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Pokemon Sword and Shield Mr. Mime

Pokemon Sword and Shield Mr. Mime is a Psychic and Fairy Type, which makes it weak against Ghost, Poison, Steel type moves. You can find and catch Mr. Mime in Route 10 - Winter Hill Station with a 30% chance to appear during All Weather weather. The Max IV Stats of Mr. Mime are 40 HP, 45 Attack, 100 SP Attack, 65 Defense, 120 SP Defense, and 90 Speed.

Pokemon Sword and Shield Mr. Mime
Regular
Shiny
Mr. Mime Galar Pokedex ID: 365

List of Mr. Mime Max IV Stats in Pokemon SW SH.

Stat Amount Bar Graph
Total 460
HP 40
Attack 45
Defense 65
Special Attack 100
Special Defense 120
Speed 90

Based on this pokemon's stats we consider the best nature for Mr. Mime to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Mr. Mime Abilities

Ability Type Effect
SoundproofNormal
FilterNormal
TechnicianHidden

Sword Pokedex Entry

The broadness of its hands may be no coincidence many scientists believe its palms became enlarged specifically for pantomiming.

Shield Pokedex Entry

It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

Pokemon Sword and Shield Mr. Mime Evolutions

How do i evolve Mr. Mime in Pokemon Sword and Shield?

Pokemon Sword and Shield Mime Jr. evolves into Mr. Mime with a after Mimic learned.

trending_flat
after Mimic learned
Mr. Mime
Pokemon CP Atk Def Sp Atk Sp Def Hp Spd
Mime Jr.
310254570902060
Mr. Mime
46045651001204090

Mr. Mime Locations in Pokemon Sword and Shield

Where do i find and how to get Mr. Mime?

A popular spawn location you can find Mr. Mime is in the Route 10 - Winter Hill Station area with a 30% chance to spawn during All weather.

Overworld Spawns (Visible in-game)

Pokemon Location Weather Spawn Lvl
Route 10 - Winter Hill Station
30%45 - 48
Route 10
40%45 - 48

Non Overworld Spawns (NOT Visible - Randomly found in tall grass)

Pokemon Location Weather Spawn Lvl
Lake of Outrage
13%50 - 52
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Pokemon Sword and Shield Mr. Mime Raids

Where do i find Mr. Mime Raids?

This pokemon does not spawn as a raid.

Pokemon Sword and Shield Mr. Mime Weakness

Mr. Mime is a Psychic and Fairy Type pokemon. This will cause it to take More Damage from Ghost, Poison, Steel Type Moves and will take Less Damage from Psychic, Dragon, Fighting type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Ghost
Poison
Steel
0.5x
Damage
Psychic
0.25x
Damage
Fighting
Immune to Damage
Dragon

What pokemon is Mr. Mime Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Mr. Mime Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Mr. Mime Moves List

What moves can Mr. Mime learn from TMs, TRs, and Leveling?

Mr. Mime can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fairy type +50% STAB damage.

Mr. Mime Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
01[] Quick Guard
01[] Wide Guard
01[] Power Swap
01[] Guard Swap
01[] Pound
01[] Copycat
01[] Baton Pass
01[] Encore
12[] Confusion
16[] Role Play
20[] Protect
24[] Recycle
28[] Psybeam
32[] Mimic
36[] Light Screen
36[] Reflect
36[] Safeguard
40[] Sucker Punch
44[] Dazzling Gleam
48[] Psychic
52[] Teeter Dance

TM Moves Mr. Mime can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical808520
TM01Mega KickPhysical120755
TM03Fire PunchPhysical7510015May burn opponent.
TM04Ice PunchPhysical7510015May freeze opponent.
TM05Thunder PunchPhysical7510015May paralyze opponent.
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM10Magical LeafSpecial6020Ignores Accuracy and Evasiveness.
TM11Solar BeamSpecial12010010Charges on first turn, attacks on second.
TM14Thunder WaveStatus9020Paralyzes opponent.
TM17Light ScreenStatus30Halves damage from Special attacks for 5 turns.
TM18ReflectStatus20Halves damage from Physical attacks for 5 turns.
TM19SafeguardStatus25The user's party is protected from status conditions.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM23ThiefPhysical6010025Also steals opponent's held item.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM27Icy WindSpecial559515Lowers opponent's Speed.
TM29CharmStatus10020Sharply lowers opponent's Attack.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM33Rain DanceStatus5Makes it rain for 5 turns.
TM34Sunny DayStatus5Makes it sunny for 5 turns.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM41Helping HandStatus20In Double Battles, boosts the power of the partner's move.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM57PaybackPhysical5010010Power doubles if the user was attacked first.
TM59FlingPhysical10010Power depends on held item.
TM60Power SwapStatus10User and opponent swap Attack and Special Attack.
TM61Guard SwapStatus10User and opponent swap Defense and Special Defense.
TM63Drain PunchPhysical7510010User recovers half the HP inflicted on opponent.
TM70Trick RoomStatus5Slower Pokémon move first in the turn for 5 turns.
TM71Wonder RoomStatus10Swaps every Pokémon's Defense and Special Defense for 5 turns.
TM72Magic RoomStatus10Suppresses the effects of held items for five turns.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM89Misty TerrainStatus10Protects the field from status conditions for 5 turns.
TM91Psychic TerrainStatus10Prevents priority moves from being used for 5 turns.
TM92Mystical FireSpecial7510010Lowers opponent's Special Attack.

Mr. Mime TR Moves

TR Move Type Class Pow Acc PP Effect
TR01Body SlamPhysical8510015May paralyze opponent.
TR08ThunderboltSpecial9010015May paralyze opponent.
TR09ThunderSpecial1107010May paralyze opponent.
TR11PsychicSpecial13510010May lower opponent's Special Defense.
TR14MetronomeStatus10User performs almost any move in the game at random.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR25PsyshockSpecial12010010Inflicts damage based on the target's Defense, not Special Defense.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR29Baton PassStatus40User switches out and gives stat changes to the incoming Pokémon.
TR30EncoreStatus1005Forces opponent to keep using its last move for 3 turns.
TR33Shadow BallSpecial8010015May lower opponent's Special Defense.
TR34Future SightSpecial18010010Damage occurs 2 turns later.
TR35UproarSpecial9010010User attacks for 3 turns and prevents sleep.
TR37TauntStatus10020Opponent can only use moves that attack.
TR38TrickStatus10010Swaps held items with the opponent.
TR40Skill SwapStatus10The user swaps Abilities with the opponent.
TR46Iron DefenseStatus15Sharply raises user's Defense.
TR49Calm MindStatus20Raises user's Special Attack and Special Defense.
TR64Focus BlastSpecial120705May lower opponent's Special Defense.
TR65Energy BallSpecial9010010May lower opponent's Special Defense.
TR68Nasty PlotStatus20Sharply raises user's Special Attack.
TR69Zen HeadbuttPhysical1209015May cause flinching.
TR77Grass KnotSpecial10020The heavier the opponent, the stronger the attack.
TR81Foul PlayPhysical9510015Uses the opponent's Attack stat.
TR82Stored PowerSpecial3010010Power increases when user's stats have been raised.
TR83Ally SwitchStatus15User switches with opposite teammate.
TR92Dazzling GleamSpecial12010010Hits all adjacent opponents.

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