Pokemon Sword and Shield Mr. Mime is a Psychic and Fairy Type, which makes it weak against Ghost, Poison, Steel type moves. You can find and catch Mr. Mime in Route 10 - Winter Hill Station with a 30% chance to appear during All Weather weather. The Max IV Stats of Mr. Mime are 40 HP, 45 Attack, 100 SP Attack, 65 Defense, 120 SP Defense, and 90 Speed.
List of Mr. Mime Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 460 | |
HP | 40 | |
Attack | 45 | |
Defense | 65 | |
Special Attack | 100 | |
Special Defense | 120 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Mr. Mime to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Mr. Mime Abilities
Ability | Type | Effect |
---|---|---|
Soundproof | Normal | |
Filter | Normal | |
Technician | Hidden |
Sword Pokedex Entry
The broadness of its hands may be no coincidence many scientists believe its palms became enlarged specifically for pantomiming.
Shield Pokedex Entry
It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
Pokemon Sword and Shield Mr. Mime Evolutions
How do i evolve Mr. Mime in Pokemon Sword and Shield?
Pokemon Sword and Shield Mime Jr. evolves into Mr. Mime with a after Mimic learned.
Mr. Mime Locations in Pokemon Sword and Shield
Where do i find and how to get Mr. Mime?
A popular spawn location you can find Mr. Mime is in the Route 10 - Winter Hill Station area with a 30% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Mr. Mime Raids
Where do i find Mr. Mime Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Mr. Mime Weakness
Mr. Mime is a Psychic and Fairy Type pokemon. This will cause it to take More Damage from Ghost, Poison, Steel Type Moves and will take Less Damage from Psychic, Dragon, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Poison Steel |
0.5x Damage | Psychic |
0.25x Damage | Fighting |
Immune to Damage | Dragon |
What pokemon is Mr. Mime Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Mr. Mime Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Mr. Mime Moves List
What moves can Mr. Mime learn from TMs, TRs, and Leveling?
Mr. Mime can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fairy type +50% STAB damage.
Mr. Mime Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Quick Guard | ||||||
01 | [] Wide Guard | ||||||
01 | [] Power Swap | ||||||
01 | [] Guard Swap | ||||||
01 | [] Pound | ||||||
01 | [] Copycat | ||||||
01 | [] Baton Pass | ||||||
01 | [] Encore | ||||||
12 | [] Confusion | ||||||
16 | [] Role Play | ||||||
20 | [] Protect | ||||||
24 | [] Recycle | ||||||
28 | [] Psybeam | ||||||
32 | [] Mimic | ||||||
36 | [] Light Screen | ||||||
36 | [] Reflect | ||||||
36 | [] Safeguard | ||||||
40 | [] Sucker Punch | ||||||
44 | [] Dazzling Gleam | ||||||
48 | [] Psychic | ||||||
52 | [] Teeter Dance |
TM Moves Mr. Mime can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM10 | Magical Leaf | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM89 | Misty Terrain | Status | — | — | 10 | Protects the field from status conditions for 5 turns. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. | |
TM92 | Mystical Fire | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Mr. Mime TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR81 | Foul Play | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR92 | Dazzling Gleam | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
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