Physical
Wallbreaker
45Speed · Slow

Defense leads and Speed gets almost nothing. That's Golem's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Defense EVs.

Base Stats
Above
HP80
C
Attack120
A
Defense130
A
Sp. Atk55
D
Sp. Def65
C
Speed45
D
Total495
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.7 m
Weight316.0 kg
Base XP223
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
SturdyTop Pick
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
GalvanizeHA
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
EV Yield
HPAtkDef+3SpASpDSpe
Strong Defense training target
Pokedex Entries

It uses magnetism to accelerate and fire off rocks tinged with electricity. Even if it doesn't score a direct hit, the jolt of electricity will do the job.

Golem is weak to Ground, Water, Grass, and Fighting. Watch out for Ground attacks, those deal 4x damage. 5 resistances help offset the weaknesses. Golem's physical bulk (base 130 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Golem Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Water, Grass, Fighting
0.5x (Resist)Normal, Fire, Electric, Poison
0.25x (Resist)Flying
Type ChartVulnerable
4Weak
5Resist
0Immune
Score-4
4xCritical
¼xResist
0xImmune
None
How to Beat Golem in Let's Go Pikachu & Eevee (Best Counters)
Rhydon
Rhydon
GroundRock
C
Available Moves
Moves
  • EarthquakeLv. 54
  • Drill RunLv. 24
Damage vs Golem
Earthquake 4x
151-178%KO
Drill Run 4x
121-143%KO
View Rhydon builds →

Getting Golem requires a trade, not just grinding levels. The chain starts at Geodude. Breed this form to get Geodude eggs (quick to hatch). HP grew the most through evolution (+40 over Geodude), and Golem peaks at 495 total stats. View every chain in the Evolution Chart.

How to Evolve

5 Forms
Stat Comparison 5 Forms
Geodude
RockGround
Graveler
RockGround
Golem
RockGround
Alola Graveler
RockGround
Alola Golem
RockGround
HP
40
55+15
80+25
55+15
80+25
ATK
80
95+15
120+25
95+15
120+25
DEF
100
115+15
130+15
115+15
130+15
SP.ATK
30
45+15
55+10
45+15
55+10
SP.DEF
30
45+15
65+20
45+15
65+20
SPE
20
35+15
45+10
35+15
45+10
BST
300C-Tier
390C-Tier+90
495C-Tier+105
390D-Tier+90
495C-Tier+105
ROLE
Trick Room
Trick Room
Wallbreaker
Trick Room
Wallbreaker
TYPE
Physical
Physical
Physical
Physical
Physical
Breeding is not available in this game

For a hazard lead, Golem wants max Attack and Speed EVs and Custapberry. The Adamant nature tilts toward physical duty, and Sturdy contributes without taking a move slot.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

Leveling does the heavy lifting. Golem picks up Take Down and Self-Destruct along the way, building toward a complete offensive set. TMs add Normal and Fighting coverage and more, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Bide+1
10Normal
Lv 1
Defense Curl
D40Normal
Lv 1
Mega Punch
808520Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 3
Thunder Shock
4010030Electric
Lv 6
Bide+1
10Normal
Lv 9
Rock Throw
509015Rock
Lv 12
Stealth Rock
S20Rock
Lv 15
Take Down
908520Normal
Lv 19
Self-Destruct
B2001005Normal
Lv 23
Rock Slide
S759010Rock
Lv 31
Thunder Punch
B7510015Electric
Lv 39
Double-Edge
B12010015Normal
Lv 47
Explosion
S2501005Normal

TM Moves

TM
TM13
Brick Break
C7510015Fighting
TM10
Dig
C8010010Ground
TM41
Earthquake
S10010010Ground
TM12
Facade
C7010020Normal
TM46
Fire Blast
D110855Fire
TM31
Fire Punch
B7510015Fire
TM37
Flamethrower
D9010015Fire
TM01
Headbutt
C7010015Normal
TM48
Hyper Beam
C150905Normal
TM07
Protect+4
C10Normal
TM05
Rest
C10Psychic
TM22
Rock Slide
S759010Rock
TM15
Seismic Toss
D10020Fighting
TM42
Self-Destruct
B2001005Normal
TM56
Stealth Rock
S20Rock
TM08
Substitute
C10Normal
TM49
Superpower
B1201005Fighting
TM38
Thunder
C1107010Electric
TM23
Thunder Punch
B7510015Electric
TM16
Thunder Wave
C9020Electric
TM36
Thunderbolt
C9010015Electric
TM27
Toxic
C9010Poison

Egg Moves

Golem doesn't have any Egg moves

Tutor Moves

Golem can't learn any Tutor moves

The chain to Alolan Golem requires a trade evolution through a trade. Catch Geodude at solid rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Trade Evolution Required — Requires trading with another player

How to Obtain Golem in Let's Go Pikachu & Eevee

To get Golem, start by catching Geodude through walking and trade encounters at Lv. 5-56. The chain covers 2 catchable stages before reaching the final form.

  1. Geodude
    Step 1Catch Geodude
    Mt. Moon - 1F
    Let's Go EeveeGrass Lv.5-10 Cave
    40%Early
    Mt. Moon - 1F
    Let's Go PikachuGrass Lv.5-10 Cave
    40%Early
    Mt. Moon - B1F
    Let's Go EeveeGrass Lv.5-10 Cave
    34%Early
    Mt. Moon - B1F
    Let's Go PikachuGrass Lv.5-10 Cave
    34%Early
    Rock Tunnel - B1F
    Let's Go EeveeGrass Lv.18-23 Cave
    20%Mid
    Rock Tunnel - B1F
    Let's Go PikachuGrass Lv.18-23 Cave
    20%Mid
    Vermilion City - City
    Let's Go EeveeIn-game trade Lv.16 City
    Mid
    Trade for (give Geodude)
    Vermilion City - City
    Let's Go PikachuIn-game trade Lv.16 City
    Mid
    Trade for (give Geodude)
    Rock Tunnel - 1F
    Let's Go EeveeGrass Lv.18-23 Cave
    10%Mid
    Rock Tunnel - 1F
    Let's Go PikachuGrass Lv.18-23 Cave
    10%Mid
    Victory Road - 1F-3F
    Let's Go EeveeGrass Lv.41-46 Cave
    10%Late
    Victory Road - 1F-3F
    Let's Go PikachuGrass Lv.41-46 Cave
    10%Late
    Cerulean Cave - 1F
    Let's Go EeveeGrass Lv.51-56 Cave
    10%Post
    Cerulean Cave - 1F
    Let's Go PikachuGrass Lv.51-56 Cave
    10%Post
    Cerulean Cave - B1F
    Let's Go PikachuGrass Lv.51-56 Cave
    10%Post
    Cerulean Cave - B1F
    Let's Go EeveeGrass Lv.51-56 Cave
    10%Post
    Cerulean Cave - 2F
    Let's Go EeveeGrass Lv.51-56 Cave
    5%Post
    Cerulean Cave - 2F
    Let's Go PikachuGrass Lv.51-56 Cave
    5%Post
  2. Graveler
    Step 2Catch or Evolve Graveler
    Rock Tunnel - 1F
    Let's Go PikachuGrass Lv.18-23 Cave
    20%Mid
    Rock Tunnel - 1F
    Let's Go EeveeGrass Lv.18-23 Cave
    20%Mid
    Rock Tunnel - B1F
    Let's Go PikachuGrass Lv.18-23 Cave
    10%Mid
    Rock Tunnel - B1F
    Let's Go EeveeGrass Lv.18-23 Cave
    10%Mid
    Victory Road - 1F-3F
    Let's Go PikachuGrass Lv.41-46 Cave
    15%Late
    Victory Road - 1F-3F
    Let's Go EeveeGrass Lv.41-46 Cave
    15%Late
    Cerulean Cave - 2F
    Let's Go EeveeGrass Lv.51-56 Cave
    20%Post
    Cerulean Cave - 2F
    Let's Go PikachuGrass Lv.51-56 Cave
    20%Post
    Cerulean Cave - 1F
    Let's Go EeveeGrass Lv.51-56 Cave
    15%Post
    Cerulean Cave - 1F
    Let's Go PikachuGrass Lv.51-56 Cave
    15%Post
    Cerulean Cave - B1F
    Let's Go PikachuGrass Lv.51-56 Cave
    15%Post
    Cerulean Cave - B1F
    Let's Go EeveeGrass Lv.51-56 Cave
    15%Post
    or evolve from Geodude (Step 1)
  3. Golem
    Step 3Golem
  • For Let's Go Pikachu & Eevee, we rate Golem C-Tier: a niche pick in Let's Go Pikachu & Eevee's meta. At 495 BST, it fits the wallbreaker role. Rock Blast with Custapberry is the standard set.

  • In Let's Go Pikachu & Eevee, Golem's biggest threats include Rhydon (Ground), Gyarados (Water), and Exeggutor (Grass), all carrying super-effective STAB moves. Rhydon is the most dangerous since Ground moves deal 4x damage. Fighting-type attackers are also a problem.

  • Magnet Pull is the go-to ability for Golem. It prevents steel opponents from fleeing or switching out. Its hidden ability Galvanize can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Golem is a physical attacker with base 120 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • For Let's Go Pikachu & Eevee, the core moveset is Rock Blast, Stealth Rock, Earthquake, and Explosion. Rock Blast leads at 25% usage. Earthquake provides reliable STAB damage.

Since debuting in Red & Blue, Golem has appeared in 20 titles over 10 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.

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