Pokemon Sword and Shield Zorua is a Dark Type Tricky Fox Pokémon, which makes it weak against Fighting, Bug, Fairy type moves. You can find and catch Zorua in Forest of Focus with a 10% chance to appear during Fog weather. The Max IV Stats of Zorua are 40 HP, 65 Attack, 80 SP Attack, 40 Defense, 40 SP Defense, and 65 Speed.
List of Zorua Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Zorua to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Zorua Locations in Pokemon Sword and Shield
Where do i find and how to get Zorua?
A popular spawn location you can find Zorua is in the Forest of Focus area with a 10% chance to spawn during Fog weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Zorua Raids
Where do i find Zorua Raids?
You can find Zorua raids in the following locations: Soothing Wetlands, Challenge Road, Workout Sea, Honeycalm Sea.
Pokemon Sword and Shield Zorua Weakness
Zorua is a Dark Type pokemon. This will cause it to take More Damage from Fighting, Bug, Fairy Type Moves and will take Less Damage from Ghost, Dark, Psychic type moves.
|Immune to Damage|
What pokemon is Zorua Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Zorua Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Zorua Moves List
What moves can Zorua learn from TMs, TRs, and Leveling?
Zorua can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dark type +50% STAB damage.
Zorua Level Up Moves
|8|| Hone Claws||—|
|12|| Fury Swipes||—|
|16|| Scary Face||—|
|24|| Knock Off||—|
|28|| Fake Tears||—|
|40|| Night Daze||—|
|44|| Nasty Plot||—|
|48|| Foul Play||—|
TM Moves Zorua can learn
|TM15||Dig||Physical||80||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM23||Thief||Physical||90||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM26||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||60||—||20||Ignores Accuracy and Evasiveness.|
|TM42||Revenge||Physical||60||100||10||Power increases if user was hit first.|
|TM44||Imprison||Status||—||—||10||Opponent is unable to use moves that the user also knows.|
|TM47||Fake Tears||Status||—||100||20||Sharply lowers opponent's Special Defense.|
|TM52||Bounce||Physical||85||85||5||Springs up on first turn, attacks on second. May paralyze opponent.|
|TM56||U-turn||Physical||70||100||20||User switches out immediately after attacking.|
|TM57||Payback||Physical||75||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||90||100||10||Power doubles if opponent already took damage in the same turn.|
|TM59||Fling||Physical||—||100||10||Power depends on held item.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM77||Hex||Special||65||100||10||Inflicts more damage if the target has a status condition.|
|TM79||Retaliate||Physical||70||100||5||Inflicts double damage if a teammate fainted on the last turn.|
|TM85||Snarl||Special||82.5||95||15||Lowers opponent's Special Attack.|
Zorua TR Moves
|TR00||Swords Dance||Status||—||—||20||Sharply raises user's Attack.|
|TR12||Agility||Status||—||—||30||Sharply raises user's Speed.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR22||Sludge Bomb||Special||90||100||10||May poison opponent.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR33||Shadow Ball||Special||80||100||15||May lower opponent's Special Defense.|
|TR35||Uproar||Special||90||100||10||User attacks for 3 turns and prevents sleep.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR38||Trick||Status||—||100||10||Swaps held items with the opponent.|
|TR49||Calm Mind||Status||—||—||20||Raises user's Special Attack and Special Defense.|
|TR58||Dark Pulse||Special||120||100||15||May cause flinching.|
|TR68||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|TR77||Grass Knot||Special||—||100||20||The heavier the opponent, the stronger the attack.|
|TR81||Foul Play||Physical||142.5||100||15||Uses the opponent's Attack stat.|