Physical
Balanced
405Average
50Slow
DTier

Mid-stage Pokemon like Marshtomp rarely see competitive play outside of special formats. It's a waypoint on the road to Swampert, which is where the real potential kicks in. Known as the Mud Fish Pokemon. Can go either physical or special depending on the set.

Attack and HP carry most of Marshtomp's stat budget. Speed's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a 1.06M XP medium-slow curve.

Base Stats
405Above
HP70
C
Attack85
C
Defense70
C
Sp. Atk60
C
Sp. Def70
C
Speed50
D
Total405
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Marshtomp yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP0.7m / 2'04"28kg / 61.7 lbs142Base XP
Pokedex Entries

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

Brilliant Diamond / Shining Pearl

Marshtomp Weakness

Good

Marshtomp's Water/Ground typing leaves it vulnerable to Grass moves. Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. 4 resistances help offset the weaknesses.

4xCriticali
2xWeaki
None
¼xResisti
None
0xImmunei
1Weak
4Resist
1Immune
Scorei+3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Grass — Energy Ball, Giga Drain, Leaf Storm
Abilities
TorrentStrengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Partway through Mudkip's chain. Marshtomp still has another evolution ahead before reaching Swampert. For breeding, average hatch time with no compatible partners via two egg groups. So far, HP got the biggest boost (+20 from Mudkip). The final form adds another 130 stats on top.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mudkip
Water
Marshtomp
WaterGround
Swampert
WaterGround
HP
50
70+20
100+30
ATK
70
85+15
110+25
DEF
50
70+20
90+20
SP.ATK
50
60+10
85+25
SP.DEF
50
70+20
90+20
SPE
40
50+10
60+10
BST
310D-Tier
405D-Tier+95
535B-Tier+130
ROLE
Balanced
Balanced
Tank
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed with Marshtomp to get Mudkip eggs easily from the Monster and Water1 egg groups.

Egg Groups
MonsterWater1
Gender
87.5%12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Marshtomp hasn't fully evolved, but Eviolite's 50% bulk boost makes it viable anyway. Adamant nature with HP-heavy investment EVs shapes the defensive spread, and Torrent adds utility. Rest patches up chip damage.

Best Build

Wall
Ability
Torrent
Item
EvioliteBULK
Nature
Adamant+ATK
EVs

Best Marshtomp Moveset

  • Stealth Rock
  • RestRecovery
  • WaterfallSTAB
  • Sleep Talk

Leveling does the heavy lifting. Marshtomp picks up Take Down and Surf along the way, building toward a complete offensive set. TMs add coverage across 7 types, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Bite
6010025Dark
Lv 1
Growl
10040Normal
Lv 1
Mud Shot
559515Ground
Lv 1
Tackle
4010035Normal
Lv 3
Water Gun
4010025Water
Lv 6
Rock Smash
4010015Fighting
Lv 11
Rock Throw
509015Rock
Lv 14
Protect+4
10Normal
Lv 18
Supersonic
5520Normal
Lv 22
Bubble Beam
6510020Water
Lv 26
Rock Slide
759010Rock
Lv 28
Take Down
908520Normal
Lv 30
Amnesia
20Psychic
Lv 33
Aqua Ring
20Water
Lv 36
Surf
9010015Water
Lv 38
Screech
8540Normal
Lv 40
Sludge Bomb
9010010Poison
Lv 46
Muddy Water
908510Water
Lv 50
Earthquake
10010010Ground
Lv 55
Hydro Pump
110805Water

TM Moves

Src
TM120
Ancient Power
601005Rock
TM105
Blizzard
110705Ice
TM33
Body Slam
8510015Normal
TM10
Brick Break
7510015Fighting
TM78
Bulldoze
6010020Ground
TM110
Chilling Water
5010020Water
TM91
Curse
10Ghost
TM28
Dig
8010010Ground
TM56
Double-Edge
12010015Normal
TM52
Earth Power
9010010Ground
TM69
Earthquake
10010010Ground
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM96
Hydro Pump
110805Water
TM13
Ice Beam
9010010Ice
TM24
Ice Punch
7510015Ice
TM49
Icy Wind
559515Ice
TM87
Iron Tail
1007515Steel
TM76
Liquidation
8510010Water
TM46
Mud Shot
559515Ground
TM140
Muddy Water
908510Water
TM17
Protect+4
10Normal
TM05
Roar-6
20Normal
TM12
Rock Slide
759010Rock
TM04
Rock Smash
4010015Fighting
TM36
Rock Tomb
609515Rock
TM148
Scald
8010015Water
TM53
Sludge Bomb
9010010Poison
TM37
Stealth Rock
20Rock
TM85
Substitute
10Normal
TM73
Surf
9010015Water
TM41
Water Pulse
6010020Water
TM98
Waterfall
8010015Water
TM70
Whirlpool
358515Water
TM103
Work Up
30Normal

Egg Moves

Marshtomp doesn't have any Egg moves

Tutor Moves

Marshtomp can't learn any Tutor moves

Marshtomp can't be caught in Legends: Z-A. Transfer Mudkip from Ruby, Emerald, or Brilliant Diamond and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Marshtomp in Legends: Z-A

  1. Marshtomp
    Step 2Marshtomp
  • Marshtomp is meant to evolve into Swampert. At 405 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Exeggutor (Grass) when using Marshtomp. They all hit it super-effectively with STAB. Exeggutor is the most dangerous since Grass moves deal 4x damage. Only 1 weakness means fewer dedicated counters to worry about.

  • Mudkip evolves into Marshtomp at level 16. Marshtomp evolves into Swampert at level 36. Marshtomp is a middle-stage evolution in the Mudkip line.

  • Torrent strengthens water moves to inflict 1.5× damage at 1/3 max HP or less — that's the one you want on Marshtomp. Damp is the hidden ability. Niche, but it has its uses.

  • Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Marshtomp is a physical attacker with base 85 Attack. Defensively? Enough bulk to take a hit or two.

  • Marshtomp appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 16 titles since its debut in Ruby & Sapphire, Marshtomp spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.