Utility
Pivot
95Speed · Above Avg

The stat budget goes to damage. Speed and Sp. Atk carry the offense, Defense doesn't even come close. A Clear Wing Pokemon on a medium-fast 1M XP curve, worth 1 Speed EV per KO.

Base Stats
Avg
HP65
C
Attack65
C
Defense45
D
Sp. Atk75
C
Sp. Def45
D
Speed95
B
Total390
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight38.0 kg
Base XP78
Abilities
Speed Boost
Raises Speed one stage after each turn.
Compound EyesTop Pick
Increases moves' accuracy to 1.3×.
FriskHARare
Reveals an opponent's held item upon entering battle.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entries

Its frail wings are so thin that one can see clear through them. However, during flight these wings exhibit the power to churn air with force enough to launch a house skyward.

Legends: Arceus

Rock, Fire, Electric, Ice, and Flying moves hit Yanma for super-effective damage. Rock hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all.

Yanma Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Fire, Electric, Ice, Flying
0.5x (Resist)Bug
0.25x (Resist)Grass, Fighting
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-4
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Yanma (Best Counters)

Jolteon can KO Yanma with Thunderbolt (217-256%). Volcarona threatens a KO with Heat Wave (166-195%). Glimmora's Power Gem also KOs at 240-283%.

Jolteon
Jolteon
Electric
A
Recommended Build
AbilityVoltabsorb
ItemChoice Specs
NatureTimid
Moves
  • ThunderboltSTAB
  • Volt Switch
  • Alluring Voice
  • Shadow Ball
Damage vs Yanma
Thunderbolt 2x
217-256%KO
Volt Switch 2x
169-199%KO
Shadow Ball
64-76%
View Jolteon builds →

Yanma doesn't evolve by leveling. You'll need knowing a specific move to push it forward to Yanmega. The evolved forms gain up to 125 total stats over Yanma. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Yanma
#193Yanma
Knows Ancient Power
Yanmega
#469Yanmega
Stat Comparison 2 Stages
Yanma
BugFlying
Yanmega
BugFlying
HP
65
86+21
ATK
65
76+11
DEF
45
86+41
SP.ATK
75
116+41
SP.DEF
45
56+11
SPE
95
95
BST
390D-Tier
515B-Tier+125
ROLE
Balanced
Wallbreaker
TYPE
Special
Special

Breeding

Very Easy

Breed Yanma easily with 91 breeding partners from the Bug egg group.

Egg Groups
Bug
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
flygondrapionmasquerainvolbeatillumiseparasectvibravaskorupiparastrapinchsurskitshuckle

Yanma leads with Focus Sash insurance. Even if it can't take a hit naturally, it'll survive long enough to deal early damage. Flexible EVs go all-in on offense since bulk doesn't matter here.

Best Build

All 17 games
Experimental
Ability
Speed Boost
Item
Choice SpecsPOWER
Best Nature for Yanma
Modest+SPA

Yanma best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Bug BuzzSTAB
  • Air SlashSTAB
  • Shadow Ball
  • PsychicCoverage

Moves

All 17 games

Level-up moves are just the starting point for Yanma. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Bug Buzz and Leech Life into something with actual range.

Level-Up Moves

Lv 1
Tackle
D4010035Normal
Lv 6
Quick Attack+1
D4010030Normal
Lv 11
Double Team
15Normal
Lv 14
Air Cutter
C609525Flying
Lv 17
Detect+4
B5Fighting
Lv 22
Supersonic
5520Normal
Lv 27
Uproar
C9010010Normal
Lv 30
Bug Bite
D6010020Bug
Lv 33
Ancient Power
A601005Rock
Lv 38
Hypnosis
S6020Psychic
Lv 43
Wing Attack
D6010035Flying
Lv 46
Screech
A8540Normal
Lv 49
U-turn
A7010020Bug
Lv 54
Air Slash
S759515Flying
Lv 57
Bug Buzz
S9010010Bug

TM Moves

TM
TM27
Aerial Ace
D6020Flying
TM40
Air Cutter
C609525Flying
TM65
Air Slash
S759515Flying
TM182
Bug Bite
D6010020Bug
TM162
Bug Buzz
S9010010Bug
TM204
Double-Edge
C12010015Normal
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM111
Giga Drain
D7510010Grass
TM95
Leech Life
B8010010Bug
TM185
Lunge
C8010015Bug
TM21
Pounce
D5010020Bug
TM07
Protect+4
S10Normal
TM203
Psych Up
C10Normal
TM120
Psychic
A9010010Psychic
TM228
Psychic Noise
A7510010Psychic
TM85
Rest
C5Psychic
TM134
Reversal
B10015Fighting
TM114
Shadow Ball
A8010015Ghost
TM219
Skitter Smack
C709010Bug
TM70
Sleep Talk
C10Normal
TM168
Solar Beam
C12010010Grass
TM15
Struggle Bug
D5010020Bug
TM103
Substitute
B10Normal
TM49
Sunny Day
C5Fire
TM32
Swift
D6020Normal
TM88
Swords Dance
B20Normal
TM113
Tailwind
S15Flying
TM01
Take Down
D908520Normal
TM171
Tera Blast
C8010010Normal
TM18
Thief
D6010025Dark
TM60
U-turn
A7010020Bug
TM191
Uproar
C9010010Normal

Egg Moves

Yanma doesn't have any Egg moves

Tutor Moves

Yanma can't learn any Tutor moves
All 17 games

No wild encounters for Yanma in Scarlet & Violet. It's available in Gold, Crystal, or Legends: Arceus and can be transferred over. The details below show where to find it.

Yanma is not available as a wild encounter in this game.

Also found in:

  • Yanma is meant to evolve into Yanmega. At 390 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Aerodactyl (Rock), Arcanine (Fire), and Jolteon (Electric) when using Yanma. They all hit it super-effectively with STAB. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ice and Flying-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Speed Boost is what you want on Yanma. Every competitive set worth running is built with that ability in mind. The alternatives (Compound Eyes, Frisk) work on paper but Speed Boost is what makes Yanma worth using.

  • Base 95 Speed is workable. Faster than some, slower than many. On offense, Yanma is leaning toward the special side (base 75 Sp. Atk). Defensively? Fragile, can't afford to take many hits. Best used as a pivot.

  • You can run Yanma through the first few routes without issues. 390 BST won't carry you far though. Get it to Yanmega as fast as you can.

Available in 17 titles since its debut in Gold & Silver, Yanma spans 9 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

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