Pokemon Sword and Shield Zamazenta is a Fighting Type, which makes it weak against , Psychic, Fairy type moves. You can find and catch Zamazenta in Energy Plant - Tower Summit with a 100% chance to encounter during weather when walking through tall grass. The Max IV Stats of Zamazenta are 92 HP, 130 Attack, 80 SP Attack, 115 Defense, 115 SP Defense, and 138 Speed.
List of Zamazenta Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 670 | |
HP | 92 | |
Attack | 130 | |
Defense | 115 | |
Special Attack | 80 | |
Special Defense | 115 | |
Speed | 138 |
Based on this pokemon's stats we consider the best nature for Zamazenta to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Zamazenta Abilities
Ability | Type | Effect |
---|---|---|
Dauntless Shield | Normal |
Sword Pokedex Entry
In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle. (Zacian changes its form when it holds the Rusted Shield item)
Shield Pokedex Entry
This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed. (Zacian changes its form when it holds the Rusted Shield item)
Pokemon Sword and Shield Zamazenta Evolutions
How do i evolve Zamazenta in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Zamazenta does not have an evolution form in Generation 8.
Zamazenta Locations in Pokemon Sword and Shield
Where do i find and how to get Zamazenta?
Spawn locations you can find Zamazenta are in the Energy Plant - Tower Summit area, with a 100% chance to spawn during weather.
Zamazenta is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
- Step 1: Defeat Leon and become the Pokemon Champion.
- Step 2: Travel to Slumbering Weald and begin a battle with Hop.
- Step 3: Return the Rusted Sword(Pokemon Sword Ver) or Rusted Shield(Pokemon Shield Ver) to the pedestal.
- Step 4: Battle Sordward(Pokemon Sword Ver) or Shielbert(Pokemon Shield Ver).
- Step 5: Travel to and speak with Sonia at her Lab in Wedgehurst.
- Step 6: Travel to Turffield Stadium and defeat Dynamax Tsareena.
- Step 7: Travel to Hulbury Stadium and defeat Dynamax Gyarados.
- Step 8: Travel to Motostoke Stadium and defeat Dynamax Torkoal.
- Step 9: Travel to the Pokemon Research Lab and defeat both Sordward & Shielbert in a 2v2 battle with the help of Hop.
- Step 10: Travel to Hammerlock Stadium and defeat Dynamax Haxorus.
- Step 11: Travel to Stow-on-Side Stadium and defeat Dynamax Conkeldurr.
- Step 12: Travel to Circhester Stadium and defeat Dynamax Gigalith.
- Step 13: Travel to Ballonlea Stadium and defeat Bede's Dynamax Hatterene and Nessa's Dynamax Drednaw.
- Step 14: Go to Energy Plant and defeat Shielbert or Sordward.
- Step 15: Battle Zamazenta or Zacian to catch them.
Pokemon Sword and Shield Zamazenta Raids
Where do i find Zamazenta Raids?
Zamazenta Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Zamazenta Weakness
Zamazenta is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Psychic Fairy |
0.5x Damage | Rock Bug Dark |
0.25x Damage | |
Immune to Damage |
What pokemon is Zamazenta Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Zamazenta Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Zamazenta Moves List
What moves can Zamazenta learn from TMs, TRs, and Leveling?
Zamazenta can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting type +50% STAB damage.
Zamazenta Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Metal Burst | — | |||||
01 | [] Wide Guard | — | |||||
01 | [] Metal Claw | — | |||||
01 | [] Howl | — | |||||
01 | [] Quick Attack | — | |||||
01 | [] Bite | — | |||||
11 | [] Slash | — | |||||
22 | [] Iron Defense | — | |||||
33 | [] Iron Head | — | |||||
44 | [] Laser Focus | — | |||||
55 | [] Crunch | — | |||||
66 | [] Moonblast | — | |||||
77 | [] Close Combat | — | |||||
88 | [] Giga Impact | — |
TM Moves Zamazenta can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM84 | Tail Slap | Physical | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
TM85 | Snarl | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
Zamazenta TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR86 | Wild Charge | Physical | 90 | 100 | 15 | User receives recoil damage. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. | |
TR97 | Psychic Fangs | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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