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Pokemon Sword and Shield Mr. Rime

Pokemon Sword and Shield Mr. Rime is a Ice and Psychic Type, which makes it weak against Rock, Steel, Fire, Bug, Ghost, Dark type moves. You can find and catch Mr. Rime using our guide below on How To Obtain this pokemon. The Max IV Stats of Mr. Rime are 80 HP, 85 Attack, 110 SP Attack, 75 Defense, 100 SP Defense, and 70 Speed.

Pokemon Sword and Shield Mr. Rime
Mr. Rime Galar Pokedex ID: 366

List of Mr. Rime Max IV Stats in Pokemon SW SH.

Stat Amount Bar Graph
Total 520
HP 80
Attack 85
Defense 75
Special Attack 110
Special Defense 100
Speed 70

Based on this pokemon's stats we consider the best nature for Mr. Rime to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.

Mr. Rime Abilities

Ability Type Effect
Tangled FeetNormal
Screen CleanerNormal
Ice BodyHidden

Sword Pokedex Entry

It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.

Shield Pokedex Entry

Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.

Pokemon Sword and Shield Mr. Rime Evolutions

How do i evolve Mr. Rime in Pokemon Sword and Shield?

Pokemon Sword and Shield Mime Jr. evolves into Mr. Mime with a after Mimic learned.

after Mimic learned
Mr. Mime
Pokemon CP Atk Def Sp Atk Sp Def Hp Spd
Mime Jr.
Galarian Mr. Mime
Mr. Rime

Mr. Rime Locations in Pokemon Sword and Shield

Where do i find and how to get Mr. Rime?

Mr. Rime does not normally spawn in the wild, you will need to find this pokemon using a different method.


Pokemon Sword and Shield Mr. Rime Raids

Where do i find Mr. Rime Raids?

You can find Mr. Rime raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins.

You can Click/Tap the links below to view where to find Mr. Rime Raid Spawn Locations in Pokemon Sw and Sh.

Pokemon Sword and Shield Mr. Rime Weakness

Mr. Rime is a Ice and Psychic Type pokemon. This will cause it to take More Damage from Rock, Steel, Fire, Bug, Ghost, Dark Type Moves and will take Less Damage from Ice, Psychic type moves.

Damage Types
Immune to Damage

What pokemon is Mr. Rime Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Mr. Rime Strong Against?

Pokemon Type 1 Type 2 CP

Pokemon SW and SH Mr. Rime Moves List

What moves can Mr. Rime learn from TMs, TRs, and Leveling?

Mr. Rime can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice and Psychic type +50% STAB damage.

Mr. Rime Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
01[] Fake Tears
01[] Slack Off
01[] After You
01[] Block
01[] Copycat
01[] Encore
01[] Role Play
01[] Protect
01[] Recycle
01[] Mimic
01[] Light Screen
01[] Reflect
01[] Safeguard
01[] Dazzling Gleam
01[] Misty Terrain
01[] Pound
01[] Rapid Spin
01[] Baton Pass
01[] Ice Shard
12[] Confusion
16[] Ally Switch
20[] Icy Wind
24[] Double Kick
28[] Psybeam
32[] Hypnosis
36[] Mirror Coat
40[] Sucker Punch
44[] Freeze-Dry
48[] Psychic
52[] Teeter Dance

TM Moves Mr. Rime can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical808520
TM01Mega KickPhysical120755
TM04Ice PunchPhysical112.510015May freeze opponent.
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM11Solar BeamSpecial12010010Charges on first turn, attacks on second.
TM14Thunder WaveStatus9020Paralyzes opponent.
TM16ScreechStatus8540Sharply lowers opponent's Defense.
TM17Light ScreenStatus30Halves damage from Special attacks for 5 turns.
TM18ReflectStatus20Halves damage from Physical attacks for 5 turns.
TM19SafeguardStatus25The user's party is protected from status conditions.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM23ThiefPhysical6010025Also steals opponent's held item.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM27Icy WindSpecial82.59515Lowers opponent's Speed.
TM29CharmStatus10020Sharply lowers opponent's Attack.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM33Rain DanceStatus5Makes it rain for 5 turns.
TM34Sunny DayStatus5Makes it sunny for 5 turns.
TM35HailStatus10Non-Ice types are damaged for 5 turns.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM41Helping HandStatus20In Double Battles, boosts the power of the partner's move.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM47Fake TearsStatus10020Sharply lowers opponent's Special Defense.
TM51Icicle SpearPhysical37.510030Hits 2-5 times in one turn.
TM57PaybackPhysical5010010Power doubles if the user was attacked first.
TM59FlingPhysical10010Power depends on held item.
TM60Power SwapStatus10User and opponent swap Attack and Special Attack.
TM61Guard SwapStatus10User and opponent swap Defense and Special Defense.
TM63Drain PunchPhysical7510010User recovers half the HP inflicted on opponent.
TM64AvalanchePhysical9010010Power doubles if user took damage first.
TM70Trick RoomStatus5Slower Pokémon move first in the turn for 5 turns.
TM71Wonder RoomStatus10Swaps every Pokémon's Defense and Special Defense for 5 turns.
TM72Magic RoomStatus10Suppresses the effects of held items for five turns.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM89Misty TerrainStatus10Protects the field from status conditions for 5 turns.
TM91Psychic TerrainStatus10Prevents priority moves from being used for 5 turns.
TM98Stomping TantrumPhysical7510010Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Mr. Rime TR Moves

TR Move Type Class Pow Acc PP Effect
TR01Body SlamPhysical8510015May paralyze opponent.
TR05Ice BeamSpecial13510010May freeze opponent.
TR06BlizzardSpecial165705May freeze opponent.
TR08ThunderboltSpecial9010015May paralyze opponent.
TR09ThunderSpecial1107010May paralyze opponent.
TR11PsychicSpecial13510010May lower opponent's Special Defense.
TR14MetronomeStatus10User performs almost any move in the game at random.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR25PsyshockSpecial12010010Inflicts damage based on the target's Defense, not Special Defense.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR29Baton PassStatus40User switches out and gives stat changes to the incoming Pokémon.
TR30EncoreStatus1005Forces opponent to keep using its last move for 3 turns.
TR33Shadow BallSpecial8010015May lower opponent's Special Defense.
TR34Future SightSpecial18010010Damage occurs 2 turns later.
TR35UproarSpecial9010010User attacks for 3 turns and prevents sleep.
TR37TauntStatus10020Opponent can only use moves that attack.
TR38TrickStatus10010Swaps held items with the opponent.
TR40Skill SwapStatus10The user swaps Abilities with the opponent.
TR46Iron DefenseStatus15Sharply raises user's Defense.
TR49Calm MindStatus20Raises user's Special Attack and Special Defense.
TR64Focus BlastSpecial120705May lower opponent's Special Defense.
TR65Energy BallSpecial9010010May lower opponent's Special Defense.
TR68Nasty PlotStatus20Sharply raises user's Special Attack.
TR69Zen HeadbuttPhysical1209015May cause flinching.
TR77Grass KnotSpecial10020The heavier the opponent, the stronger the attack.
TR81Foul PlayPhysical9510015Uses the opponent's Attack stat.
TR82Stored PowerSpecial3010010Power increases when user's stats have been raised.
TR83Ally SwitchStatus15User switches with opposite teammate.
TR92Dazzling GleamSpecial8010010Hits all adjacent opponents.

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