Mixed
Balanced
50Speed · Slow

Klang's spread isn't flashy. Defense leads, Speed trails, 3 stats clear the bar. Moderately hard to find and worth 2 Defense EVs, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP60
C
Attack80
C
Defense95
B
Sp. Atk70
C
Sp. Def85
C
Speed50
D
Total440
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight51.0 kg
Base XP154
Abilities
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Clear BodyHA
Prevents stats from being lowered by other Pokémon.
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entries

When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.

Klang is weak to Fire, Fighting, and Ground. On the flip side, it's immune to Poison-type moves entirely. 10 resistances give it solid defensive coverage on top of that. With 60 HP and balanced defenses, Klang can afford to eat a neutral hit or two.

Klang Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Fighting, Ground
0.5x (Resist)Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy
0x (Immune)Poison
Type ChartExcellent
3Weak
10Resist
1Immune
Score+7
4xCritical
None
¼xResist
None
0xImmune
STAB (3)
How to Beat Klang (Best Counters)

Hippowdon can KO Klang with Earthquake (97-114%). Delphox threatens a KO with Flamethrower (119-140%).

Hippowdon
Hippowdon
Ground
B
Recommended Build
AbilitySand Stream
ItemRocky Helmet
NatureImpish
Moves
  • Slack Off
  • EarthquakeSTAB
  • Stealth Rock
  • WhirlwindUtility
Damage vs Klang
Earthquake 2x
97-114%KO
View Hippowdon builds →

Klang is the middle stage between Klink and Klinklang. It's a three-stage line with one more evolution to go. For breeding, average hatch time with no compatible partners via one egg group. Attack has grown the most so far (+25), but there's still another 80 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Klink
Steel
Klang
Steel
HP
40
60+20
60
ATK
55
80+25
100+20
DEF
70
95+25
115+20
SP.ATK
45
70+25
70
SP.DEF
60
85+25
85
SPE
30
50+20
90+40
BST
300D-Tier
440D-Tier+140
520C-Tier+80
ROLE
Balanced
Balanced
Attacker
TYPE
Utility
Mixed
Physical

Breeding

Challenging

Klang is genderless — breed with Ditto to produce Klink eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Best Build

All 7 games

No build content available for this Pokemon in Gen 8.

Try selecting a different game/generation filter, or check back later.

Moves

All 7 games

Klang develops a solid moveset just through leveling. Zap Cannon and Hyper Beam show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.

Level-Up Moves

Lv 1
Bind
158520Normal
Lv 1
Charge
D20Electric
Lv 1
Thunder Shock
4010030Electric
Lv 1
Vise Grip
5510030Normal
Lv 12
Charge Beam
D509010Electric
Lv 16
Metal Sound
D8540Steel
Lv 20
Autotomize
C15Steel
Lv 24
Discharge
D8010015Electric
Lv 28
Screech
D8540Normal
Lv 32
Gear Grind
D508515Steel
Lv 36
Lock-On
D5Normal
Lv 42
Shift Gear
D10Steel
Lv 48
Zap Cannon
D120505Electric
Lv 54
Hyper Beam
C150905Normal

TM Moves

TM
TR83
Ally Switch+2
C15Psychic
TM58
Assurance
6010010Dark
TR26
Endure+4
C10Normal
TM39
Facade
D7010020Normal
TR70
Flash Cannon
C8010010Steel
TM08
Hyper Beam
C150905Normal
TR46
Iron Defense
C15Steel
TR63
Power Gem
D8010020Rock
TM25
Protect+4
C10Normal
TM21
Rest
C10Psychic
TM76
Round
D6010015Normal
TM32
Sandstorm
D10Rock
TM16
Screech
D8540Normal
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TR20
Substitute
C10Normal
TM14
Thunder Wave
C9020Electric
TR08
Thunderbolt
C9010015Electric
TR35
Uproar
C9010010Normal
TM80
Volt Switch
D7010020Electric
TR86
Wild Charge
C9010015Electric

Egg Moves

Klang doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Rising Voltage
D7010020Electric
Tutor
Steel Roller
B1301005Steel
All 7 games

high spawn rates across 4 locations for Klang in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Klang in Sword & Shield

The path to Klang starts with Klink at Lv. 7-49 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Klink
    Step 1Catch Klink
    West Lake Axewell
    SwordGrass Lv.7-11 Cave
    40%Early
    Snowstorm
    West Lake Axewell
    ShieldGrass Lv.7-11 Cave
    40%Early
    Snowstorm
    South Lake Miloch
    SwordGrass Lv.11-13 Water
    40%Early
    Snowstorm
    South Lake Miloch
    ShieldGrass Lv.11-13 Water
    40%Early
    Snowstorm
    West Lake Axewell
    SwordOverworld Lv.8-14 Cave
    25%Early
    Snowstorm
    West Lake Axewell
    ShieldOverworld Lv.8-14 Cave
    25%Early
    Snowstorm
    South Lake Miloch
    SwordOverworld Lv.14-16 Water
    25%Early
    Snowstorm
    South Lake Miloch
    ShieldOverworld Lv.14-16 Water
    25%Early
    Snowstorm
    Dappled Grove
    ShieldGrass Lv.11-15 Forest
    20%Early
    Snowstorm
    Dappled Grove
    SwordGrass Lv.11-15 Forest
    20%Early
    Snowstorm
    Route 3
    SwordGrass Lv.8-13 Route
    9%Early
    All Weather
    Route 3
    ShieldGrass Lv.8-13 Route
    9%Early
    All Weather
    North Lake Miloch
    ShieldOverworld Lv.26-28 Water
    25%Mid
    Snowstorm
    North Lake Miloch
    SwordOverworld Lv.26-28 Water
    25%Mid
    Snowstorm
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Heavy Fog
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Overcast
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Thunderstorm
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Normal Weather
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Intense Sun
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Snowstorm
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Snowing
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Sandstorm
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Raining
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Thunderstorm
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Heavy Fog
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Intense Sun
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Overcast
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Snowing
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Normal Weather
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Sandstorm
    Hammerlocke Hills
    ShieldGrass Lv.28-30
    10%Mid
    Snowstorm
    Hammerlocke Hills
    SwordGrass Lv.28-30
    10%Mid
    Raining
    Axew's Eye
    ShieldGrass Lv.35-40
    40%Late
    Snowstorm
    Axew's Eye
    SwordGrass Lv.35-40
    40%Late
    Snowstorm
  2. Klang
    Step 2Klang
    Dusty Bowl
    ShieldGrass Lv.40-45
    30%Late
    Snowstorm
    Dusty Bowl
    SwordGrass Lv.40-45
    30%Late
    Snowstorm
    Route 10 - Near Station
    SwordGrass Lv.43-46 Route
    30%Late
    All Weather
    Route 10 - Near Station
    ShieldGrass Lv.44-49 Route
    30%Late
    All Weather
    or evolve from Klink (Step 1)
  • Klang isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Klinklang to unlock its full potential. At 440 BST, it's a stepping stone rather than a team anchor.

  • Klang's biggest threats include Charizard (Fire), Hitmonlee (Fighting), and Swampert (Ground), all carrying super-effective STAB moves.

  • Klink evolves into Klang at level 38. Klang evolves into Klinklang at level 49. Klang is a middle-stage evolution in the Klink line.

  • Plus is the go-to ability for Klang. It increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. Its hidden ability Clear Body can work in specific setups. Minus is the other option. Pick based on what your team needs.

  • Klang fills the balanced role. It's a mixed attacker with base 80 Attack and 70 Sp. Atk. Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

Introduced in Black & White, Klang has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback