Pokemon Sword and Shield Mantine is a Water and Type Kite Pokémon, which makes it weak against Rock, Electric type moves. You can find and catch Mantine in Route 9 - Circhester Bay with a 35% chance to appear during All Weather weather. The Max IV Stats of Mantine are 85 HP, 40 Attack, 80 SP Attack, 70 Defense, 140 SP Defense, and 70 Speed.
485.0lbs 220kg |
Weight |
---|
Kite Pokémon |
Category |
---|
6'11" 2.1m |
Height |
---|
Water1 |
Exp Group |
---|
6,400 |
Egg Steps |
---|
25 |
Hatch Cycle |
---|
2 Sp. Defense Point(s) |
Ev Yield |
---|
Slow |
Exp Group |
---|
49.8% | 50.2%
Gender |
---|
List of Mantine Max IV Stats in Pokemon SW SH.
Total | 485 | |
HP | 85 | |
Attack | 40 | |
Defense | 70 | |
Special Attack | 80 | |
Special Defense | 140 | |
Speed | 70 |
Based on this pokemon's stats we consider the best nature for Mantine to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Mantine Abilities
Ability | Type | Effect |
Swift Swim | Normal | Boosts the Pokémon’s Speed stat in rain. |
Water Absorb | Normal | Restores HP if hit by a Water-type move instead of taking damage. |
Water Veil | Hidden | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Sword Pokedex Entry
If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
Shield Pokedex Entry
As it majestically swims, it doesn’t care if Remoraid attach to it to scavenge for its leftovers.
Mantine Locations in Pokemon Sword and Shield
Where do i find and how to get Mantine?
Mantine does not spawn in the wild. Instead you can catch Mantyke and evolve it into Mantine. A popular spawn location you can find Mantyke is in the Route 9 - Circhester Bay area with a 35% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Mantine Raids
Where do i find Mantine Raids?
You can find Mantine raids in the following locations: East Lake Axewell, Giant's Mirror, North Lake Miloch, South Lake Miloch, West Lake Axewell.
- 5-Star Mantine
- Lv. 55-60
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 3-Star Desired: 20%
- 4-Star Desired: 20%
- 5-Star Desired: 10%
- Drops:
- 100% TR03 Hydro Pump
- 100% TR04 Surf
- 100% TR16 Waterfall
- 100% TR45 Muddy Water
- 50% Big Pearl
- 50% Pearl
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 2% Dynamax Candy
- 2% Exp. Candy L
- 1% Exp. Candy XL
- 5-Star Mantine
- Lv. 55-60
- Gender: Random
- Ability: Any
- Selection Probabilities:
- 4-Star Desired: 40%
- 5-Star Desired: 35%
- Drops:
- 100% TR03 Hydro Pump
- 100% TR04 Surf
- 100% TR16 Waterfall
- 100% TR45 Muddy Water
- 50% Big Pearl
- 50% Pearl
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 3% Dynamax Candy
- 3% Exp. Candy L
- 3% Exp. Candy XL
- 5-Star Mantine
- Lv. 55-60
- Gender: Random
- Ability: Any
- Selection Probabilities:
- 5-Star Desired: 10%
- Drops:
- 100% TR03 Hydro Pump
- 100% TR04 Surf
- 100% TR16 Waterfall
- 100% TR45 Muddy Water
- 50% Big Pearl
- 50% Pearl
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 3% Dynamax Candy
- 3% Exp. Candy L
- 3% Exp. Candy XL
Pokemon Sword and Shield Mantine Weakness
Mantine is a Water and Type pokemon. This will cause it to take More Damage from Rock, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Fighting, Bug, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Mantine Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
535 | |||
525 | |||
515 | |||
505 |
What pokemon is Mantine Strong Against?
Pokemon SW and SH Mantine Moves List
What moves can Mantine learn from TMs, TRs, and Leveling?
Mantine can learn the water type move Hydro Pump at level 48. This Special move Bolded Pow numbers are adjusted for this pokemon's Water and Flying type +50% STAB damage.
Mantine Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | Psybeam | Special | 65 | 100 | 20 | May confuse opponent. | |
01 | Bullet Seed | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
01 | Roost | Status | — | — | 10 | User recovers half of its max HP and loses the Flying type temporarily. | |
01 | Tackle | Physical | 40 | 100 | 35 | ||
01 | Water Gun | Special | 60 | 100 | 25 | ||
01 | Supersonic | Status | — | 55 | 20 | Confuses opponent. | |
01 | Wing Attack | Physical | 90 | 100 | 35 | ||
12 | Water Pulse | Special | 90 | 100 | 20 | May confuse opponent. | |
16 | Wide Guard | Status | — | — | 10 | Protects the user's team from multi-target attacks. | |
20 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
24 | Bubble Beam | Special | 97.5 | 100 | 20 | May lower opponent's Speed. | |
28 | Headbutt | Physical | 70 | 100 | 15 | May cause flinching. | |
32 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. | |
36 | Aqua Ring | Status | — | — | 20 | Restores a little HP each turn. | |
40 | Bounce | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
44 | Take Down | Physical | 90 | 85 | 20 | User receives recoil damage. | |
48 | Hydro Pump | Special | 165 | 80 | 5 |
TM Moves Mantine can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM50 | Bullet Seed | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
TM52 | Bounce | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM54 | Rock Blast | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
TM55 | Brine | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 82.5 | 100 | 15 | Stronger when the user does not have a held item. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM95 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. |
Mantine TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR03 | Hydro Pump | Special | 165 | 80 | 5 | ||
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR16 | Waterfall | Physical | 120 | 100 | 15 | May cause flinching. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR59 | Seed Bomb | Physical | 80 | 100 | 15 | ||
TR73 | Gunk Shot | Physical | 120 | 80 | 5 | May poison opponent. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR84 | Scald | Special | 120 | 100 | 15 | May burn opponent. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. | |
TR98 | Liquidation | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
More guides
Other guides