Special
Wallbreaker
80Speed · Above Avg

Hoopa Best Moveset

150 Sp. Atk at 70 Speed on Psychic/Ghost (Confined) or Psychic/Dark (Unbound). AbilityMagician steals the opponent's item on the first hit. Confined form has 150/130 special bulk behind 80 HP. The moveset fires devastating special Psychic TermStab. 60/60 physical defenses fold. The Speed limits where it competes despite the raw special power.

SABCDEFBBDX & Y / ORASVIXY/ORASPEAKSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen VI — X & Y / ORASB

Confined form had 150 Sp. Atk but Psychic/Ghost coverage overlapped in Gen VI (X & Y). The Unbound form was restricted, leaving Confined as the lower-format option.

Fairy type added to the gameMega Evolution became available

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 55
Shadow Ball
Ghost80COMMONCoverage
TM52
Focus Blast
Fighting120COMMONCoverage
Lv 85
Hyperspace Hole
Psychic80COMMONSTAB
Lv 1
Trick
PsychicCOMMONSTAB

Best Build

Experimental
Special Revenge Killer
Ability
Magician
Item
Choice ScarfSPEED
Best Nature for Hoopa
Timid+SPE

Hoopa best EVs are Sp. Atk and Speed

EVs

Special Revenge Killer Moveset

  • Shadow Ball
  • Focus Blast
  • Hyperspace HoleSTAB
  • TrickUtility
Gen VII — Sun & Moon / USUMB

Same overlapping coverage problem in Gen VII (Sun & Moon). 150 Sp. Atk was impressive but Psychic and Ghost hit the same targets. Two gens of limited utility.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 55
Shadow Ball
Ghost80COMMONCoverage
TM52
Focus Blast
Fighting120COMMONCoverage
Lv 68
Nasty Plot
DarkCOMMONSTAB
TM90
Substitute
NormalCOMMONUtility
Experimental
Special Setup Sweeper
Ability
Magician
Item
Mago BerryRECOVERY
Best Nature for Hoopa
Modest+SPA
EVs

Special Setup Sweeper Moveset

  • Shadow Ball
  • Focus Blast
  • Nasty PlotSTAB
  • SubstituteUtility
Gen IX — Scarlet & Violet / Legends Z-AD

Returned in Gen IX (Scarlet & Violet) and dropped. Three gens of the same issue. 150 Sp. Atk couldn't overcome the coverage redundancy and 80 Speed.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 55
Shadow Ball
Ghost80COMMONCoverage
Lv 75
Psychic
Psychic90RARESTAB
TM158
Focus Blast
Fighting120RARECoverage
TM54
Psyshock
Psychic80RARESTAB
TM217
Future Sight
Psychic120RARESTAB
TM126
Thunderbolt
Electric90RARECoverage
TM119
Energy Ball
Grass90RARECoverage
Experimental
Special Tank
Ability
Magician
Item
Assault VestBULK
Best Nature for Hoopa
Quiet+SPA
EVs

Special Tank Moveset

  • Shadow Ball
  • PsychicSTAB
  • Focus Blast
  • PsyshockSTAB

Hoopa Weakness

Hoopa is weak to Bug and Fairy. Watch out for Bug attacks, those deal 4x damage. On the flip side, it's immune to Psychic-type moves entirely. Hoopa's special bulk (base 130 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Hoopa Weakness and Resistance Chart
DamageTypes
4x (Critical)Bug
2x (Weak)Fairy
0x (Immune)Psychic

What is Hoopa Weak Against

Avg
2Weak
0Resist
1Immune
Score-3
4xCritical
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Hoopa Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Hoopa

Kingambit deals 36-42% with Sucker Punch.

Evolution

Hoopa is a mythical Psychic/Dark type with 680 total stats. No evolution, no breeding. You get one through events or special distribution. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Hoopa
#720Hoopa
Does not evolve

Breeding

Unavailable
Undiscovered egg group

How to Get Hoopa

All 6 games

Hoopa is not available as a wild encounter in this game.

This is an event-exclusive or special distribution.

Base Stats

Hoopa's all-in on Sp. Atk at the expense of Defense. The mixed lean is obvious from the bars. Yields 3 Sp. Atk EVs and follows a slow 1.25M XP grind.

Base Stats
Legend
HP80
C
Attack160
S
Defense60
C
Sp. Atk170
S
Sp. Def130
A
Speed80
C
Total680
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height6.5 m
Weight490.0 kg
Base XP300
Abilities
Magician
Steals the target's held item when the bearer uses a damaging move.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target
Pokedex Entry

It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.

Pokemon Legends: Z-A

Hoopa Guide

  • Hoopa is a Mythical Pokemon rated S-Tier. At 680 BST, it hits hard. It excels as a wallbreaker. Base 170 Sp. Atk is where it shines.

  • Hoopa's biggest threats include Scyther (Bug) and Clefable (Fairy), all carrying super-effective STAB moves. Scyther is the most dangerous since Bug moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Magician is the go-to ability for Hoopa. It steals the target's held item when the bearer uses a damaging move. It's Hoopa's only ability.

  • Hoopa fills the wallbreaker role. It's a special attacker with base 170 Sp. Atk. Base 80 Speed is workable. Faster than some, slower than many. And it's enough bulk to take a hit or two.

  • Best way to handle Hoopa: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Physical attackers can break through.

Game Availability

As a Mythical Pokemon, Hoopa has limited availability — 6 games since its debut in X & Y. Typically obtained through special events or in-game quests rather than standard encounters.

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