Special
Attacker
15Speed · Very Slow

Attack leads and Speed gets almost nothing. That's Pincurchin's stat line in a nutshell. 4 stats sit in respectable range, but the spread is brutal. Moderately hard to find and yields 2 Attack EVs.

Base Stats
Above
HP48
D
Attack101
B
Defense95
B
Sp. Atk91
B
Sp. Def85
C
Speed15
F
Total435
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight1.0 kg
Base XP152
Abilities
Lightning RodRare
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Electric SurgeHATop Pick
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

This Pokémon generates electricity when it digests food. It uses its five hard teeth to scrape seaweed off surfaces and eat it.

Pincurchin's Electric typing leaves it vulnerable to Ground. Few weaknesses and 3 resistances make the typing clean. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. With 48 HP and balanced defenses, Pincurchin can afford to eat a neutral hit or two.

Pincurchin Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
1Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
STAB (2)
How to Beat Pincurchin (Best Counters)
Dondozo
DondozoIgnores boosts via Unaware, outspeeds, walls physical sets
Water
A
Recommended Build
AbilityUnaware
ItemLeftovers
NatureImpish
Moves
  • Fissure
  • Wave Crash
  • RestRecovery
  • ProtectPriority
View Dondozo builds →

No evolution chain to worry about here. Pincurchin is a standalone Pokemon with plenty of partners for breeding through two egg groups. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Pincurchin
#871Pincurchin
Does not evolve

Breeding

Very Easy

Breed Pincurchin easily with 63 breeding partners from the Indeterminate and Water1 egg groups.

Egg Groups
IndeterminateWater1
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
azumarillgardevoirgalladeblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolo

Electric Surge isn't flashy, but it matters. Combined with Terrain Extender for extra utility and max HP and Attack EVs, Pincurchin fills the hazard lead slot reliably. Brave nature finishes the spread.

Best Build

Situational pick
Ability
Electric Surge
Item
Terrain Extender
Best Nature for Pincurchin
Brave+ATK

Pincurchin best EVs are Attack and HP

EVs

Doubles Physical Tank Moveset

  • ElectrowebSTAB
  • Sucker Punch
  • SpikesHazard
  • LiquidationCoverage

Moves

Level-up moves are just the starting point for Pincurchin. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Thunder and Supercell Slam into something with actual range.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Thunder Shock
4010030Electric
Lv 5
Water Gun
D4010025Water
Lv 10
Charge
C20Electric
Lv 15
Fury Attack
D158520Normal
Lv 20
Spark
C6510020Electric
Lv 25
Bubble Beam
D6510020Water
Lv 30
Recover
S5Normal
Lv 35
Curse
C10Ghost
Lv 40
Electric Terrain
C10Electric
Lv 45
Poison Jab
C8010020Poison
Lv 50
Zing Zap
A8010010Electric
Lv 55
Acupressure
B30Normal
Lv 60
Discharge
S8010015Electric

TM Moves

TM
TM66
Body Slam
C8510015Normal
TM173
Charge
C20Electric
TM23
Charge Beam
C509010Electric
TM22
Chilling Water
D5010020Water
TM224
Curse
C10Ghost
TM136
Electric Terrain
C10Electric
TM72
Electro Ball
D10010Electric
TM211
Electroweb
A559515Electric
TM47
Endure+4
C10Normal
TM25
Facade
C7010020Normal
TM152
Giga Impact
B150905Normal
TM29
Hex
B6510010Ghost
TM142
Hydro Pump
C110805Water
TM163
Hyper Beam
B150905Normal
TM110
Liquidation
B8510010Water
TM209
Muddy Water
A908510Water
TM202
Pain Split
B20Normal
TM83
Poison Jab
C8010020Poison
TM07
Protect+4
A10Normal
TM50
Rain Dance
C5Water
TM85
Rest
C5Psychic
TM134
Reversal
D10015Fighting
TM188
Scald
A8010015Water
TM70
Sleep Talk
C10Normal
TM90
Spikes
S20Ground
TM103
Substitute
B10Normal
TM210
Supercell Slam
B1009515Electric
TM123
Surf
C9010015Water
TM32
Swift
D6020Normal
TM01
Take Down
C908520Normal
TM171
Tera Blast
C8010010Normal
TM221
Throat Chop
C8010015Dark
TM166
Thunder
C1107010Electric
TM82
Thunder Wave
S9020Electric
TM126
Thunderbolt
B9010015Electric
TM91
Toxic Spikes
S20Poison
TM45
Venoshock
D6510010Poison
TM147
Wild Charge
B9010015Electric

Egg Moves

Pincurchin doesn't have any Egg moves

Tutor Moves

Pincurchin can't learn any Tutor moves

low spawn rates is the best you'll get on Pincurchin in mid-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.

Best Locations to Catch Pincurchin in Scarlet & Violet

Before you go hunting for Pincurchin, check which of the 20 spots belong to your version. Scarlet and Violet each have different walking encounters at Lv. 20-50.

Casseroya Lake - Beach
ScarletOverworld Lv.20-50 Water
1%Mid
Casseroya Lake - Beach
VioletOverworld Lv.20-50 Water
1%Mid
East Paldean Sea - Beach
ScarletOverworld Lv.20-50 Water
1%Mid
East Paldean Sea - Beach
VioletOverworld Lv.20-50 Water
1%Mid
East Province (Area One) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
East Province (Area One) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
East Province (Area Two) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
East Province (Area Two) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
North Province (Area One) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
North Province (Area One) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
North Province (Area Three) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
North Province (Area Three) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
South Province (Area Five) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
South Province (Area Five) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
South Province (Area One) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
South Province (Area One) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
West Province (Area One) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
West Province (Area One) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
West Province (Area Two) - Beach
ScarletOverworld Lv.20-50 Route
1%Mid
West Province (Area Two) - Beach
VioletOverworld Lv.20-50 Route
1%Mid
  • Watch for Rhydon (Ground) when using Pincurchin. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 15 Speed, Pincurchin won't outrun any of these threats so switching to a resist is usually the safer play.

  • It depends on your team. Pincurchin at 435 BST isn't a powerhouse, but the Electric coverage might be exactly what you're missing.

  • Lightning Rod changes the entire equation for Pincurchin. The 435 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Lightning Rod is what you want on Pincurchin. Every competitive set worth running is built with that ability in mind. The alternatives (Electric Surge) work on paper but Lightning Rod is what makes Pincurchin worth using.

  • Pincurchin's best stat is Attack at base 101. Electric gives decent defensive coverage with 3 resistances.

Pincurchin joined the series in Sword & Shield and has been available in 2 titles so far. With 3 generations of appearances, it's established itself despite the later start.

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