Physical
Sweeper
110Speed · Fast

Stats & Training

Archeops's built around physical offense. Attack leads the charge, Defense pays for it. Tough to catch, worth 2 Attack EVs. Follows a medium-fast 1M XP curve.

Base Stats
High
HP75
C
Attack140
A
Defense65
C
Sp. Atk112
B
Sp. Def65
C
Speed110
B
Total567
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight32.0 kg
Base XP177
Abilities
DefeatistTop Pick
Halves Attack and Special Attack at 50% max HP or less.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.

Archeops Weakness

Archeops's Rock/Flying typing leaves it vulnerable to Water, Electric, Ice, Rock, and Steel. It shrugs off Ground-type attacks completely. It resists 5 types, giving it decent defensive coverage. Archeops leans offensive (base 140 Atk) rather than trying to tank its weaknesses.

Archeops Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Electric, Ice, Rock, Steel
0.5x (Resist)Normal, Fire, Poison, Flying, Bug
0x (Immune)Ground
Type ChartAvg
5Weak
5Resist
1Immune
Score-2
4xCritical
None
¼xResist
None
0xImmune
How to Beat Archeops in Sun & Moon (Best Counters)
Magnezone
Magnezone
ElectricSteel
B
Available Moves
Moves
  • Zap CannonLv. 63
  • Flash CannonLv. 33
  • DischargeLv. 43
  • SparkLv. 19
Damage vs Archeops
Zap Cannon 2x
161-190%KO
Flash Cannon 2x
109-128%KO
Discharge 2x
109-128%KO
Spark 2x
54-64%
View Magnezone builds →

Sun & Moon Evolution

Archeops is the evolved form of Archen. Breeding produces Archen eggs, and they're slow to hatch. Evolving from Archen gave Archeops the biggest boost in Speed (+40), bringing the total to 567 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Archen
RockFlying
Archeops
RockFlying
HP
55
75+20
ATK
112
140+28
DEF
45
65+20
SP.ATK
74
112+38
SP.DEF
45
65+20
SPE
70
110+40
BST
401C-Tier
567C-Tier+166
ROLE
Attacker
Sweeper
TYPE
Physical
Physical

Breeding

Moderate

Breed with Archeops to get Archen eggs using 58 partners from the Flying and Water3 egg groups. Notable egg moves include Ally Switch, Bite, Defog and 6 more.

Egg Groups
FlyingWater3
Gender
87.5%12.5%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Egg Moves
9moves
Breed With (best first)
togekisstogetichawluchadrapionclawitzergolisopodaltariaswannacrawdauntpelipperswoobatcorsola

Sun & Moon Archeops Best Moveset

Prediction matters here. Choice Band means Archeops can't change moves after clicking, but the payoff is raw power at the cost of move flexibility. Max Attack and Speed EVs with Defeatist back that up. Ground coverage prevents free switches.

Best Build

Experimental
Ability
Defeatist
Item
Choice BandPOWER
Best Nature for Archeops
Jolly+SPE

Archeops best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • EarthquakeCoverage
  • U Turn
  • AcrobaticsSTAB
  • Stone EdgeSTAB

Recommended Teammates

Moves

The natural movepool does the job, but Ally Switch and Bite from the egg pool give Archeops something extra. Pair those with Head Smash and Stone Edge for STAB and coverage across 8 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Quick Attack+1
D4010030Normal
Lv 1
Rock Throw
509015Rock
Lv 1
Wing Attack
B6010035Flying
Lv 5
Rock Throw
509015Rock
Lv 8
Double Team
15Normal
Lv 11
Scary Face
10010Normal
Lv 15
Pluck
6010020Flying
Lv 18
Ancient Power
C601005Rock
Lv 21
Agility
C30Psychic
Lv 25
Quick Guard+3
D15Fighting
Lv 28
Acrobatics
A5510015Flying
Lv 31
Dragon Breath
6010020Dragon
Lv 35
Crunch
C8010015Dark
Lv 40
Endeavor
D1005Normal
Lv 45
U-turn
A7010020Bug
Lv 51
Rock Slide
S759010Rock
Lv 56
Dragon Claw
C8010015Dragon
Lv 61
Thrash
B12010010Normal

TM Moves

TM
TM62
Acrobatics
A5510015Flying
TM40
Aerial Ace
B6020Flying
TM45
Attract
C10015Normal
TM78
Bulldoze
C6010020Ground
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM02
Dragon Claw
C8010015Dragon
TM82
Dragon Tail-6
C609010Dragon
TM26
Earthquake
A10010010Ground
TM42
Facade
C7010020Normal
TM76
Fly
B909515Flying
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
B150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM05
Roar-6
C20Normal
TM69
Rock Polish
C20Rock
TM80
Rock Slide
S759010Rock
TM39
Rock Tomb
C609515Rock
TM19
Roost
S10Flying
TM48
Round
C6010015Normal
TM37
Sandstorm
D10Rock
TM65
Shadow Claw
C7010015Ghost
TM88
Sleep Talk
C10Normal
TM23
Smack Down
C5010015Rock
TM51
Steel Wing
B709025Steel
TM71
Stone Edge
A100805Rock
TM90
Substitute
C10Normal
TM87
Swagger
D8515Normal
TM12
Taunt
C10020Dark
TM41
Torment
10015Dark
TM06
Toxic
C9010Poison
TM89
U-turn
A7010020Bug

Egg Moves

Egg
Egg
Ally Switch+2
C15Psychic
Egg
Bite
C6010025Dark
Egg
Defog
C15Flying
Egg
Dragon Pulse
C8510010Dragon
Egg
Earth Power
C9010010Ground
Egg
Head Smash
S150805Rock
Egg
Knock Off
B6510020Dark
Egg
Steel Wing
B709025Steel
Egg
Switcheroo
D10010Dark

Tutor Moves

Archeops can't learn any Tutor moves

Transfer Moves

Gen
Gen 6
Cut
509530Normal
Gen 6
Dig
C8010010Ground
Gen 6
Hone Claws
C15Dark
Gen 6
Rock Smash
D4010015Fighting
Gen 6
Secret Power
7010020Normal

How to Get Archeops in Sun & Moon

Archeops doesn't appear wild. Catch Archen instead, it shows up at moderate rates. Evolve it at level 37 to get Archeops. The 2-stage line is mapped in the step cards below.

How to Obtain Archeops in Sun & Moon

  1. Archen
    Step 1Catch Archen
    Route 8 - Fossil Restoration Center
    SunGift from NPC Lv.15 Route
    Early
    Revive Plume Fossil
    Route 8 - Fossil Restoration Center
    MoonGift from NPC Lv.15 Route
    Early
    Revive Plume Fossil
  2. Archeops
    Step 2Archeops

Archeops Guide

  • In Sun & Moon, Archeops has a 567 base stat total and ranks as C-Tier: a niche pick in Sun & Moon's meta. It works best as a sweeper. Earthquake with Choice Band is the standard set.

  • In Sun & Moon, watch for Milotic (Water), Jolteon (Electric), and Kyurem (Ice) when using Archeops. They all hit it super-effectively with STAB. Rock and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Archeops's base 110 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Defeatist halves Attack and Special Attack at 50% max HP or less. That's the one you want on Archeops. It's the only ability Archeops has.

  • In Sun & Moon, Archeops fills the sweeper role. It's a physical attacker with base 140 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • For Sun & Moon, Archeops has answers, but so do you. Priority moves (Mach Punch, Aqua Jet, Ice Shard) bypass its speed. Bulky walls that resist its STAB also shut it down.

Game Availability

Introduced in Black & White, Archeops has appeared in 7 games across 6 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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