Pokemon Sword and Shield Dubwool is a Normal Type, which makes it weak against Fighting type moves. You can find and catch Dubwool in Route 1 with a 15% chance to appear during All Weather weather. The Max IV Stats of Dubwool are 72 HP, 80 Attack, 60 SP Attack, 100 Defense, 90 SP Defense, and 88 Speed.
List of Dubwool Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Dubwool to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Sword Pokedex Entry
Weave a carpet from its springy wool, and you end up with something closer to a trampoline. You’ll start to bounce the moment you set foot on it.
Shield Pokedex Entry
Its majestic horns are meant only to impress the opposite gender. They never see use in battle.
Dubwool Locations in Pokemon Sword and Shield
Where do i find and how to get Dubwool?
Dubwool does not spawn in the wild. Instead you can catch Wooloo and evolve it into Dubwool. A popular spawn location you can find Wooloo is in the Route 1 area with a 15% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Dubwool Raids
Where do i find Dubwool Raids?
You can find Dubwool raids in the following locations: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Dubwool Weakness
Dubwool is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
|Immune to Damage|
What pokemon is Dubwool Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Dubwool Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Dubwool Moves List
What moves can Dubwool learn from TMs, TRs, and Leveling?
Dubwool can learn the normal type move Last Resort at level 56. This Physical move Can only be used after all other moves are used. Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Dubwool Level Up Moves
|01||Growl||Status||—||100||40||Lowers opponent's Attack.|
|01||Defense Curl||Status||—||—||40||Raises user's Defense.|
|01||Copycat||Status||—||—||20||Copies opponent's last move.|
|12||Guard Split||Status||—||—||10||Averages Defense and Special Defense with the target.|
|16||Double Kick||Physical||30||100||30||Hits twice in one turn.|
|21||Headbutt||Physical||105||100||15||May cause flinching.|
|27||Take Down||Physical||135||85||20||User receives recoil damage.|
|32||Guard Swap||Status||—||—||10||User and opponent swap Defense and Special Defense.|
|38||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|44||Cotton Guard||Status||—||—||10||Drastically raises user's Defense.|
|50||Double-Edge||Physical||180||100||15||User receives recoil damage.|
|56||Last Resort||Physical||210||100||5||Can only be used after all other moves are used.|
TM Moves Dubwool can learn
|TM08||Hyper Beam||Special||225||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||225||90||5||User must recharge next turn.|
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM52||Bounce||Physical||85||85||5||Springs up on first turn, attacks on second. May paralyze opponent.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM61||Guard Swap||Status||—||—||10||User and opponent swap Defense and Special Defense.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
|TM79||Retaliate||Physical||105||100||5||Inflicts double damage if a teammate fainted on the last turn.|
Dubwool TR Moves
|TR00||Swords Dance||Status||—||—||20||Sharply raises user's Attack.|
|TR01||Body Slam||Physical||127.5||100||15||May paralyze opponent.|
|TR12||Agility||Status||—||—||30||Sharply raises user's Speed.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR21||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR29||Baton Pass||Status||—||—||40||User switches out and gives stat changes to the incoming Pokémon.|
|TR69||Zen Headbutt||Physical||80||90||15||May cause flinching.|
|TR80||Electro Ball||Special||—||100||10||The faster the user, the stronger the attack.|
|TR86||Wild Charge||Physical||90||100||15||User receives recoil damage.|
|TR99||Body Press||Physical||80||100||10||The higher the user's Defense, the stronger the attack.|