Physical
Balanced
60Speed · Below Avg

Stats & Training

Clefable's spread isn't flashy. HP leads, Speed trails, 3 stats clear the bar. Very hard to catch and worth 3 HP stat exp, on a fast 800K XP curve.

Base Stats
Above
HP95
B
Attack70
C
Defense73
C
Sp. Atk85
C
Sp. Def85
C
Speed60
C
Total468
Details
Catch Rate
Difficult25 / 255
Growth Rate
Fast800,000 XP
Height1.3 m
Weight40.0 kg
Base XP217
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Magic Guard
Protects against damage not directly caused by a move.
UnawareHA
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
EV Yield
HP+3AtkDefSpASpDSpe
Strong HP training target
Pokedex Entries

A timid fairy POKéMON that is rarely seen. It will run and hide the moment it senses people.

Clefable Weakness

Clefable is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 95 HP and balanced defenses, Clefable can afford to eat a neutral hit or two.

Clefable Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Clefable in Red & Blue (Best Counters)

In Red & Blue, Machamp can KO Clefable with Submission (85-101%).

Machamp
Machamp
Fighting
C
Recommended Build
Moves
  • Earthquake
  • Body Slam
  • SubmissionSTAB
  • Low Kick
Damage vs Clefable
Earthquake
35-42%
Body Slam
30-36%
Submission 2x
85-101%KO
View Machamp builds →

Red & Blue Evolution

Clefable is the evolved form of Cleffa, reached using a Moon Stone. A Normal type at 468 stats that still can't breed. Evolving from Cleffa gave Clefable the biggest boost in HP (+45), bringing the total to 468 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Clefairy
Normal
Clefable
Normal
HP
70
95+25
ATK
45
70+25
DEF
48
73+25
SP.ATK
60
95+35
SP.DEF
65
90+25
SPE
35
60+25
BST
323C-Tier
483A-Tier+160
ROLE
Balanced
Balanced
TYPE
Utility
Special
Breeding not available · Introduced in Gen 2

Red & Blue Clefable Best Moveset

Best Build

Experimental
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • Thunder Wave
  • BlizzardCoverage
  • Body SlamSTAB
  • Hyper BeamSTAB

Moves

TMs define Clefable's movepool. The natural moves cover basics with Hyper Beam and Skull Bash, but the real versatility comes from technical machines giving it coverage across 7 types. That's where the options open up.

Level-Up Moves

Lv 1
Double Slap
158510Normal
Lv 1
Metronome
D10Normal
Lv 1
Minimize
20Normal
Lv 1
Sing
B5515Normal

TM Moves

TM
TM34
Bide+1
10Normal
TM14
Blizzard
S110905Ice
TM08
Body Slam
A8510015Normal
TM11
Bubble Beam
D6510020Water
TM18
Counter-5
D10020Fighting
TM32
Double Team
15Normal
TM10
Double-Edge
B12010015Normal
TM38
Fire Blast
C120855Fire
HM05
Flash
7020Normal
TM15
Hyper Beam
B150905Normal
TM13
Ice Beam
C9510010Ice
TM05
Mega Kick
B120755Normal
TM01
Mega Punch
C808520Normal
TM35
Metronome
D10Normal
TM31
Mimic
10Normal
TM29
Psychic
C9010010Psychic
TM46
Psywave
10015Psychic
TM20
Rage
2010020Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM19
Seismic Toss
D10020Fighting
TM40
Skull Bash
B10010010Normal
TM22
Solar Beam
C12010010Grass
HM04
Strength
8010015Normal
TM17
Submission
D808025Fighting
TM50
Substitute
C10Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
C1107010Electric
TM45
Thunder Wave
S10020Electric
TM24
Thunderbolt
B9510015Electric
TM06
Toxic
C9010Poison
TM49
Tri Attack
8010010Normal
TM12
Water Gun
D4010025Water

Egg Moves

Clefable doesn't have any Egg moves

Tutor Moves

Clefable can't learn any Tutor moves

How to Get Clefable in Red & Blue

You're catching Clefairy first, not Clefable. Clefairy appears at moderate rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Clefable in Red & Blue

The path to Clefable starts with Clefairy at Lv. 8-12 via walking and gift encounters. 1 catchable stage total, with locations listed for each one below.

  1. Clefairy
    Step 1Catch Clefairy
    Mt. Moon - B2F
    RedGrass Lv.10-12 Cave
    10%Early
    Mt. Moon - B2F
    BlueGrass Lv.10-12 Cave
    10%Early
    Mt. Moon - 1F
    BlueGrass Lv.8 Cave
    5%Early
    Mt. Moon - 1F
    RedGrass Lv.8 Cave
    5%Early
    Mt. Moon - B1F
    RedGrass Lv.9 Cave
    5%Early
    Mt. Moon - B1F
    BlueGrass Lv.9 Cave
    5%Early
    Celadon City - Game Corner
    RedGift from NPC Lv.8 City
    LimitedEarly
    Purchase: 500 coins
    Celadon City - Game Corner
    BlueGift from NPC Lv.12 City
    LimitedEarly
    Purchase: 750 coins
  2. Clefable
    Step 2Clefable

Clefable Guide

  • In Red & Blue, Clefable has a 468 base stat total and ranks as C-Tier: a niche pick in Red & Blue's meta. It works best as a balanced. Thunder Wave anchors the moveset.

  • In Red & Blue, Clefable's biggest threats include Machamp (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • In Red & Blue, Clefable fills the balanced role. It's a physical attacker with base 70 Attack. At base 60 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • In Red & Blue, the best way to handle Clefable: Super-effective STAB from faster Pokemon is the simplest answer. Fighting-type attackers hit hardest.

  • In Red & Blue, Clefable plays as a balanced. Not the fastest, so pick your spots carefully.

Game Availability

Clefable has been part of the series since Red & Blue, appearing in 22 titles across all 10 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

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