Pokemon Sword and Shield Starmie is a Water and Psychic Type Mysterious Pokémon, which makes it weak against Grass, Electric, Bug, Ghost, Dark type moves. You can find and catch Starmie in Challenge Beach with a 100% chance to appear during All Weather weather. The Max IV Stats of Starmie are 60 HP, 75 Attack, 100 SP Attack, 85 Defense, 85 SP Defense, and 115 Speed.
176.4lbs |
Weight |
---|
Mysterious Pokémon |
Category |
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3'07" |
Height |
---|
Water 3 |
Exp Group |
---|
5,120 |
Egg Steps |
---|
Hatch Cycle |
---|
2 Speed Point(s) |
Ev Yield |
---|
Slow |
Exp Group |
---|
0% | 0%
Gender |
---|
List of Starmie Max IV Stats in Pokemon SW SH.
Total | 520 | |
HP | 60 | |
Attack | 75 | |
Defense | 85 | |
Special Attack | 100 | |
Special Defense | 85 | |
Speed | 115 |
Based on this pokemon's stats we consider the best nature for Starmie to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Starmie Abilities
Ability | Type | Effect |
Illuminate | Normal | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. |
Natural Cure | Normal | All status conditions heal when the Pokémon switches out. |
Analytic | Hidden | Boosts move power when the Pokémon moves last. |
Starmie Locations in Pokemon Sword and Shield
Where do i find and how to get Starmie?
Starmie does not spawn in the wild. Instead you can catch Staryu and evolve it into Starmie. A popular spawn location you can find Staryu is in the Challenge Beach area with a 100% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Starmie Raids
Where do i find Starmie Raids?
You can find Starmie raids in the following locations: Soothing Wetlands, Challenge Beach, Training Lowlands, Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea.
- Soothing Wetlands
- Challenge Beach
- Training Lowlands
- Workout Sea
- Stepping-Stone Sea
- Insular Sea
- Honeycalm Sea
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Starmie Weakness
Starmie is a Water and Psychic Type pokemon. This will cause it to take More Damage from Grass, Electric, Bug, Ghost, Dark Type Moves and will take Less Damage from Steel, Fire, Water, Ice, Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Starmie Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
600 | |||
530 | |||
525 | |||
525 |
What pokemon is Starmie Strong Against?
Pokemon SW and SH Starmie Moves List
What moves can Starmie learn from TMs, TRs, and Leveling?
Starmie can learn the water type move Brine at level 1. This Special move Power doubles if opponent's HP is less than 50%. Bolded Pow numbers are adjusted for this pokemon's Water and Psychic type +50% STAB damage.
Starmie Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Rapid Spin | Physical | 20 | 100 | 40 | Removes effects of trap moves. | |
1 | Minimize | Status | — | — | 10 | Sharply raises user's Evasiveness. | |
1 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
1 | Psybeam | Special | 97.5 | 100 | 20 | May confuse opponent. | |
1 | Brine | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
1 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
1 | Power Gem | Special | 80 | 100 | 20 | ||
1 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
1 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
1 | Recover | Status | — | — | 10 | User recovers half its max HP. | |
1 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
1 | Hydro Pump | Special | 165 | 80 | 5 | ||
1 | Tackle | Physical | 40 | 100 | 35 | ||
1 | Harden | Status | — | — | 30 | Raises user's Defense. | |
1 | Water Gun | Special | 60 | 100 | 25 | ||
1 | Confuse Ray | Status | — | 100 | 10 | Confuses opponent. |
TM Moves Starmie can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM55 | Brine | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM64 | Avalanche | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
TM69 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Starmie TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR03 | Hydro Pump | Special | 165 | 80 | 5 | ||
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR16 | Waterfall | Physical | 120 | 100 | 15 | May cause flinching. | |
TR19 | Tri Attack | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR63 | Power Gem | Special | 80 | 100 | 20 | ||
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR84 | Scald | Special | 120 | 100 | 15 | May burn opponent. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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