Pokemon Sword and Shield Hatterene is a Psychic and Fairy Type, which makes it weak against Ghost, Poison, Steel type moves. You can find and catch Hatterene in Motostoke Outskirts with a 10% chance to appear during All Weather weather. The Max IV Stats of Hatterene are 57 HP, 90 Attack, 136 SP Attack, 95 Defense, 103 SP Defense, and 29 Speed.
Click/Tap the buttons to navigate the Hatterene Guide.
List of Hatterene Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Hatterene to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Sword Pokedex Entry
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.
Shield Pokedex Entry
If you’re too loud around it, you risk being torn apart by the claws on its tentacle. This Pokémon is also known as the Forest Witch.
Gigantamax Sword Pokedex Entry
This Pokémon can read the emotions of creatures over 30 miles away. The minute it senses hostility, it goes on the attack.
Gigantamax Shield Pokedex Entry
Beams like lightning shoot down from its tentacles. It's known to some as the Raging Goddess.
Pokemon Sword and Shield Hatterene Evolutions
How do i get Hatterene's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Hatenna evolves into Hattrem when you reach Level 32. Hattrem then evolves into its final evolution Hatterene when you reach Level 42.
Hatterene Locations in Pokemon Sword and Shield
Where do i find and how to get Hatterene?
Hatterene does not spawn in the wild. Instead you can catch Hatenna and evolve it into Hatterene. A popular spawn location you can find Hatenna is in the Motostoke Outskirts area with a 10% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hatterene Raids
Where do i find Hatterene Raids?
You can find Hatterene raids in the following locations: Bridge Field, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins, Gigantamax Raid Battles.
Pokemon Sword and Shield Hatterene Weakness
Hatterene is a Psychic and Fairy Type pokemon. This will cause it to take More Damage from Ghost, Poison, Steel Type Moves and will take Less Damage from Psychic, Dragon, Fighting type moves.
|Immune to Damage|
What pokemon is Hatterene Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Hatterene Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Hatterene Moves List
What moves can Hatterene learn from TMs, TRs, and Leveling?
Hatterene can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fairy type +50% STAB damage.
Hatterene Level Up Moves
|00|| Psycho Cut|
|01|| Brutal Swing|
|01|| Play Nice|
|01|| Life Dew|
|01|| Disarming Voice|
|25|| Heal Pulse|
|30|| Dazzling Gleam|
|37|| Calm Mind|
|55|| Healing Wish|
|64|| Magic Powder|
TM Moves Hatterene can learn
|TM08||Hyper Beam||Special||150||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||150||90||5||User must recharge next turn.|
|TM10||Magical Leaf||Special||60||—||20||Ignores Accuracy and Evasiveness.|
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM17||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|TM19||Safeguard||Status||—||—||25||The user's party is protected from status conditions.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM28||Giga Drain||Special||75||100||10||User recovers half the HP inflicted on opponent.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM44||Imprison||Status||—||—||10||Opponent is unable to use moves that the user also knows.|
|TM60||Power Swap||Status||—||—||10||User and opponent swap Attack and Special Attack.|
|TM61||Guard Swap||Status||—||—||10||User and opponent swap Defense and Special Defense.|
|TM65||Shadow Claw||Physical||70||100||15||High critical hit ratio.|
|TM69||Psycho Cut||Physical||105||100||20||High critical hit ratio.|
|TM70||Trick Room||Status||—||—||5||Slower Pokémon move first in the turn for 5 turns.|
|TM71||Wonder Room||Status||—||—||10||Swaps every Pokémon's Defense and Special Defense for 5 turns.|
|TM72||Magic Room||Status||—||—||10||Suppresses the effects of held items for five turns.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM87||Draining Kiss||Special||75||100||10||User recovers most the HP inflicted on opponent.|
|TM92||Mystical Fire||Special||75||100||10||Lowers opponent's Special Attack.|
|TM97||Brutal Swing||Physical||60||100||20||The user swings its body around violently to inflict damage on everything in its vicinity.|
Hatterene TR Moves
|TR00||Swords Dance||Status||—||—||20||Sharply raises user's Attack.|
|TR11||Psychic||Special||135||100||10||May lower opponent's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR25||Psyshock||Special||120||100||10||Inflicts damage based on the target's Defense, not Special Defense.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR29||Baton Pass||Status||—||—||40||User switches out and gives stat changes to the incoming Pokémon.|
|TR33||Shadow Ball||Special||80||100||15||May lower opponent's Special Defense.|
|TR34||Future Sight||Special||180||100||10||Damage occurs 2 turns later.|
|TR40||Skill Swap||Status||—||—||10||The user swaps Abilities with the opponent.|
|TR49||Calm Mind||Status||—||—||20||Raises user's Special Attack and Special Defense.|
|TR58||Dark Pulse||Special||80||100||15||May cause flinching.|
|TR82||Stored Power||Special||30||100||10||Power increases when user's stats have been raised.|
|TR90||Play Rough||Physical||135||90||10||May lower opponent's Attack.|
|TR92||Dazzling Gleam||Special||120||100||10||Hits all adjacent opponents.|