Pokemon Sword and Shield Mime Jr. is a Psychic and Fairy Type, which makes it weak against Ghost, Poison, Steel type moves. You can find and catch Mime Jr. in Route 10 - Winter Hill Station with a 30% chance to appear during All Weather weather. The Max IV Stats of Mime Jr. are 20 HP, 25 Attack, 70 SP Attack, 45 Defense, 90 SP Defense, and 60 Speed.


List of Mime Jr. Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 310 | |
HP | 20 | |
Attack | 25 | |
Defense | 45 | |
Special Attack | 70 | |
Special Defense | 90 | |
Speed | 60 |
Based on this pokemon's stats we consider the best nature for Mime Jr. to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Mime Jr. Abilities
Ability | Type | Effect |
---|---|---|
Soundproof | Normal | |
Filter | Normal | |
Technician | Hidden |
Sword Pokedex Entry
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
Shield Pokedex Entry
It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.
Pokemon Sword and Shield Mime Jr. Evolutions
How do i evolve Mime Jr. in Pokemon Sword and Shield?
Pokemon Sword and Shield Mime Jr. evolves into Mr. Mime with a after Mimic learned.
Mime Jr. Locations in Pokemon Sword and Shield
Where do i find and how to get Mime Jr.?
Mime Jr. does not spawn in the wild. Instead you can catch Mr. Mime and evolve it into Mime Jr.. A popular spawn location you can find Mr. Mime is in the Route 10 - Winter Hill Station area with a 30% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Mime Jr. Raids
Where do i find Mime Jr. Raids?
You can find Mime Jr. raids in the following locations: Bridge Field, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness.
Pokemon Sword and Shield Mime Jr. Weakness
Mime Jr. is a Psychic and Fairy Type pokemon. This will cause it to take More Damage from Ghost, Poison, Steel Type Moves and will take Less Damage from Psychic, Dragon, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Mime Jr. Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Mime Jr. Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Mime Jr. Moves List
What moves can Mime Jr. learn from TMs, TRs, and Leveling?
Mime Jr. can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fairy type +50% STAB damage.
Mime Jr. Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Pound | ||||||
01 | [] Copycat | ||||||
04 | [] Baton Pass | ||||||
08 | [] Encore | ||||||
12 | [] Confusion | ||||||
16 | [] Role Play | ||||||
20 | [] Protect | ||||||
24 | [] Recycle | ||||||
28 | [] Psybeam | ||||||
32 | [] Mimic | ||||||
36 | [] Light Screen | ||||||
36 | [] Reflect | ||||||
36 | [] Safeguard | ||||||
40 | [] Sucker Punch | ||||||
44 | [] Dazzling Gleam | ||||||
48 | [] Psychic | ||||||
52 | [] Teeter Dance |
TM Moves Mime Jr. can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM89 | Misty Terrain | ![]() | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
TM91 | Psychic Terrain | ![]() | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Mime Jr. TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR29 | Baton Pass | ![]() | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR68 | Nasty Plot | ![]() | Status | — | — | 20 | Sharply raises user's Special Attack. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR92 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
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