Pokemon Sword and Shield Wooloo is a Normal Type, which makes it weak against Fighting type moves. You can find and catch Wooloo in Route 1 with a 15% chance to appear during All Weather weather. The Max IV Stats of Wooloo are 42 HP, 40 Attack, 40 SP Attack, 55 Defense, 45 SP Defense, and 48 Speed.
List of Wooloo Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Wooloo to have is Bold, this will increase it's Defense and decrease it's Attack stats.
Sword Pokedex Entry
Its curly fleece is such an effective cushion that this Pokémon could fall off a cliff and stand right back up at the bottom, unharmed.
Shield Pokedex Entry
If its fleece grows too long, Wooloo won’t be able to move. Cloth made with the wool of this Pokémon is surprisingly strong.
Wooloo Locations in Pokemon Sword and Shield
Where do i find and how to get Wooloo?
A popular spawn location you can find Wooloo is in the Route 1 area with a 15% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Wooloo Raids
Where do i find Wooloo Raids?
You can find Wooloo raids in the following locations: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Wooloo Weakness
Wooloo is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
|Immune to Damage|
What pokemon is Wooloo Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Wooloo Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Wooloo Moves List
What moves can Wooloo learn from TMs, TRs, and Leveling?
Wooloo can learn the normal type move Double-Edge at level 40. This Physical move User receives recoil damage. Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Wooloo Level Up Moves
|01||Growl||Status||—||100||40||Lowers opponent's Attack.|
|04||Defense Curl||Status||—||—||40||Raises user's Defense.|
|08||Copycat||Status||—||—||20||Copies opponent's last move.|
|12||Guard Split||Status||—||—||10||Averages Defense and Special Defense with the target.|
|16||Double Kick||Physical||30||100||30||Hits twice in one turn.|
|21||Headbutt||Physical||105||100||15||May cause flinching.|
|25||Take Down||Physical||135||85||20||User receives recoil damage.|
|28||Guard Swap||Status||—||—||10||User and opponent swap Defense and Special Defense.|
|32||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|36||Cotton Guard||Status||—||—||10||Drastically raises user's Defense.|
|40||Double-Edge||Physical||180||100||15||User receives recoil damage.|
TM Moves Wooloo can learn
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM61||Guard Swap||Status||—||—||10||User and opponent swap Defense and Special Defense.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
Wooloo TR Moves
|TR12||Agility||Status||—||—||30||Sharply raises user's Speed.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR21||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR80||Electro Ball||Special||—||100||10||The faster the user, the stronger the attack.|
|TR86||Wild Charge||Physical||90||100||15||User receives recoil damage.|