Special
Balanced
330Low
67Moderate
BTier

Chinchou is technically a pre-evolution of Lanturn, but it holds its own in formats where Eviolite is allowed. Volt Absorb heals when hit by Electric moves, adding extra value. Flexible enough to run physical or special sets. Part of the Gen 2 roster.

Nothing fancy in Chinchou's spread. It leans mixed with HP out front. And you'll get 1 HP EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
330Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chinchou yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch190EasySlow1.25M XP0.5m / 1'08"12kg / 26.5 lbs66Base XP
Pokedex Entries

It discharges positive and negative electricity from the tips of its antennae to shock its foes.

Brilliant Diamond / Shining Pearl

Chinchou Weakness

Good

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 130 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed Chinchou easily with 34 breeding partners from the Water2 egg group.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthalomomolapalafinwailmerfinizen

Don't let the NFE status fool you. Chinchou with Eviolite hits bulk numbers that compete with final forms. A spread EV build EVs and Timid nature maximize that, and Voltabsorb handles the rest.

Best Build

Utility
Ability
Voltabsorb
Item
EvioliteBULK
Nature
Timid+SPE
EVs

Best Chinchou Moveset

  • Ice Beam
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Hydro PumpSTAB
All 17 games

Most of Chinchou's flexibility comes from TMs. Same-type output runs through Hydro Pump and Thunder, but Normal and Ice and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Supersonic
5520Normal
Lv 1
Water Gun
4010025Water
Lv 4
Electro Ball
10010Electric
Lv 8
Thunder Wave
9020Electric
Lv 12
Bubble Beam
6510020Water
Lv 16
Confuse Ray
10010Ghost
Lv 20
Spark
6510020Electric
Lv 24
Charge
20Electric
Lv 28
Discharge
8010015Electric
Lv 32
Aqua Ring
20Water
Lv 36
Flail
10015Normal
Lv 40
Take Down
908520Normal
Lv 44
Hydro Pump
110805Water

TM Moves

Src
TM04
Agility
30Psychic
TM128
Amnesia
20Psychic
TM143
Blizzard
110705Ice
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM22
Chilling Water
5010020Water
TM17
Confuse Ray
10010Ghost
TM224
Curse
10Ghost
TM79
Dazzling Gleam
8010010Fairy
TM204
Double-Edge
12010015Normal
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM196
Flip Turn
6010020Water
TM142
Hydro Pump
110805Water
TM135
Ice Beam
9010010Ice
TM34
Icy Wind
559515Ice
TM110
Liquidation
8510010Water
TM209
Muddy Water
908510Water
TM07
Protect+4
10Normal
TM16
Psybeam
6510020Psychic
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM188
Scald
8010015Water
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM123
Surf
9010015Water
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM11
Water Pulse
6010020Water
TM77
Waterfall
8010015Water
TM208
Whirlpool
358515Water
TM147
Wild Charge
9010015Electric

Egg Moves

Chinchou doesn't have any Egg moves

Tutor Moves

Chinchou can't learn any Tutor moves
All 17 games

Chinchou can't be caught in Scarlet & Violet. Bring it over from Gold, Crystal, or Ruby instead. The encounter info below covers the source games.

Chinchou is not available as a wild encounter in this game.

Also found in:

  • At 330 BST, Chinchou is firmly in pre-evolution territory. Evolve it into Lanturn before bringing it to any serious fight.

  • Chinchou's biggest threats include Venusaur (Grass) and Rhydon (Ground), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Chinchou is the base form of this evolutionary line.

  • Chinchou gets Volt Absorb, Illuminate, and Water Absorb. But Volt Absorb is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Chinchou is a special attacker with base 56 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — at base 67 Speed, it won't be moving first often.

  • Chinchou appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.