Physical
Balanced
48Speed · Slow

Stats & Training

Ditto's stats barely vary. None sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 HP stat exp, medium-fast 1M XP curve to max.

Base Stats
Below
HP48
D
Attack48
D
Defense48
D
Sp. Atk48
D
Sp. Def48
D
Speed48
D
Total288
Details
Catch Rate
Difficult35 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight4.0 kg
Base XP101
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Limber
Prevents paralysis.
ImposterHA
Transforms upon entering battle.
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entries

Capable of copying an enemy’s genetic code to instantly transform itself into a duplicate of the enemy.

Ditto Weakness

Ditto is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. Only 1 weakness makes it relatively easy to build around defensively.

Ditto Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Ditto in Red & Blue (Best Counters)
Hitmonlee
Hitmonlee
Fighting
C
Obtain MethodSaffron City Gift
Available Moves
Moves
  • High Jump KickLv. 48
  • Jump KickLv. 38
  • SubmissionTM17
  • Rolling KickLv. 33
Damage vs Ditto
High Jump Kick 2x
246-290%KO
Jump Kick 2x
190-224%KO
Submission 2x
153-180%KO
Rolling Kick 2x
115-137%KO
View Hitmonlee builds →

Red & Blue Evolution

Ditto is an unusual case. This Normal type doesn't evolve and can't breed despite having 288 total stats. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Ditto
#132Ditto
Does not evolve
Breeding not available · Introduced in Gen 2

Red & Blue Ditto Best Moveset

Best Build

Experimental
Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Utility Moveset

  • UnknownSTAB
  • TransformUtility

Moves

Ditto's options are limited here. You've got Normal STAB for STAB damage, but there isn't much beyond Normal hitting power. TMs help fill gaps, though the kit stays tight.

Level-Up Moves

Lv 1
Transform
S10Normal

TM Moves

Ditto can't learn any TM moves

Egg Moves

Ditto doesn't have any Egg moves

Tutor Moves

Ditto can't learn any Tutor moves

Red & Blue Ditto Locations

high spawn rates for Ditto across 14 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Best Locations to Catch Ditto in Red & Blue

Which version you're playing matters for Ditto. 14 walking spots at Lv. 23-67 spread across Blue and Red, and some routes only appear in one cartridge. Check the version badges below.

Route 15
BlueGrass Lv.26 Route
20%Mid
Route 15
RedGrass Lv.26 Route
20%Mid
Route 14
RedGrass Lv.23 Route
10%Mid
Route 14
BlueGrass Lv.23 Route
10%Mid
Route 13
RedGrass Lv.25 Route
5%Mid
Route 13
BlueGrass Lv.25 Route
5%Mid
Route 23
BlueGrass Lv.33-43 Route
35%Late
Route 23
RedGrass Lv.33-43 Route
35%Late
Cerulean Cave - B1F
RedGrass Lv.63-67 Cave
15%Post
Cerulean Cave - B1F
BlueGrass Lv.63-67 Cave
15%Post
Cerulean Cave - 2F
BlueGrass Lv.55-60 Cave
10%Post
Cerulean Cave - 2F
RedGrass Lv.55-60 Cave
10%Post
Cerulean Cave - 1F
BlueGrass Lv.53 Cave
5%Post
Cerulean Cave - 1F
RedGrass Lv.53 Cave
5%Post

Ditto Guide

  • In Red & Blue, Ditto's biggest threats include Machamp (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Honestly, in Red & Blue Ditto is a tough sell at 288 BST. Plenty of stronger Normal options exist. Fun pick, not a practical one.

  • In Red & Blue, Ditto has a 288 base stat total and ranks as D-Tier: outclassed by other options available in Red & Blue. It works best as a balanced.

  • In Red & Blue, Normal typing gives Ditto 1 resistances plus Ghost immunity. HP at base 48 is the top stat. Pure Normal type with same-type attack bonus on Normal moves.

  • In Red & Blue, Ditto fills the balanced role. It's a physical attacker with base 48 Attack. Base 48 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile, can't afford to take many hits.

Game Availability

Ditto has been part of the series since Red & Blue, appearing in 20 titles across all 10 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

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