Pokemon Sword and Shield Dottler is a Bug and Psychic Type, which makes it weak against , Rock, Fire, Bug, Ghost, Dark type moves. You can find and catch Dottler in Route 2 - Lakeside with a 30% chance to appear during All Weather weather. The Max IV Stats of Dottler are 50 HP, 35 Attack, 50 SP Attack, 80 Defense, 90 SP Defense, and 30 Speed.


List of Dottler Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 335 | |
HP | 50 | |
Attack | 35 | |
Defense | 80 | |
Special Attack | 50 | |
Special Defense | 90 | |
Speed | 30 |
Based on this pokemon's stats we consider the best nature for Dottler to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Dottler Abilities
Ability | Type | Effect |
---|---|---|
Swarm | Normal | |
Compound Eyes | Normal | |
Telepathy | Hidden |
Sword Pokedex Entry
It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
Shield Pokedex Entry
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
Pokemon Sword and Shield Dottler Evolutions
How do i get Dottler's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Blipbug evolves into Dottler when you reach Level 10. Dottler then evolves into its final evolution Orbeetle when you reach Level 30.
Dottler Locations in Pokemon Sword and Shield
Where do i find and how to get Dottler?
Dottler does not spawn in the wild. Instead you can catch Blipbug and evolve it into Dottler. A popular spawn location you can find Blipbug is in the Route 2 - Lakeside area with a 30% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
![]() | 30% | 40 - 43 | ||
![]() | 35% | 28 - 30 | ||
![]() | 35% | 29 - 32 | ||
![]() | 20% | 2 - 3 | ||
![]() | 50% | 28 - 30 | ||
![]() | 50% | 28 - 30 | ||
![]() | 50% | 28 - 30 | ||
![]() | 50% | 28 - 30 | ||
![]() | 35% | 28 - 30 | ||
![]() | 35% | 28 - 30 | ||
![]() | 35% | 28 - 30 | ||
![]() | 35% | 28 - 30 | ||
![]() | 35% | 28 - 30 | ||
![]() | 15% | 45 - 47 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Dottler Raids
Where do i find Dottler Raids?
You can find Dottler raids in the following locations: Bridge Field, Dappled Grove, Rolling Fields, South Lake Miloch.
Pokemon Sword and Shield Dottler Weakness
Dottler is a Bug and Psychic Type pokemon. This will cause it to take More Damage from , Rock, Fire, Bug, Ghost, Dark Type Moves and will take Less Damage from Ground, Grass, Psychic, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage |
What pokemon is Dottler Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Dottler Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Dottler Moves List
What moves can Dottler learn from TMs, TRs, and Leveling?
Dottler can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Bug and Psychic type +50% STAB damage.
Dottler Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Reflect | ||||||
00 | [] Light Screen | ||||||
00 | [] Confusion | ||||||
01 | [] Struggle Bug |
TM Moves Dottler can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM60 | Power Swap | ![]() | Status | — | — | 10 | User and opponent swap Attack and Special Attack. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM91 | Psychic Terrain | ![]() | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Dottler TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR18 | Leech Life | ![]() | Physical | 120 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR61 | Bug Buzz | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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