Pokemon Sword and Shield Jellicent is a Water and Ghost Type Floating Pokémon, which makes it weak against Grass, Electric, Ghost, Dark type moves. You can find and catch Jellicent in Bridge Field with a 10% chance to appear during Thunderstorm weather. The Max IV Stats of Jellicent are 100 HP, 60 Attack, 85 SP Attack, 70 Defense, 105 SP Defense, and 60 Speed.


List of Jellicent Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 480 | |
HP | 100 | |
Attack | 60 | |
Defense | 70 | |
Special Attack | 85 | |
Special Defense | 105 | |
Speed | 60 |
Based on this pokemon's stats we consider the best nature for Jellicent to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Jellicent Abilities
Ability | Type | Effect |
---|---|---|
Water Absorb | Normal | |
Cursed Body | Normal | |
Damp | Hidden |
Sword Pokedex Entry
Most of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.
Shield Pokedex Entry
Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.
Jellicent Locations in Pokemon Sword and Shield
Where do i find and how to get Jellicent?
Jellicent does not spawn in the wild. Instead you can catch Frillish and evolve it into Jellicent. A popular spawn location you can find Frillish is in the Bridge Field area with a 10% chance to spawn during Thunderstorm weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Jellicent Raids
Where do i find Jellicent Raids?
You can find Jellicent raids in the following locations: Giant's Mirror, Stony Wilderness, Watchtower Ruins, West Lake Axewell.
Pokemon Sword and Shield Jellicent Weakness
Jellicent is a Water and Ghost Type pokemon. This will cause it to take More Damage from Grass, Electric, Ghost, Dark Type Moves and will take Less Damage from Steel, Fire, Water, Ice, Poison, Bug, Normal, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Jellicent Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Jellicent Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Jellicent Moves List
What moves can Jellicent learn from TMs, TRs, and Leveling?
Jellicent can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Ghost type +50% STAB damage.
Jellicent Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Acid Armor | ||||||
01 | [] Absorb | ||||||
01 | [] Water Gun | ||||||
01 | [] Poison Sting | ||||||
01 | [] Night Shade | ||||||
12 | [] Water Pulse | ||||||
16 | [] Rain Dance | ||||||
20 | [] Hex | ||||||
24 | [] Brine | ||||||
28 | [] Recover | ||||||
32 | [] Shadow Ball | ||||||
36 | [] Whirlpool | ||||||
43 | [] Hydro Pump | ||||||
48 | [] Destiny Bond | ||||||
54 | [] Water Spout |
TM Moves Jellicent can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
Jellicent TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR22 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | May poison opponent. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR45 | Muddy Water | ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR78 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | May poison opponent. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR92 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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