thunder Punch
7510015Electric
Tutor
Trick
10010Psychic
Tutor
Uproar
9010010Normal
Tutor
Water Pulse
6010020Water
Tutor
Zen Headbutt
809015Psychic

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Counter-5
10020Fighting
Gen 3
Defense Curl
40Normal
Gen 3
Dynamic Punch
100505Fighting
Gen 4
Endure+4
10Normal
Gen 4
Headbutt
7010015Normal
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Rollout
309020Rock
Gen 3
Seismic Toss
10020Fighting
Gen 4
Swift
6020Normal
Gen 5
Work Up
30Normal

high spawn rates in early-game routes across 4 locations. Spinda's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations

You can catch Spinda through 4 walking encounters from Lv. 9-18, but availability differs between Alpha Sapphire and Omega Ruby. Some spots are exclusive to one version.

Route 113
Alpha SapphireGrassLv.15-1880%EarlyRoute
EFFORTLESS
Route 113
Omega RubyGrassLv.15-1880%EarlyRoute
EFFORTLESS
Route 113
Alpha SapphireGrassLv.935%EarlyRouteHorde battle
EFFORTLESS
Route 113
Omega RubyGrassLv.935%EarlyRouteHorde battle
EFFORTLESS
  • Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick — it punches way above its weight class. We rate it D-Tier.

  • Watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.

  • Spinda doesn't evolve and has no evolutionary line. It's a Normal-type Pokemon with a 360 base stat total.

  • Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.

  • Spinda fills the balanced role. It's a physical attacker with base 60 Attack. At base 60 Speed, it won't be moving first often.

  • Spinda appears in 13 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 7 generations. Obtainable through wild encounters in most titles where it appears.