Pokemon Sword and Shield Galarian Mr. Mime is a Ice and Psychic Type, which makes it weak against Rock, Steel, Fire, Bug, Ghost, Dark type moves. You can find and catch Galarian Mr. Mime using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Mr. Mime are 50 HP, 65 Attack, 90 SP Attack, 65 Defense, 90 SP Defense, and 100 Speed.
Click/Tap the buttons to navigate the Galarian Mr. Mime Guide.
List of Galarian Mr. Mime Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 460 | |
HP | 50 | |
Attack | 65 | |
Defense | 65 | |
Special Attack | 90 | |
Special Defense | 90 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Galarian Mr. Mime to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Galarian Mr. Mime Abilities
Ability | Type | Effect |
---|---|---|
Vital Spirit | Normal | |
Screen Cleaner | Normal | |
Ice Body | Hidden |
Sword Pokedex Entry
Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.
Shield Pokedex Entry
It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.
Pokemon Sword and Shield Galarian Mr. Mime Evolutions
How do i evolve Galarian Mr. Mime in Pokemon Sword and Shield?
Pokemon Sword and Shield Mime Jr. evolves into Mr. Mime with a after Mimic learned.
Galarian Mr. Mime Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Mr. Mime?
Galarian Mr. Mime does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Galarian Mr. Mime Raids
Where do i find Galarian Mr. Mime Raids?
You can find Galarian Mr. Mime raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins.
Pokemon Sword and Shield Galarian Mr. Mime Weakness
Galarian Mr. Mime is a Ice and Psychic Type pokemon. This will cause it to take More Damage from Rock, Steel, Fire, Bug, Ghost, Dark Type Moves and will take Less Damage from Ice, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Rock Steel Fire Bug Ghost Dark |
0.5x Damage | Ice Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Galarian Mr. Mime Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Galarian Mr. Mime Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Galarian Mr. Mime Moves List
What moves can Galarian Mr. Mime learn from TMs, TRs, and Leveling?
Galarian Mr. Mime can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice and Psychic type +50% STAB damage.
Galarian Mr. Mime Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Copycat | ||||||
01 | [] Encore | ||||||
01 | [] Role Play | ||||||
01 | [] Protect | ||||||
01 | [] Recycle | ||||||
01 | [] Mimic | ||||||
01 | [] Light Screen | ||||||
01 | [] Reflect | ||||||
01 | [] Safeguard | ||||||
01 | [] Dazzling Gleam | ||||||
01 | [] Misty Terrain | ||||||
01 | [] Pound | ||||||
01 | [] Rapid Spin | ||||||
01 | [] Baton Pass | ||||||
01 | [] Ice Shard | ||||||
12 | [] Confusion | ||||||
16 | [] Ally Switch | ||||||
20 | [] Icy Wind | ||||||
24 | [] Double Kick | ||||||
28 | [] Psybeam | ||||||
32 | [] Hypnosis | ||||||
36 | [] Mirror Coat | ||||||
40 | [] Sucker Punch | ||||||
44 | [] Freeze-Dry | ||||||
48 | [] Psychic | ||||||
52 | [] Teeter Dance |
TM Moves Galarian Mr. Mime can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM04 | Ice Punch | Physical | 112.5 | 100 | 15 | May freeze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM51 | Icicle Spear | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM64 | Avalanche | Physical | 90 | 100 | 10 | Power doubles if user took damage first. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM89 | Misty Terrain | Status | — | — | 10 | Protects the field from status conditions for 5 turns. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Galarian Mr. Mime TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR81 | Foul Play | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
More guides