Without Contrary, Spinda wouldn't see any competitive play. With it? It reverses stat changes — what should be a debuff becomes a boost, turning modest base stats into a real offensive threat. Normal is solid coverage on top of that. Relies on priority moves or Scarf to keep up.
Spinda's stats barely vary. 0 sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, fast 800K XP curve to max.
Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.
Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
Spinda Weakness
GoodSpinda's Normal typing leaves it vulnerable to Fighting moves. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.
Spinda is what you get. No evolutions, but it breeds through two egg groups with no compatible partners. Hatching is quick to hatch. It's got 17 egg moves worth looking into.
How to Evolve
Breed Spinda easily from the Ground and Humanshape egg groups. Pass egg moves like Assist, Baton Pass, Disable and 14 more to offspring.
Prediction matters here. Choice Scarf means Spinda can't change moves after clicking, but the payoff is speed patching through item lock. Max HP and Speed EVs with Contrary back that up. Utility options prevents free switches.
Best Build
Best Spinda Moveset
- Skill Swap
- Encore
- Disable
- Fake Tears
Recommended Teammates
The natural movepool does the job, but Assist and Baton Pass from the egg pool give Spinda something extra. Pair those with Double-Edge and Thrash for STAB and coverage across 9 types for reach, and the kit fills out nicely.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
moderate rates across 2 locations for Spinda in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations
Don't let Spinda's 360 base stat total fool you. Contrary is what makes it tick — it punches way above its weight class. We rate it D-Tier.
Watch for Machamp (Fighting) when using Spinda. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about.
Spinda doesn't evolve and has no evolutionary line. It's a Normal-type Pokemon with a 360 base stat total.
Run Contrary on Spinda. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Spinda also gets Own Tempo and Tangled Feet, but they don't compare.
Spinda fills the balanced role. It's a physical attacker with base 60 Attack. At base 60 Speed, it won't be moving first often.
Spinda appears in 13 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Spinda first appeared in Ruby & Sapphire and has been available in 13 games across 7 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
