Physical
Sweeper
567High
110Fast
CTier

140 base Attack is no joke, but Archeops can't afford to take a hit back. It clears the crowded base-100 Speed benchmark, so at least it usually attacks first. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the First Bird Pokemon.

Archeops's built around physical offense. Attack leads the charge, Defense pays for it. Tough to catch, worth 2 Attack EVs. Follows a medium-fast 1M XP curve.

Base Stats
567High
HP75
C
Attack140
A
Defense65
C
Sp. Atk112
B
Sp. Def65
C
Speed110
B
Total567
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Archeops yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch45ChallengingMedium Fast1M XP1.4m / 4'07"32kg / 70.5 lbs177Base XP
Pokedex Entries

It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.

Sword

Though capable of flight, Archeops was apparently better at hunting on the ground.

Shield

Archeops Weakness

Avg

Archeops's Rock/Flying typing leaves it vulnerable to Water, Electric, Ice, Rock, and Steel moves. It shrugs off Ground-type attacks completely. It resists 5 types, giving it decent defensive coverage. Archeops leans offensive (base 140 Atk) rather than trying to tank its weaknesses.

4xCriticali
None
¼xResisti
None
0xImmunei
5Weak
5Resist
1Immune
Scorei-2
Stealth Rock25% on switch
Abilities
DefeatistHalves Attack and Special Attack at 50% max HP or less.

Archeops is the evolved form of Archen. Breeding produces Archen eggs, and they're slow to hatch. Evolving from Archen gave Archeops the biggest boost in Speed (+40), bringing the total to 567 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Archen
RockFlying
Archeops
RockFlying
HP
55
75+20
ATK
112
140+28
DEF
45
65+20
SP.ATK
74
112+38
SP.DEF
45
65+20
SPE
70
110+40
BST
401C-Tier
567C-Tier+166
ROLE
Attacker
Sweeper
TYPE
Physical
Physical
Breeding
Moderate

Breed with Archeops to get Archen eggs using 39 partners from the Flying and Water3 egg groups.

Egg Groups
FlyingWater3
Gender
87.5%12.5%
Hatch Time
30 cycles·7,710 steps
Moderate~8 min with Flame Body
Breed With (best first)
togekisstogetichawluchanoivernsirfetchddrapionclawitzergolisopodcursolaaltariacramorantcrawdaunt

Prediction matters here. Choice Band means Archeops can't change moves after clicking, but the payoff is raw power at the cost of move flexibility. Max Attack and Speed EVs with Defeatist back that up. The remaining moves prevents free switches.

Best Build

Physical Sweeper
Ability
Defeatist
Item
Choice BandPOWER
Nature
Adamant+ATK
EVs

Best Archeops Moveset

  • Stone EdgeSTAB
  • Dual WingbeatSTAB
  • Dragon Claw
  • U Turn

Recommended Teammates

Breadth over depth defines this movepool. Archeops won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Meteor Beam and Stone Edge anchor the STAB core.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Quick Attack+1
4010030Normal
Lv 1
Rock Throw
509015Rock
Lv 1
Wing Attack
6010035Flying
Lv 9
Dragon Breath
6010020Dragon
Lv 12
Ancient Power
601005Rock
Lv 15
Pluck
6010020Flying
Lv 18
Quick Guard+3
15Fighting
Lv 21
U-turn
7010020Bug
Lv 24
Rock Slide
759010Rock
Lv 27
Scary Face
10010Normal
Lv 30
Crunch
8010015Dark
Lv 33
Agility
30Psychic
Lv 36
Tailwind
15Flying
Lv 41
Dragon Claw
8010015Dragon
Lv 46
Thrash
12010010Normal
Lv 51
Endeavor
1005Normal

TM Moves

Src
TM78
Acrobatics
5510015Flying
TR12
Agility
30Psychic
TM95
Air Slash
759515Flying
TR83
Ally Switch+2
15Psychic
TM58
Assurance
6010010Dark
TM31
Attract
10015Normal
TM52
Bounce
85855Flying
TM81
Bulldoze
6010020Ground
TR32
Crunch
8010015Dark
TM15
Dig
8010010Ground
TR47
Dragon Claw
8010015Dragon
TR62
Dragon Pulse
8510010Dragon
TR67
Earth Power
9010010Ground
TR10
Earthquake
10010010Ground
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TM06
Fly
909515Flying
TR64
Focus Blast
120705Fighting
TM09
Giga Impact
150905Normal
TR36
Heat Wave
959010Fire
TM08
Hyper Beam
150905Normal
TR46
Iron Defense
15Steel
TR31
Iron Tail
1007515Steel
TR24
Outrage
12010010Dragon
TM25
Protect+4
10Normal
TM21
Rest
10Psychic
TM54
Rock Blast
259010Rock
TM22
Rock Slide
759010Rock
TM48
Rock Tomb
609515Rock
TM76
Round
6010015Normal
TM32
Sandstorm
10Rock
TM26
Scary Face
10010Normal
TM65
Shadow Claw
7010015Ghost
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR76
Stealth Rock
20Rock
TM30
Steel Wing
709025Steel
TR75
Stone Edge
100805Rock
TR20
Substitute
10Normal
TM40
Swift
6020Normal
TR37
Taunt
10020Dark
TM56
U-turn
7010020Bug
TR35
Uproar
9010010Normal
TR69
Zen Headbutt
809015Psychic

Egg Moves

Archeops doesn't have any Egg moves

Tutor Moves

Src
Tutor
Dual Wingbeat
409010Flying
Tutor
Lash Out
751005Dark
Tutor
Meteor Beam
1209010Rock

You're catching Archen first, not Archeops. Archen appears at solid rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Archeops in Sword & Shield

The path to Archeops starts with Archen at Lv. 60-65 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Archen
    Step 1Catch Archen
    Giant's Foot
    ShieldOverworldLv.60-65100%PostSandstorm
    EFFORTLESS
    Giant's Foot
    SwordOverworldLv.60-65100%PostSandstorm
    EFFORTLESS
    Giant's Foot
    ShieldOverworldLv.60-6510%PostNormal Weather
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostOvercast
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostSnowstorm
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostNormal Weather
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostSnowstorm
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostThunderstorm
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostIntense Sun
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostThunderstorm
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostSnowing
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostIntense Sun
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostSnowing
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostRaining
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostHeavy Fog
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostRaining
    MODERATE
    Giant's Foot
    ShieldOverworldLv.60-6510%PostOvercast
    MODERATE
    Giant's Foot
    SwordOverworldLv.60-6510%PostHeavy Fog
    MODERATE
  2. Archeops
    Step 2Archeops
  • Archeops has a 567 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a sweeper. Base 140 Attack is where it shines.

  • Watch for Milotic (Water), Jolteon (Electric), and Kyurem (Ice) when using Archeops. They all hit it super-effectively with STAB. Rock and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Archeops's base 110 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Archen evolves into Archeops at level 37. Archeops is the fully evolved form. At 567 BST, it's got solid stats to work with.

  • Defeatist halves Attack and Special Attack at 50% max HP or less — that's the one you want on Archeops. It's the only ability Archeops has.

  • Archeops fills the sweeper role. It's a physical attacker with base 140 Attack. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • Archeops appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.

Introduced in Black & White, Archeops has appeared in 7 games across 5 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.