Mixed
Balanced
440Average
50Slow
DTier

Klang is technically a pre-evolution of Klinklang, but it holds its own in formats where Eviolite is allowed. Poison moves can't touch it, and only 3 types hit it super-effectively. Flexible enough to run physical or special sets. Been around since Gen 5.

Klang's spread isn't flashy. Defense leads, Speed trails, 3 stats clear the bar. Moderately hard to find and worth 2 Defense EVs, on a 1.06M XP medium-slow curve.

Base Stats
440Above
HP60
C
Attack80
C
Defense95
B
Sp. Atk70
C
Sp. Def85
C
Speed50
D
Total440
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Klang yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch60ChallengingMedium Slow1.06M XP0.6m / 2'00"51kg / 112.4 lbs154Base XP
Pokedex Entries

When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.

Sword

Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.

Shield

Klang Weakness

Excellent

Klang is weak to Fire, Fighting, and Ground-type moves. On the flip side, it's immune to Poison-type moves entirely. 10 resistances give it solid defensive coverage on top of that. With 60 HP and balanced defenses, Klang can afford to eat a neutral hit or two.

4xCriticali
None
¼xResisti
None
0xImmunei
STAB (3)i
3Weak
10Resist
1Immune
Scorei+7
SpikesGrounded — up to 25%
Abilities
PlusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
MinusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Clear BodyHAPrevents stats from being lowered by other Pokémon.

Klang is the middle stage between Klink and Klinklang. It's a three-stage line with one more evolution to go. For breeding, average hatch time with plenty of partners via one egg group. Attack has grown the most so far (+25), but there's still another 80 stats to gain in the final evolution.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Klink
Steel
Klang
Steel
HP
40
60+20
60
ATK
55
80+25
100+20
DEF
70
95+25
115+20
SP.ATK
45
70+25
70
SP.DEF
60
85+25
85
SPE
30
50+20
90+40
BST
300D-Tier
440D-Tier+140
520C-Tier+80
ROLE
Balanced
Balanced
Attacker
TYPE
Utility
Mixed
Physical
Breeding
Challenging

Breed with Klang to get Klink eggs (with patience) using 84 partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

Best Build

No build content available for this Pokemon in Gen 9.

Try selecting a different game/generation filter, or check back later.

All 7 games

Klang develops a solid moveset just through leveling. Zap Cannon and Hyper Beam show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.

Level-Up Moves

Lv 1
Bind
158520Normal
Lv 1
Charge
20Electric
Lv 1
Thunder Shock
4010030Electric
Lv 1
Vise Grip
5510030Normal
Lv 12
Charge Beam
509010Electric
Lv 16
Metal Sound
8540Steel
Lv 20
Autotomize
15Steel
Lv 24
Discharge
8010015Electric
Lv 28
Screech
8540Normal
Lv 32
Gear Grind
508515Steel
Lv 36
Lock-On
5Normal
Lv 42
Shift Gear
10Steel
Lv 48
Zap Cannon
120505Electric
Lv 54
Hyper Beam
150905Normal

TM Moves

Src
TR83
Ally Switch+2
15Psychic
TM58
Assurance
6010010Dark
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TR70
Flash Cannon
8010010Steel
TM08
Hyper Beam
150905Normal
TR46
Iron Defense
15Steel
TR63
Power Gem
8010020Rock
TM25
Protect+4
10Normal
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TM32
Sandstorm
10Rock
TM16
Screech
8540Normal
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR20
Substitute
10Normal
TM14
Thunder Wave
9020Electric
TR08
Thunderbolt
9010015Electric
TR35
Uproar
9010010Normal
TM80
Volt Switch
7010020Electric
TR86
Wild Charge
9010015Electric

Egg Moves

Klang doesn't have any Egg moves

Tutor Moves

Src
Tutor
Rising Voltage
7010020Electric
Tutor
Steel Roller
1301005Steel
All 7 games

high spawn rates across 4 locations for Klang in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Klang in Sword & Shield

The path to Klang starts with Klink at Lv. 7-49 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Klink
    Step 1Catch Klink
    West Lake Axewell
    SwordGrassLv.7-1140%EarlyCaveSnowstorm
    EFFORTLESS
    West Lake Axewell
    ShieldGrassLv.7-1140%EarlyCaveSnowstorm
    EFFORTLESS
    South Lake Miloch
    SwordGrassLv.11-1340%EarlyWaterSnowstorm
    EFFORTLESS
    South Lake Miloch
    ShieldGrassLv.11-1340%EarlyWaterSnowstorm
    EFFORTLESS
    West Lake Axewell
    SwordOverworldLv.8-1425%EarlyCaveSnowstorm
    EASY
    West Lake Axewell
    ShieldOverworldLv.8-1425%EarlyCaveSnowstorm
    EASY
    South Lake Miloch
    SwordOverworldLv.14-1625%EarlyWaterSnowstorm
    EASY
    South Lake Miloch
    ShieldOverworldLv.14-1625%EarlyWaterSnowstorm
    EASY
    Dappled Grove
    ShieldGrassLv.11-1520%EarlyForestSnowstorm
    EASY
    Dappled Grove
    SwordGrassLv.11-1520%EarlyForestSnowstorm
    EASY
    Route 3
    SwordGrassLv.8-139%EarlyRouteAll Weather
    MODERATE
    Route 3
    ShieldGrassLv.8-139%EarlyRouteAll Weather
    MODERATE
    North Lake Miloch
    ShieldOverworldLv.26-2825%MidWaterSnowstorm
    EASY
    North Lake Miloch
    SwordOverworldLv.26-2825%MidWaterSnowstorm
    EASY
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidHeavy Fog
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidOvercast
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidThunderstorm
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidNormal Weather
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidIntense Sun
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidSnowstorm
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidSnowing
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidSandstorm
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidRaining
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidThunderstorm
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidHeavy Fog
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidIntense Sun
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidOvercast
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidSnowing
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidNormal Weather
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidSandstorm
    MODERATE
    Hammerlocke Hills
    ShieldGrassLv.28-3010%MidSnowstorm
    MODERATE
    Hammerlocke Hills
    SwordGrassLv.28-3010%MidRaining
    MODERATE
    Axew's Eye
    ShieldGrassLv.35-4040%LateSnowstorm
    EFFORTLESS
    Axew's Eye
    SwordGrassLv.35-4040%LateSnowstorm
    EFFORTLESS
  2. Klang
    Step 2Klang
    Dusty Bowl
    ShieldGrassLv.40-4530%LateSnowstorm
    EFFORTLESS
    Dusty Bowl
    SwordGrassLv.40-4530%LateSnowstorm
    EFFORTLESS
    Route 10 - Near Station
    SwordGrassLv.43-4630%LateRouteAll Weather
    EFFORTLESS
    Route 10 - Near Station
    ShieldGrassLv.44-4930%LateRouteAll Weather
    EFFORTLESS
    or evolve from Klink (Step 1)
  • Klang isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Klinklang to unlock its full potential. At 440 BST, it's a stepping stone rather than a team anchor.

  • Klang's biggest threats include Charizard (Fire), Hitmonlee (Fighting), and Swampert (Ground), all carrying super-effective STAB moves.

  • Klink evolves into Klang at level 38. Klang evolves into Klinklang at level 49. Klang is a middle-stage evolution in the Klink line.

  • Plus is the go-to ability for Klang. It increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. Its hidden ability Clear Body can work in specific setups. Minus is the other option — pick based on what your team needs.

  • Klang fills the balanced role. It's a mixed attacker — base 80 Attack and 70 Sp. Atk. Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

  • Klang appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.

Introduced in Black & White, Klang has appeared in 7 games across 5 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.