Black 2 & White 2 Driftveil City
Explore Driftveil City in Black 2 & White 2. 1 Pokemon.
Driftveil City is in Unova, with Clay Tunnel to the north, Route 6 to the north, Relic Passage to the south, and Pokemon World Tournament to the south. In the story it comes after Route 5 and continues east to Driftveil Drawbridge.
HIGHLIGHTS
Pokemon Encounters
Zorua
ITEMS & SHOP
Red shards buy fifteen tutor moves, the elemental punches and Drill Run among them. An Expert Belt, Shell Bell, Air Balloon, Big Root, Luxury Ball, and TM63 Embargo sit around town, with a Rare Bone hidden nearby.
Bounce
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Bounce
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Bug Bite
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Covet
The user endearingly approaches the target, then steals the target’s held item.
Drill Run
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Fire Punch
The target is punched with a fiery fist. It may also leave the target with a burn.
Gunk Shot
The user shoots filthy garbage at the target to attack. It may also poison the target.
Ice Punch
The target is punched with an icy fist. It may also leave the target frozen.
Iron Head
The user slams the target with its steel-hard head. It may also make the target flinch.
Low Kick
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Seed Bomb
The user slams a barrage of hard-shelled seeds down on the target from above.
Signal Beam
The user attacks with a sinister beam of light. It may also confuse the target.
Super Fang
The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.
Thunder Punch
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
TM63 Embargo
Embargo prevents the target using any items for five turns.
Calcium
Raises Special Attack effort and happiness.
Air Balloon
Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move.
Big Root
Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).
Everstone
Held: Prevents level-based evolution from occuring.
Expert Belt
Held: Holder’s Super Effective moves do 20% extra damage.
Haban Berry
Held: Consumed when struck by a super-effective Dragon-type attack to halve the damage.
Heart Scale
No effect. Can be traded for prior Level-up moves.
Luxury Ball
Tries to catch a wild Pokémon. Caught Pokémon start with 200 happiness.
Shell Bell
Held: Holder receives 1/8 of the damage it deals when attacking.
Rare Bone
Sell for 5000 Pokédollars, or to Bone Man for 10000 Pokédollars.
Ultra Ball
Tries to catch a wild Pokémon. Success rate is 2×.
Energy Powder
Restores 50 HP, but lowers happiness.
Energy Root
Restores 200 HP, but lowers happiness.
Heal Powder
Cures any status ailment, but lowers happiness.
Revival Herb
Revives with full HP, but lowers happiness.
Moomoo Milk
Restores 100 HP.
Full Incense
Held: Holder moves last in its priority bracket. Breeding: Snorlax begets a Munchlax Egg.
Lax Incense
Held: Holder’s evasion is increased by 5%. Breeding: Wobbuffet begets a Wynaut Egg.
Luck Incense
Held: Doubles the money earned from a battle. Does not stack with Amulet Coin. Breeding: Chansey and Blissey beget a Happiny Egg.
Odd Incense
Held: Psychic-Type moves from holder do 20% more damage. Breeding: Mr. Mime begets a Mime Jr. Egg.
Pure Incense
Prevents wild encounters of level lower than your party’s lead Pokémon. Breeding: Chimecho begets a Chingling Egg.
Rock Incense
Held: Rock-Type moves from holder do 20% more damage. Breeding: Sudowoodo begets a Bonsly Egg.
Rose Incense
Held: Grass-Type moves from holder do 20% more damage. Breeding: Roselia or Roserade beget a Budew Egg.
Sea Incense
Held: Water-Type moves from holder do 20% more damage. Breeding: Marill or Azumarill beget an Azurill Egg.
Wave Incense
Held: Water-Type moves from holder do 20% more damage. Breeding: Mantine begets a Mantyke Egg.
Dusk Ball
Tries to catch a wild Pokémon. Success rate is 3.5× at night and in caves.
Nest Ball
Tries to catch a wild Pokémon. Success rate is 3.9× for level 1 Pokémon, and drops steadily to 1× at level 30.
Net Ball
Tries to catch a wild Pokémon. Success rate is 3× for water and bug Pokémon.
Antidote
Cures poison.
Awakening
Cures sleep.
Burn Heal
Cures a burn.
Escape Rope
Transports user to the outside entrance of a cave.
Full Heal
Cures any status ailment and confusion.
Full Restore
Restores HP to full and cures any status ailment and confusion.
Great Ball
Tries to catch a wild Pokémon. Success rate is 1.5×.
Hyper Potion
Restores 200 HP.
Ice Heal
Cures freezing.
Max Potion
Restores HP to full.
Max Repel
For 250 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Paralyze Heal
Cures paralysis.
Poke Ball
Tries to catch a wild Pokémon.
Potion
Restores 20 HP.
Repel
For 100 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Revive
Revives with half HP.
Super Potion
Restores 50 HP.
Super Repel
For 200 steps, prevents wild encounters of level lower than your party’s lead Pokémon.
Ultra Ball
Tries to catch a wild Pokémon. Success rate is 2×.
TRAINERS
Four fights here, spread across the entire game: Charles at 26 and Rood at 27, Clay's badge-five Excadrill at 33, then Hugh's postgame rematch with six near 67. Leave the Electric attacker home for Clay's Ground trio.















































