Physical
Balanced
310Low
40Very Slow
DTier

Mudkip sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Swampert as fast as possible. Only weak to Electric and Grass. Known as the Mud Fish Pokemon.

Mudkip's spread isn't flashy. Attack leads, Speed trails, 0 stats clear the bar. Tough to catch and worth 1 Attack EV, on a 1.06M XP medium-slow curve.

Base Stats
310Avg
HP50
D
Attack70
C
Defense50
D
Sp. Atk50
D
Sp. Def50
D
Speed40
D
Total310
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mudkip yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP0.4m / 1'04"7.6kg / 16.8 lbs62Base XP
Pokedex Entries

On land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water’s edge.

Emerald

Mudkip Weakness

Good

Type-wise, Mudkip takes extra damage from Electric and Grass. It resists 4 types, giving it decent defensive coverage. Only 2 weaknesses makes it relatively easy to build around defensively.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
None
0xImmunei
None
2Weak
4Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
TorrentStrengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Mudkip is the start of a three-stage chain. It evolves into Marshtomp first, then eventually reaches Swampert. For breeding, average hatch time with a decent partner pool via two egg groups. Evolving adds up to 225 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mudkip
Water
Marshtomp
WaterGround
Swampert
WaterGround
HP
50
70+20
100+30
ATK
70
85+15
110+25
DEF
50
70+20
90+20
SP.ATK
50
60+10
85+25
SP.DEF
50
70+20
90+20
SPE
40
50+10
60+10
BST
310D-Tier
405D-Tier+95
535B-Tier+130
ROLE
Balanced
Balanced
Tank
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed Mudkip easily with 49 breeding partners from the Monster and Water1 egg groups. Pass egg moves like Curse, Ice Ball, Mirror Coat and 3 more to offspring.

Egg Groups
MonsterWater1
Gender
87.5%12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
azumarillvenusaurcharizardblastoisenidokingmeganiumferaligatrampharossceptileswampertgolduckkingdra

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

The egg pool carries weight here. Curse and Ice Ball aren't available any other way for Mudkip, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Surf for solid options.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Tackle
3510035Normal
Lv 6
Mud-Slap
2010010Ground
Lv 10
Water Gun
4010025Water
Lv 15
Bide+1
10Normal
Lv 19
Foresight
10040Normal
Lv 24
Mud Sport
15Ground
Lv 28
Take Down
908520Normal
Lv 33
Whirlpool
358515Water
Lv 37
Protect+4
10Normal
Lv 42
Hydro Pump
120805Water
Lv 46
Endeavor
1005Normal

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM28
Dig
6010010Ground
HM08
Dive
6010010Water
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM23
Iron Tail
1007515Steel
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
HM03
Surf
9510015Water
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Curse
10Ghost
Egg
Ice Ball
309020Ice
Egg
Mirror Coat-5
10020Psychic
Egg
Refresh
20Normal
Egg
Stomp
6510020Normal
Egg
Uproar
9010010Normal

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Defense Curl
40Normal
Tutor
Double-Edge
12010015Normal
Tutor
Endure+4
10Normal
Tutor
Icy Wind
559515Ice
Tutor
Mimic
10Normal
Tutor
Mud-Slap
2010010Ground
Tutor
Rollout
309020Rock
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
10Normal
Tutor
Swagger
9015Normal

Mudkip is handed to you at Route 101. No encounter rates or random spawns involved, so there's nothing to grind. Check the location details below for the exact conditions to trigger it.

Best Locations

Route 101
Gift from NPCLv.5LimitedEarlyRouteStarter choice
MODERATE
  • Mudkip isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Marshtomp to unlock its full potential. At 310 BST, it's a stepping stone rather than a team anchor.

  • Mudkip's biggest threats include Jolteon (Electric) and Exeggutor (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 40 Speed, Mudkip won't outrun any of these threats so switching to a resist is usually the safer play.

  • Mudkip evolves into Marshtomp at level 16. Mudkip is the base form in a 3-stage evolutionary line.

  • Torrent is the go-to ability for Mudkip. It strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. Its hidden ability Damp can work in specific setups.

  • Mudkip fills the balanced role. It's a physical attacker with base 70 Attack. Base 40 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Mudkip appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Mudkip first appeared in Ruby & Sapphire and has been available in 16 games across 7 generations. Obtainable through catching or hatching as a base form in most titles where it appears.