Pokemon Sword and Shield Remoraid is a Water Type Jet Pokémon, which makes it weak against Grass, Electric type moves. You can find and catch Remoraid in Route 9 - Circhester Bay with a 15% chance to appear during All Weather weather. The Max IV Stats of Remoraid are 35 HP, 65 Attack, 65 SP Attack, 35 Defense, 35 SP Defense, and 65 Speed.


List of Remoraid Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 300 | |
HP | 35 | |
Attack | 65 | |
Defense | 35 | |
Special Attack | 65 | |
Special Defense | 35 | |
Speed | 65 |
Based on this pokemon's stats we consider the best nature for Remoraid to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Remoraid Abilities
Ability | Type | Effect |
---|---|---|
Hustle | Normal | |
Sniper | Normal | |
Moody | Hidden |
Sword Pokedex Entry
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Shield Pokedex Entry
Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.
Remoraid Locations in Pokemon Sword and Shield
Where do i find and how to get Remoraid?
A popular spawn location you can find Remoraid is in the Route 9 - Circhester Bay area with a 15% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
![]() | 15% | 39 - 43 | ||
![]() | 10% | 38 - 40 | ||
![]() | 25% | 38 - 40 | ||
![]() | 10% | 38 - 40 | ||
![]() | 5% | 38 - 40 | ||
![]() | 5% | 38 - 40 | ||
![]() | 10% | 38 - 40 | ||
![]() | 5% | 38 - 40 | ||
![]() | 24% | 39 - 43 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Remoraid Raids
Where do i find Remoraid Raids?
You can find Remoraid raids in the following locations: East Lake Axewell, North Lake Miloch, South Lake Miloch, West Lake Axewell.
Pokemon Sword and Shield Remoraid Weakness
Remoraid is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Remoraid Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Remoraid Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Remoraid Moves List
What moves can Remoraid learn from TMs, TRs, and Leveling?
Remoraid can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.
Remoraid Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Water Gun | — | |||||
01 | [] Helping Hand | — | |||||
04 | [] Water Pulse | — | |||||
08 | [] Focus Energy | — | |||||
12 | [] Psybeam | — | |||||
16 | [] Aurora Beam | — | |||||
20 | [] Bubble Beam | — | |||||
24 | [] Lock-On | — | |||||
28 | [] Bullet Seed | — | |||||
32 | [] Ice Beam | — | |||||
36 | [] Hydro Pump | — | |||||
40 | [] Soak | — | |||||
44 | [] Hyper Beam | — |
TM Moves Remoraid can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM50 | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Remoraid TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | |
TR73 | Gunk Shot | ![]() | Physical | 120 | 80 | 5 | May poison opponent. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
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