Pokemon Sword and Shield Octillery is a Water Type Jet Pokémon, which makes it weak against Grass, Electric type moves. You can find and catch Octillery in Route 9 - Circhester Bay with a 15% chance to appear during All Weather weather. The Max IV Stats of Octillery are 75 HP, 105 Attack, 105 SP Attack, 75 Defense, 75 SP Defense, and 45 Speed.


List of Octillery Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 480 | |
HP | 75 | |
Attack | 105 | |
Defense | 75 | |
Special Attack | 105 | |
Special Defense | 75 | |
Speed | 45 |
Based on this pokemon's stats we consider the best nature for Octillery to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Octillery Abilities
Ability | Type | Effect |
---|---|---|
Suction Cups | Normal | |
Sniper | Normal | |
Moody | Hidden |
Sword Pokedex Entry
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Shield Pokedex Entry
It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.
Octillery Locations in Pokemon Sword and Shield
Where do i find and how to get Octillery?
Octillery does not spawn in the wild. Instead you can catch Remoraid and evolve it into Octillery. A popular spawn location you can find Remoraid is in the Route 9 - Circhester Bay area with a 15% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
![]() | 15% | 39 - 43 | ||
![]() | 10% | 38 - 40 | ||
![]() | 25% | 38 - 40 | ||
![]() | 10% | 38 - 40 | ||
![]() | 5% | 38 - 40 | ||
![]() | 5% | 38 - 40 | ||
![]() | 10% | 38 - 40 | ||
![]() | 5% | 38 - 40 | ||
![]() | 24% | 39 - 43 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Octillery Raids
Where do i find Octillery Raids?
You can find Octillery raids in the following locations: East Lake Axewell, North Lake Miloch, South Lake Miloch, West Lake Axewell.
Pokemon Sword and Shield Octillery Weakness
Octillery is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Octillery Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Octillery Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Octillery Moves List
What moves can Octillery learn from TMs, TRs, and Leveling?
Octillery can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.
Octillery Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Octazooka | — | |||||
01 | [] Gunk Shot | — | |||||
01 | [] Rock Blast | — | |||||
01 | [] Helping Hand | — | |||||
01 | [] Water Gun | — | |||||
01 | [] Wrap | — | |||||
01 | [] Water Pulse | — | |||||
01 | [] Focus Energy | — | |||||
12 | [] Psybeam | — | |||||
16 | [] Aurora Beam | — | |||||
20 | [] Bubble Beam | — | |||||
24 | [] Lock-On | — | |||||
30 | [] Bullet Seed | — | |||||
36 | [] Ice Beam | — | |||||
42 | [] Hydro Pump | — | |||||
48 | [] Soak | — | |||||
54 | [] Hyper Beam | — |
TM Moves Octillery can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM50 | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Octillery TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR22 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | May poison opponent. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR73 | Gunk Shot | ![]() | Physical | 120 | 80 | 5 | May poison opponent. |
TR78 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | May poison opponent. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR98 | Liquidation | ![]() | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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