Psychic/Ghost gives Hoopa strong STAB coverage, and its stat spread wastes nothing on the offensive side. It needs some investment to avoid getting outsped. Been around since Gen 6. Normal and Fighting moves can't touch it, and only 2 types hit it super-effectively.
Hoopa's all-in on Sp. Atk at the expense of Defense. The special lean is obvious from the bars. Yields 3 Sp. Atk EVs and follows a slow 1.25M XP grind.
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
It gathers things it likes and passes them through its loop to teleport them to a secret place.
Hoopa Weakness
GoodHoopa is weak to Ghost and Dark-type moves. Watch out for Ghost and Dark attacks, those deal 4x damage. On the flip side, it's immune to Normal and Fighting-type moves entirely. Hoopa's special bulk (base 130 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
Hoopa is a mythical Psychic/Ghost type with 600 total stats. No evolution, no breeding. You get one through events or special distribution.
How to Evolve
Hoopa's locked into one move per switch-in with Choice Scarf, trading flexibility for speed patching through item lock. Shadow Ball is the go-to spam option, with utility options keeping switch-ins honest.
Best Build
Best Hoopa Moveset
- Shadow Ball
- Focus Blast
- Hyperspace Hole
- Trick
Recommended Teammates
TMs define Hoopa's movepool. The natural moves cover basics with Dream Eater and Phantom Force, but the real versatility comes from technical machines giving it Fighting and Electric coverage and more. That's where the options open up.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Hoopa is not available as a wild encounter in this game.
This is an event-exclusive or special distribution.
Hoopa is a Mythical Pokemon rated B-Tier on our tier list. At 600 BST, it hits hard. It excels as a wallbreaker. Base 150 Sp. Atk is where it shines.
Hoopa doesn't evolve. As a Mythical Pokemon, it stands on its own without an evolutionary line. It's a Psychic/Ghost type with 600 BST.
Magician is the go-to ability for Hoopa. It steals the target's held item when the bearer uses a damaging move. It's Hoopa's only ability.
Hoopa fills the wallbreaker role. It's leaning toward the special side (base 150 Sp. Atk). Base 70 Speed is workable — faster than some, slower than many. And it's enough bulk to take a hit or two.
Hoopa appears in 6 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.
As a Mythical Pokemon, Hoopa has limited availability — 6 games since its debut in X & Y. Typically obtained through special events or in-game quests rather than standard encounters.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXYDebut

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
